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Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player

Fix issue to allow to build standalone player
/main
GitHub 7 年前
当前提交
dd57b82e
共有 2 个文件被更改,包括 3 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/CoreRP/MousePositionDebug.cs
  2. 2
      ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassLightTransport.hlsl

2
ScriptableRenderPipeline/Core/CoreRP/MousePositionDebug.cs


private Vector2 m_mousePosition = Vector2.zero;
#if UNITY_EDITOR
#endif
public void Build()
{

2
ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassLightTransport.hlsl


VaryingsToPS output;
UNITY_SETUP_INSTANCE_ID(inputMesh);
UNITY_TRANSFER_INSTANCE_ID(inputMesh, output);
UNITY_TRANSFER_INSTANCE_ID(inputMesh, output.vmesh);
// Output UV coordinate in vertex shader
float2 uv;

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