Arnaud Carre 7 年前
当前提交
4bef6509
共有 448 个文件被更改,包括 158 次插入118 次删除
  1. 15
      README.md
  2. 3
      SampleScenes/Common/Materials/Mat_Test_Unlit.mat
  3. 2
      SampleScenes/HDTest/AnimTest/Cube.mat
  4. 6
      SampleScenes/HDTest/AnimTest/NeoLowMan/Materials/body.mat
  5. 2
      SampleScenes/HDTest/AnimTest/Sphere.mat
  6. 6
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.mat
  7. 6
      SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Materials/Gutenberg.mat
  8. 2
      SampleScenes/HDTest/BasicProfiling/Lit_Regular.mat
  9. 2
      SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso.mat
  10. 3
      SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso_Tess.mat
  11. 3
      SampleScenes/HDTest/BasicProfiling/Lit_Regular_Tess.mat
  12. 4
      SampleScenes/HDTest/BasicProfiling/Lit_SSS.mat
  13. 2
      SampleScenes/HDTest/BasicProfiling/Lit_SSS_Tess.mat
  14. 4
      SampleScenes/HDTest/BasicProfiling/Lit_SpecColor.mat
  15. 4
      SampleScenes/HDTest/BasicProfiling/Lit_SpecColor_Tess.mat
  16. 4
      SampleScenes/HDTest/BasicProfiling/Unlit.mat
  17. 5
      SampleScenes/HDTest/Data/Fern/Fern_01.mat
  18. 2
      SampleScenes/HDTest/Data/Rock/rcgRock012/Materials/rcgRock012Material.mat
  19. 4
      SampleScenes/HDTest/Data/Tree/Thorn.mat
  20. 4
      SampleScenes/HDTest/Data/Tree/Tree_03_Branches.mat
  21. 4
      SampleScenes/HDTest/Data/Tree/Tree_03_Trunk.mat
  22. 7
      SampleScenes/HDTest/Data/Tree/Tree_03_Trunk_Layer.mat
  23. 4
      SampleScenes/HDTest/Data/Tree/Tree_03_Trunk_NoTesselation.mat
  24. 3
      SampleScenes/HDTest/GIParityTest/LitColorsRough.mat
  25. 3
      SampleScenes/HDTest/GIParityTest/LitWhiteRough.mat
  26. 3
      SampleScenes/HDTest/GammaTest/Lit_Gray_127.mat
  27. 3
      SampleScenes/HDTest/GammaTest/Lit_Gray_127_sRGB.mat
  28. 4
      SampleScenes/HDTest/GammaTest/Unlit_Gray_127.mat
  29. 4
      SampleScenes/HDTest/GammaTest/Unlit_Gray_127_sRGB.mat
  30. 3
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Chrome.mat
  31. 2
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Green.mat
  32. 2
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Grey.mat
  33. 2
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Red.mat
  34. 4
      SampleScenes/HDTest/GlobalIlluminationTest/Material/Unlit_Blue.mat
  35. 2
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat
  36. 2
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat
  37. 3
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatue.mat
  38. 4
      SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatueSpecular.mat
  39. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Blue.mat
  40. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Blue.mat
  41. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Green.mat
  42. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Red.mat
  43. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_White.mat
  44. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Green.mat
  45. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Red.mat
  46. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Lit_White.mat
  47. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_0.mat
  48. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_1.mat
  49. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_2.mat
  50. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_3.mat
  51. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_4.mat
  52. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_5.mat
  53. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_6.mat
  54. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_7.mat
  55. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_8.mat
  56. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_9.mat
  57. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth1_0.mat
  58. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_0.mat
  59. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_1.mat
  60. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_2.mat
  61. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_3.mat
  62. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_4.mat
  63. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_5.mat
  64. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_6.mat
  65. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_7.mat
  66. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_8.mat
  67. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_9.mat
  68. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric1_0.mat
  69. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_Reject.mat
  70. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_2DNoise.mat
  71. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_2DNoise_PreTransparent.mat
  72. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_2DNoise.mat
  73. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_Ripple.mat
  74. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Reject.mat
  75. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Voronoi.mat
  76. 3
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Fire.mat
  77. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Mirror.mat
  78. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_0.mat
  79. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_1.mat
  80. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_2.mat
  81. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_3.mat
  82. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_4.mat
  83. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_5.mat
  84. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_6.mat
  85. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_7.mat
  86. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_8.mat
  87. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_9.mat
  88. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat
  89. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_0.mat
  90. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_1.mat
  91. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_2.mat
  92. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_3.mat
  93. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_4.mat
  94. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_5.mat
  95. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_6.mat
  96. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_7.mat
  97. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_8.mat
  98. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_9.mat
  99. 2
      SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric1_0.mat
  100. 4
      SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Rock planar.mat

15
README.md


# Unity Scriptable Render Pipeline testbed
**NOTE**: this is a testbed for a Unity feature that has not shipped yet! The latest commits in this project does not work
with any public Unity version, and things in it might and will be broken.
