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- Allow to double click on a render pipeline asset to setup it automatically in GraphicSettings |
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- Add shortcut to create DensityVolume and PlanarReflection in hierarchy |
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- Add a DefaultHDMirrorMaterial material for PlanarReflection |
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- Added a script to be able to update material to newer version of Unity |
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### Changed, Removals and deprecations |
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- Removed GlobalLightLoopSettings.maxPlanarReflectionProbes and instead use value of GlobalLightLoopSettings.planarReflectionProbeCacheSize |
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- Create unique name when creating a game object in the rendering menu (i.e Density Volume(2)) |
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- Re-organize various files and folder location to clean the repository |
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- Change Debug windows name and location. Now located at: Windows -> General -> Render Pipeline Debug |
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### Bug fixes |
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- Fix issue with LOD transition and instancing |
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