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Merge HDRP/staging

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Antoine Lelievre 7 年前
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共有 751 个文件被更改,包括 10036 次插入17392 次删除
  1. 6
      README.md
  2. 3
      TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
  3. 10
      TestProjects/LWGraphicsTest/Assets/CommonAssets/Materials/LDpipe_targetTex.mat
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6
README.md


## NOTE: We are migrating reported issues to fogbugz. Please log issues there.
## NOTE: We have migrate reported issues to fogbugz. Please log issues via the in unity bug tracker.
# Unity Scriptable Render Pipeline
The Scriptable Render Pipeline (SRP) is a new Unity feature in active development. SRP has been designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Including a built-in Lightweight Render Pipeline for use on all platforms, and a High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms. These features are available in Unity 2018.1+.

For a more detailed overview of the planned features and philosophy behind SRP, refer to the following Gdoc: [ScriptableRenderPipeline](https://docs.google.com/document/d/1e2jkr_-v5iaZRuHdnMrSv978LuJKYZhsIYnrDkNAuvQ/edit?usp=sharing)
Detailed documentation is being added here: [Wiki](https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki)
This feature is currently in preview. Some features may change or be removed before we move to a full release.

This repository consists of a folder that should be cloned outside the Assets\ folder of your Unity project. We recommend creating a new project to test SRP. Do not clone this repo into an existing project unless you want to break it, or unless you are updating to a newer version of the SRP repo.
After cloning you will need to edit your project's `packages.json` file (in either `UnityPackageManager/` or `Packages/`) to point to the SRP submodules you wish to use. See: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/build/automation/TestProjects/GraphicsTests/Packages/manifest.json
After cloning you will need to edit your project's `packages.json` file (in either `UnityPackageManager/` or `Packages/`) to point to the SRP submodules you wish to use. See: https://github.com/Unity-Technologies/ScriptableRenderPipeline/blob/master/TestProjects/HDRP_Tests/Packages/manifest.json
This will link your project to the specific version of SRP you have cloned.

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TestProjects/LWGraphicsTest/Assets/Scenes/005_LitBakedEmission.unity


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查看文件

427
TestProjects/LWGraphicsTest/Assets/Scenes/006_LitShaderLightProbes.unity
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查看文件

6
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23
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104
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5
TestProjects/LWGraphicsTest/Assets/Scenes/007_LitShaderMaps/LightingData.asset
文件差异内容过多而无法显示
查看文件

878
TestProjects/LWGraphicsTest/Assets/Scenes/011_UnlitSprites.unity
文件差异内容过多而无法显示
查看文件

1
TestProjects/LWGraphicsTest/Assets/Scenes/011_UnlitSprites/Scripts/Oscilate.cs


private float elapsed;
Vector3 startPosition;
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void Start()
{

35
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TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen.unity
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TestProjects/LWGraphicsTest/Assets/Scenes/013_CameraMulti_Splitscreen/LightingData.asset
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2
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