with any public Unity version, and things in it might and will be broken. Use tagged release to play with it.
"Scriptable Render Pipelines" is a potential future Unity feature, think "Command Buffers, take two". We plan to ship the feature, and a
new modern built-in rendering pipeline with it. For now you can look around if you're _really_ curious, but like said above, this is

Did we mention it's a very WIP, no promises, may or might not ship feature, anything and everything in it can change? It totally is.
## How to use the latest version
The repository no longer consists of a complete Unity project, but rather

> git submodule update --init --recursive --remote
```
## For Unity above 2018.1 beta users
SRP depends on PostProcessing submodule. Perform the following instructions to get a working copy of SRP:
```
> git clone https://github.com/Unity-Technologies/ScriptableRenderPipeline
> cd ScriptableRenderPipeline
> git checkout unity-2018.1.0b2 (or the latest tag)
> git submodule update --init --recursive --remote
```
## For Unity above 2017.1 beta users
SRP depends on PostProcessing submodule. Perform the following instructions to get a working copy of SRP:
```

1. Download Unity version compatible with Github release (https://github.com/Unity-Technologies/ScriptableRenderPipeline/releases)
2. Launch
3. Create a new Unity project
4. Set `Color Space` to `Linear` in Player settings, Set Antialiasing to disable in Quality settings for all configuration (Fantastic and High), Set Anisotropic Textures to "Per Textures"
4. Set `Color Space` to `Linear` in Player settings, Set Antialiasing to disable in Quality settings for all configuration (Fantastic and High),
5. Close Unity
6. Execute the following commands (or use GitHub interface (ask us)):
```

3
SampleScenes/Common/Materials/Mat_Test_Unlit.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

2
SampleScenes/HDTest/AnimTest/Cube.mat


m_PrefabInternal: {fileID: 0}
m_Name: Cube
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

6
SampleScenes/HDTest/AnimTest/NeoLowMan/Materials/body.mat


m_PrefabInternal: {fileID: 0}
m_Name: body
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
_DEPTHOFFSETENABLE_OFF _DISTORTIONENABLE_OFF _DOUBLESIDEDENABLE_OFF _EMISSION
_ENABLEMOTIONVECTORFORVERTEXANIMATION_OFF _ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF
_NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF _TRANSPARENTBACKFACEENABLE_OFF
_TRANSPARENTDEPTHPOSTPASSENABLE_OFF _TRANSPARENTDEPTHPREPASSENABLE_OFF
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/AnimTest/Sphere.mat


m_PrefabInternal: {fileID: 0}
m_Name: Sphere
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

6
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Gutenberg.mat


m_PrefabInternal: {fileID: 0}
m_Name: Gutenberg
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
_DEPTHOFFSETENABLE_OFF _DETAIL_MULX2 _DISTORTIONENABLE_OFF _DOUBLESIDEDENABLE_OFF
_EMISSION _ENABLEMOTIONVECTORFORVERTEXANIMATION_OFF _ENABLESPECULAROCCLUSION_OFF
_ENABLEWIND_OFF _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _PREREFRACTIONPASS_OFF
_TRANSPARENTBACKFACEENABLE_OFF _TRANSPARENTDEPTHPOSTPASSENABLE_OFF _TRANSPARENTDEPTHPREPASSENABLE_OFF
m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

6
SampleScenes/HDTest/AnimTest/ThreeDScans/Gutenberg/Materials/Gutenberg.mat


m_PrefabInternal: {fileID: 0}
m_Name: Gutenberg
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALBEDOAFFECTEMISSIVE_OFF _ALPHACUTOFFENABLE_OFF _DEPTHOFFSETENABLE_OFF
_DISTORTIONENABLE_OFF _DOUBLESIDEDENABLE_OFF _ENABLEMOTIONVECTORFORVERTEXANIMATION_OFF
_ENABLESPECULAROCCLUSION_OFF _ENABLEWIND_OFF _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
_PREREFRACTIONPASS_OFF _TRANSPARENTBACKFACEENABLE_OFF _TRANSPARENTDEPTHPOSTPASSENABLE_OFF
_TRANSPARENTDEPTHPREPASSENABLE_OFF
m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/BasicProfiling/Lit_Regular.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Regular
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Regular_Aniso
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/BasicProfiling/Lit_Regular_Aniso_Tess.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Regular_Aniso_Tess
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MASKMAP _NORMALMAP
_NORMALMAP_TANGENT_SPACE _TESSELLATION_PHONG
m_ShaderKeywords: _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_PHONG
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/BasicProfiling/Lit_Regular_Tess.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Regular_Tess
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MASKMAP _NORMALMAP
_NORMALMAP_TANGENT_SPACE _TESSELLATION_PHONG
m_ShaderKeywords: _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_PHONG
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/BasicProfiling/Lit_SSS.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_SSS
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MASKMAP _MATID_SSS _NORMALMAP
_NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MASKMAP _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/BasicProfiling/Lit_SSS_Tess.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_SSS_Tess
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MASKMAP _MATID_SSS
m_ShaderKeywords: _HEIGHTMAP _MASKMAP _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_PHONG
m_LightmapFlags: 4
m_EnableInstancingVariants: 0

4
SampleScenes/HDTest/BasicProfiling/Lit_SpecColor.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_SpecColor
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MASKMAP _MATID_ANISO _NORMALMAP
_NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP
m_ShaderKeywords: _MASKMAP _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP _NORMALMAP_TANGENT_SPACE
_SPECULARCOLORMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/BasicProfiling/Lit_SpecColor_Tess.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_SpecColor_Tess
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MASKMAP _MATID_ANISO
_NORMALMAP _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP _TESSELLATION_PHONG
m_ShaderKeywords: _HEIGHTMAP _MASKMAP _MATERIAL_FEATURE_ANISOTROPY _NORMALMAP _NORMALMAP_TANGENT_SPACE
_SPECULARCOLORMAP _TESSELLATION_PHONG
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/BasicProfiling/Unlit.mat


- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _SurfaceType: 0
- _UVSec: 0
- _ZTestMode: 8

5
SampleScenes/HDTest/Data/Fern/Fern_01.mat


m_PrefabInternal: {fileID: 0}
m_Name: Fern_01
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DOUBLESIDED_ON
_MASKMAP _MATID_SSS _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP _VERTEX_WIND
m_ShaderKeywords: _ALPHATEST_ON _DOUBLESIDED_ON _MASKMAP _MATERIAL_FEATURE_SUBSURFACE_SCATTERING
_MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _THICKNESSMAP
_VERTEX_WIND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1

2
SampleScenes/HDTest/Data/Rock/rcgRock012/Materials/rcgRock012Material.mat


m_PrefabInternal: {fileID: 0}
m_Name: rcgRock012Material
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/Data/Tree/Thorn.mat


m_PrefabInternal: {fileID: 0}
m_Name: Thorn
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DOUBLESIDED_ON
_MATID_SSS _NORMALMAP _NORMALMAP_TANGENT_SPACE _VERTEX_WIND
m_ShaderKeywords: _ALPHATEST_ON _DOUBLESIDED_ON _MATERIAL_FEATURE_SUBSURFACE_SCATTERING
_MATERIAL_FEATURE_TRANSMISSION _NORMALMAP _NORMALMAP_TANGENT_SPACE _VERTEX_WIND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1

4
SampleScenes/HDTest/Data/Tree/Tree_03_Branches.mat


m_PrefabInternal: {fileID: 0}
m_Name: Tree_03_Branches
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _ALPHATEST_ON _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DOUBLESIDED_ON
_MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE _VERTEX_WIND
m_ShaderKeywords: _ALPHATEST_ON _DOUBLESIDED_ON _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
_VERTEX_WIND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 1

4
SampleScenes/HDTest/Data/Tree/Tree_03_Trunk.mat


m_PrefabInternal: {fileID: 0}
m_Name: Tree_03_Trunk
m_Shader: {fileID: 4800000, guid: 756bac9090102564582875f4c7e30202, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DETAIL_MAP _HEIGHTMAP _MASKMAP
_NORMALMAP _NORMALMAP_TANGENT_SPACE _TESSELLATION_PHONG _VERTEX_WIND
m_ShaderKeywords: _DETAIL_MAP _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
_TESSELLATION_PHONG _VERTEX_WIND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

7
SampleScenes/HDTest/Data/Tree/Tree_03_Trunk_Layer.mat


m_PrefabInternal: {fileID: 0}
m_Name: Tree_03_Trunk_Layer
m_Shader: {fileID: 4800000, guid: eab0538d9d5746246806a9611c04ac4d, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DENSITY_MODE _DETAIL_MAP0
_HEIGHTMAP0 _LAYER_MASK_VERTEX_COLOR_ADD _MASKMAP0 _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0
_NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3
_TESSELLATION_PHONG
m_ShaderKeywords: _DENSITY_MODE _DETAIL_MAP0 _HEIGHTMAP0 _LAYER_MASK_VERTEX_COLOR_ADD
_MASKMAP0 _NORMALMAP0 _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2
_NORMALMAP_TANGENT_SPACE3 _TESSELLATION_PHONG
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/Data/Tree/Tree_03_Trunk_NoTesselation.mat


m_PrefabInternal: {fileID: 0}
m_Name: Tree_03_Trunk_NoTesselation
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _DETAIL_MAP _HEIGHTMAP _MASKMAP
_NORMALMAP _NORMALMAP_TANGENT_SPACE _VERTEX_WIND
m_ShaderKeywords: _DETAIL_MAP _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
_VERTEX_WIND
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/GIParityTest/LitColorsRough.mat


m_PrefabInternal: {fileID: 0}
m_Name: LitColorsRough
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_SSS _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/GIParityTest/LitWhiteRough.mat


m_PrefabInternal: {fileID: 0}
m_Name: LitWhiteRough
