egomeh
6 年前
当前提交
507df163
共有 509 个文件被更改,包括 1682 次插入 和 1249 次删除
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34TestProjects/CoreRP_Tests/Packages/manifest.json
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2TestProjects/LWGraphicsTest/Packages/manifest.json
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86TestProjects/LWGraphicsTest/ProjectSettings/EditorBuildSettings.asset
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1TestProjects/LWGraphicsTest/ProjectSettings/GraphicsSettings.asset
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97TestProjects/LWGraphicsTest/ProjectSettings/ProjectSettings.asset
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15TestProjects/LWGraphicsTest/ProjectSettings/UnityConnectSettings.asset
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8build.py
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2com.unity.render-pipelines.core/CHANGELOG.md
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225com.unity.render-pipelines.core/CoreRP/Debugging/Prefabs/Resources/DebugUI Canvas.prefab
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2com.unity.render-pipelines.core/CoreRP/Editor/CameraEditorUtils.cs
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1com.unity.render-pipelines.core/CoreRP/Shadow/ShadowBase.cs
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9com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
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17com.unity.render-pipelines.core/CoreRP/Utilities/GeometryUtils.cs
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2com.unity.render-pipelines.core/package.json
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19com.unity.render-pipelines.high-definition/CHANGELOG.md
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2com.unity.render-pipelines.high-definition/HDRP/Debug/DebugDisplay.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/DensityVolumeTextureTool.cs.meta
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3com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/FrameSettingsUI.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/SerializedShadowInitParameters.cs
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1com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/ShadowInitParametersUI.cs
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1com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
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1com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/GlobalIlluminationUtils.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/Deferred.compute
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/GlobalLightLoopSettings.cs
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88com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
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20com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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68com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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38com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild.compute
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67com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/scrbound.compute
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs
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4com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceShadow.compute
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3com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolume.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolumeManager.cs
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VBuffer.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
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178com.unity.render-pipelines.high-definition/HDRP/Material/MaterialUtilities.hlsl
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11com.unity.render-pipelines.high-definition/HDRP/Material/NormalBuffer.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
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4com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDCustomSamplerId.cs
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25com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs
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6com.unity.render-pipelines.high-definition/package.json
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5com.unity.render-pipelines.lightweight/CHANGELOG.md
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4com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightLightEditor.cs
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8com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightShaderGUI.cs
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2com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightStandardGUI.cs
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2com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs
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11com.unity.render-pipelines.lightweight/LWRP/LightweightForwardRenderer.cs
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2com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs
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7com.unity.render-pipelines.lightweight/LWRP/LightweightShadowUtils.cs
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9com.unity.render-pipelines.lightweight/LWRP/Passes/DirectionalShadowsPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/LocalShadowsPass.cs
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13com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Input.hlsl
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4com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/LightweightPassLit.hlsl
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4com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/LightweightPassLitSimple.hlsl
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4com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Shadows.hlsl
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3com.unity.render-pipelines.lightweight/LWRP/Shaders/LightweightStandard.shader
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3com.unity.render-pipelines.lightweight/LWRP/Shaders/LightweightStandardSimpleLighting.shader
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6com.unity.render-pipelines.lightweight/package.json
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2com.unity.shadergraph/CHANGELOG.md
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2com.unity.shadergraph/package.json
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2com.unity.testframework.graphics/CHANGELOG.md
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11com.unity.testframework.graphics/Editor/SetupGraphicsTestCases.cs
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6com.unity.testframework.graphics/Editor/TestResultWindow.cs
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34com.unity.testframework.graphics/Runtime/EditorGraphicsTestCaseProvider.cs
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20com.unity.testframework.graphics/Runtime/IGraphicsTestCaseProvider.cs
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14com.unity.testframework.graphics/Runtime/ResultsUtility.cs
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30com.unity.testframework.graphics/Runtime/RuntimeGraphicsTestCaseProvider.cs
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50com.unity.testframework.graphics/Runtime/UseGraphicsTestCasesAttribute.cs
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2com.unity.testframework.graphics/package.json
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497com.unity.testing.srp.lightweight/Tests/Scenes/020_Lighting_BasicDirectional.unity
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3com.unity.testing.srp.lightweight/Tests/Scenes/040_UpgradeScene/Scripts/Editor/LWSceneConverter.cs
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2com.unity.testing.srp.lightweight/Tests/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs
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5com.unity.testing.srp.lightweight/Tests/CommonAssets/Scripts/LWGraphicsTests.cs
