Sebastien Lagarde
7 年前
当前提交
5196e7ed
共有 124 个文件被更改,包括 21717 次插入 和 18940 次删除
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
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749TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
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790TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1212_Lit_Emission.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1303_SSS_Pre-Post.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2001_Dynamic_Directional.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2101_GI_Metapass.png
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597TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2102_GI_Emission.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2103_BakeMixed.png
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965TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2202_ReflectionProbes_Volume.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2203_PlanarProbes.png
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999TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2401_Light_on_Tesselation.png
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118TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0006_Std_Empty_Deferred_HDR.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0100_Std_FXAA.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0102_Std_SMAA.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0200_Std_Vignette.png
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797TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0201_Std_LensDistort.png
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764TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0202_Std_LensUnDistort.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0203_Std_ChromaticAberration.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0204_Std_ChromaticAberration_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0205_Std_Grain.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0206_Std_Grain_Colored.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0207_Std_Bloom_HDR.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0208_Std_Bloom_HDR_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0209_Std_Bloom_LDR.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0210_Std_Bloom_LDR_Fast.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0211_Std_LensDirt.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0212_Std_ColorGrading_HDR_Neutral.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0213_Std_ColorGrading_LDR_Neutral.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0214_Std_ColorGrading_HDR_Mix.png
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999TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0215_Std_ColorGrading_LDR_Mix.png
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3com.unity.render-pipelines.core/CHANGELOG.md
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22com.unity.render-pipelines.core/CoreRP/ShaderLibrary/BSDF.hlsl
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1com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Common.hlsl
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17com.unity.render-pipelines.core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
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8com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Macros.hlsl
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5com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Sampling/Sampling.hlsl
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52com.unity.render-pipelines.core/CoreRP/ShaderLibrary/Shadow/ShadowSampling.hlsl
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13com.unity.render-pipelines.core/CoreRP/ShaderLibrary/UnityInstancing.hlsl
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100com.unity.render-pipelines.core/CoreRP/Shadow/Shadow.cs
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9com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs
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1com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs.hlsl
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7com.unity.render-pipelines.high-definition/CHANGELOG.md
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1com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitUI.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/BaseMaterialUI.cs
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127com.unity.render-pipelines.high-definition/HDRP/Editor/Material/StackLit/StackLitUI.cs
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5com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/RenderPipelineSettingsUI.cs
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7com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedShadowInitParameters.cs
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24com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/ShadowInitParametersUI.cs
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36com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
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29com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRSubShader.cs
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18com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
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32com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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9com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitSubShader.cs
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4com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset
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25com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeTextureAtlas.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
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6com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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15com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DecalUtilities.hlsl
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22com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LTCAreaLight.cs
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1com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LTCAreaLight.hlsl
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998com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.DisneyDiffuse.cs
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992com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.GGX.cs
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2com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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177com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
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8com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
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11com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitData.hlsl
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10com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitDataDisplacement.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitDataIndividualLayer.hlsl
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21com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitDataMeshModification.hlsl
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16com.unity.render-pipelines.high-definition/HDRP/Material/MaterialUtilities.hlsl
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3com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs
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34com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.cs.hlsl
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609com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
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125com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.shader
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73com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
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67com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitProperties.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/FragInputs.hlsl
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11com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDepthOnly.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDistortion.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassForward.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassForwardUnlit.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassGBuffer.hlsl
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7com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassLightTransport.hlsl
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24com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassVelocity.hlsl
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16com.unity.render-pipelines.high-definition/HDRP/ShaderPass/TessellationShare.hlsl
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16com.unity.render-pipelines.high-definition/HDRP/ShaderPass/VaryingMesh.hlsl
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20com.unity.render-pipelines.high-definition/HDRP/ShaderPass/VertMesh.hlsl
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26com.unity.render-pipelines.high-definition/HDRP/ShaderVariables.hlsl
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1102_Unlit_Distortion.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1103_Unlit_Distortion_DepthTest.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1202_Lit_DoubleSideNormalMode.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1204_Lit_Transparent_Fog.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1208_Lit_Displacement_POM.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1209_Lit_Displacement_Vertex.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1210_Lit_BentNormal.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1212_Lit_Emission.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1302_SSS_MaxRadius.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1303_SSS_Pre-Post.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2001_Dynamic_Directional.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2002_Dynamic_Mix.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2101_GI_Metapass.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2102_GI_Emission.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2103_BakeMixed.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2201_ReflectionProbes_Priority.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2202_ReflectionProbes_Volume.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2203_PlanarProbes.png
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TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/2401_Light_on_Tesselation.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0006_Std_Empty_Deferred_HDR.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0100_Std_FXAA.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0101_Std_FXAA_Fast.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0102_Std_SMAA.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0200_Std_Vignette.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0201_Std_LensDistort.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0213_Std_ColorGrading_LDR_Neutral.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0214_Std_ColorGrading_HDR_Mix.png
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TestProjects/PostProcessing/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/0215_Std_ColorGrading_LDR_Mix.png
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com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.DisneyDiffuse.cs
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com.unity.render-pipelines.high-definition/HDRP/Material/LTCAreaLight/LtcData.GGX.cs
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