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_SSS _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/GammaTest/Lit_Gray_127.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Gray_127
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_SSS _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/GammaTest/Lit_Gray_127_sRGB.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Gray_127_sRGB
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_SSS _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/GammaTest/Unlit_Gray_127.mat


- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _SurfaceType: 0
- _UVSec: 0
- _ZTestMode: 8

4
SampleScenes/HDTest/GammaTest/Unlit_Gray_127_sRGB.mat


- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _SurfaceType: 0
- _UVSec: 0
- _ZTestMode: 8

3
SampleScenes/HDTest/GlobalIlluminationTest/Material/Chrome.mat


m_PrefabInternal: {fileID: 0}
m_Name: Chrome
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_SSS _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Green.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Green
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Grey.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Grey
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GlobalIlluminationTest/Material/Lit_Red.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Red
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/GlobalIlluminationTest/Material/Unlit_Blue.mat


- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _SurfaceType: 0
- _UVSec: 0
- _ZTestMode: 8

2
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalOS.mat


m_PrefabInternal: {fileID: 0}
m_Name: DragonNormalOS
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP
m_ShaderKeywords: _NORMALMAP
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonNormalTS.mat


m_PrefabInternal: {fileID: 0}
m_Name: DragonNormalTS
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatue.mat


m_PrefabInternal: {fileID: 0}
m_Name: DragonStatue
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MASKMAP _NORMALMAP
_NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _HEIGHTMAP _MASKMAP _NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/GraphicTest/Common/Dragon/DragonStatueSpecular.mat


m_PrefabInternal: {fileID: 0}
m_Name: DragonStatueSpecular
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MASKMAP _MATID_SPECULAR
_NORMALMAP _NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP
m_ShaderKeywords: _HEIGHTMAP _MASKMAP _MATERIAL_FEATURE_SPECULAR_COLOR _NORMALMAP
_NORMALMAP_TANGENT_SPACE _SPECULARCOLORMAP
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Blue.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Blue
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Blue.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Checker_Blue
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Green.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Checker_Green
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_Red.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Checker_Red
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Checker_White.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Checker_White
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Green.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Green
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_Red.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_Red
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Lit_White.mat


m_PrefabInternal: {fileID: 0}
m_Name: Lit_White
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_1.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_1
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_2.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_2
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_3.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_3
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_4.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_4
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_5.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_5
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_6.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_6
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_7.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_7
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_8.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_8
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth0_9.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth0_9
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smooth1_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smooth1_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_1.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_1
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_2.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_2
