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// SurfaceData is define in Lit.cs which generate Lit.cs.hlsl |
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#include "Lit.cs.hlsl" |
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#include "../SubsurfaceScattering/SubsurfaceScattering.hlsl" |
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#include "../../../Core/ShaderLibrary/VolumeRendering.hlsl" |
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#include "CoreRP/ShaderLibrary/VolumeRendering.hlsl" |
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// Define refraction keyword helpers |
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#define HAS_REFRACTION (defined(_REFRACTION_PLANE) || defined(_REFRACTION_SPHERE)) |
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