uygar
7 年前
当前提交
275279fa
共有 25 个文件被更改,包括 160 次插入 和 117 次删除
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/D3D11.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/PSSL.hlsl
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20ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/Validate.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/API/XBoxOne.hlsl
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8ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/AreaLighting.hlsl
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10ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/Resources/ShadowBlurMoments.compute
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16ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowAlgorithms.hlsl
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32ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowSampling.hlsl
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28ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowTexFetch.hlsl
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Shadow.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/materialflags.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VBuffer.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitDataDisplacement.hlsl
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22ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.shader
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48TestbedPipelines/Fptl/LightingTemplate.hlsl
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6TestbedPipelines/OnTileDeferredPipeline/Shaders/LightingTemplate.hlsl
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18TestbedPipelines/OnTileDeferredPipeline/Shaders/UnityStandardForwardMobile.cginc
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