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Fixed warning

/main
Frédéric Vauchelles 6 年前
当前提交
6e9688c7
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl

2
ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl


// (position = positionWS) => (clipSpaceTransform = UNITY_MATRIX_VP)
float2 ComputeNormalizedDeviceCoordinates(float3 position, float4x4 clipSpaceTransform = k_identity4x4)
{
return ComputeNormalizedDeviceCoordinatesWithZ(position, clipSpaceTransform);
return ComputeNormalizedDeviceCoordinatesWithZ(position, clipSpaceTransform).xy;
}
float3 ComputeViewSpacePosition(float2 positionNDC, float deviceDepth, float4x4 invProjMatrix)

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