It causes large banding artifacts
[Range(0.0F, 10.0F)]
public float normalBiasScale = 1.0f;
public bool sampleBiasScale = true;
public bool edgeLeakFixup = true;
public bool edgeLeakFixup = false; // Causes large banding artifacts
public bool edgeToleranceNormal = true;
[Range(0.0F, 1.0F)]
public float edgeTolerance = 1.0f;