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/050_Shader_Graphs.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/046_Camera_OpaqueTexture.png.meta
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39com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/044_Lighting_ReflectionProbe.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/041_Lighting_BasicArea.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/040_UpgradeScene.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/037_Particles_Standard.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/036_Lighting_Scene_DirectionalBakedDirectional.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/034_Shader_HighlightsEnvironmentGradientBaked.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/033_Shader_HighlightsEnvironmentGradientSH.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/032_Shader_GlossyEnvironmentColor.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/031_Shader_GlossyEnvironmentSky.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/029_Particles.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/028_PostProcessing_Custom.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/027_PostProcessing.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/025_Shader_PBRvalidation_Metallic.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/024_Shader_PBRvalidation_Specular.png.meta
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455com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/020_Lighting_BasicDirectional.png
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/015_CameraMulti_FPSCam.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/014_CameraMulti_MiniMap.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/013_CameraMulti_Splitscreen.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/004_Camera_TargetTexture.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/003_Camera_Ortho.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/002_Camera_Clip.png.meta
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430com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/OSXEditor/Metal/020_Lighting_BasicDirectional.png
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{ |
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"dependencies": { |
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"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", |
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"com.unity.modules.ai": "1.0.0", |
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"com.unity.modules.animation": "1.0.0", |
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"com.unity.modules.assetbundle": "1.0.0", |
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"com.unity.modules.audio": "1.0.0", |
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"com.unity.modules.cloth": "1.0.0", |
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"com.unity.modules.director": "1.0.0", |
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"com.unity.modules.imageconversion": "1.0.0", |
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"com.unity.modules.imgui": "1.0.0", |
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"com.unity.modules.jsonserialize": "1.0.0", |
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"com.unity.modules.particlesystem": "1.0.0", |
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"com.unity.modules.physics": "1.0.0", |
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"com.unity.modules.physics2d": "1.0.0", |
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"com.unity.modules.screencapture": "1.0.0", |
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"com.unity.modules.terrain": "1.0.0", |
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"com.unity.modules.terrainphysics": "1.0.0", |
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"com.unity.modules.tilemap": "1.0.0", |
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"com.unity.modules.ui": "1.0.0", |
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"com.unity.modules.uielements": "1.0.0", |
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"com.unity.modules.umbra": "1.0.0", |
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"com.unity.modules.unityanalytics": "1.0.0", |
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"com.unity.modules.unitywebrequest": "1.0.0", |
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
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"com.unity.modules.unitywebrequestaudio": "1.0.0", |
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"com.unity.modules.unitywebrequesttexture": "1.0.0", |
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"com.unity.modules.unitywebrequestwww": "1.0.0", |
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"com.unity.modules.vehicles": "1.0.0", |
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"com.unity.modules.video": "1.0.0", |
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"com.unity.modules.vr": "1.0.0", |
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"com.unity.modules.wind": "1.0.0", |
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"com.unity.modules.xr": "1.0.0" |
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"com.unity.testing.srp.core": "file:../../../com.unity.testing.srp.core" |
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"com.unity.render-pipelines.core" |
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"com.unity.render-pipelines.core", |
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"com.unity.testing.srp.core" |
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] |
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} |
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "3.2.0-preview", |
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"version": "3.3.0-preview", |
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"unity": "2018.3", |
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"displayName": "Render Pipeline Core Library" |
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} |
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "3.2.0-preview", |
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"version": "3.3.0-preview", |
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"com.unity.render-pipelines.core": "3.2.0-preview", |
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"com.unity.shadergraph": "3.2.0-preview" |
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"com.unity.render-pipelines.core": "3.3.0-preview", |
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"com.unity.shadergraph": "3.3.0-preview" |
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} |
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} |
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{ |
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"name": "com.unity.render-pipelines.lightweight", |
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"description": "Lightweight Render Pipeline for Unity.", |
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"version": "3.2.0-preview", |
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"version": "3.3.0-preview", |
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"com.unity.render-pipelines.core": "3.2.0-preview", |
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"com.unity.shadergraph": "3.2.0-preview" |
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"com.unity.render-pipelines.core": "3.3.0-preview", |
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"com.unity.shadergraph": "3.3.0-preview" |
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} |
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} |
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{ |
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"name": "com.unity.shadergraph", |
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"description": "Shader Graph", |
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"version": "3.2.0-preview", |
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"version": "3.3.0-preview", |
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"unity": "2018.3", |
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"displayName": "Shader Graph", |
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"dependencies": { |
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