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_3.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_3
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_4.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_4
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_5.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_5
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_6.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_6
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_7.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_7
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_8.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_8
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric0_9.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric0_9
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Coat_smoothdielectric1_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Coat_smoothdielectric1_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _MATID_CLEARCOAT _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _MATERIAL_FEATURE_CLEAR_COAT _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Lit_Reject.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_2DNoise.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_2DNoise_PreTransparent.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_2DNoise.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Only_Ripple.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Reject.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Distorsion_Unlit_Voronoi.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

3
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Fire.mat


- _SmoothnessRemapMin: 0
- _SrcBlend: 1
- _StencilRef: 2
- _StencilRefMV: 128
- _StencilWriteMask: 7
- _StencilWriteMaskMV: 128
- _Stiffness: 1
- _SubsurfaceProfile: 0
- _SubsurfaceRadius: 1

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_Mirror.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_Mirror
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_1.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_1
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_2.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_2
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_3.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_3
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_4.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_4
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_5.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_5
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_6.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_6
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_7.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_7
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_8.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_8
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth0_9.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth0_9
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smooth1_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smooth1_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_1.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_1
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_2.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_2
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_3.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_3
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_4.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_4
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_5.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_5
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_6.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_6
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_7.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_7
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_8.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_8
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric0_9.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric0_9
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

2
SampleScenes/HDTest/GraphicTest/Common/Material/Mat_smoothdielectric1_0.mat


m_PrefabInternal: {fileID: 0}
m_Name: Mat_smoothdielectric1_0
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

4
SampleScenes/HDTest/GraphicTest/Parallax Occlusion Mapping/Material/POM - Rock planar.mat


m_PrefabInternal: {fileID: 0}
m_Name: POM - Rock planar
m_Shader: {fileID: 4800000, guid: 6e4ae4064600d784cac1e41a9e6f2e59, type: 3}
m_ShaderKeywords: _BLENDMODE_PRESERVE_SPECULAR_LIGHTING _HEIGHTMAP _MATID_SSS _NORMALMAP
_NORMALMAP_TANGENT_SPACE
m_ShaderKeywords: _HEIGHTMAP _MATERIAL_FEATURE_SUBSURFACE_SCATTERING _MATERIAL_FEATURE_TRANSMISSION
_NORMALMAP _NORMALMAP_TANGENT_SPACE
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0

部分文件因为文件数量过多而无法显示

正在加载...
取消
保存