sebastienlagarde
7 年前
当前提交
b1b2e631
共有 144 个文件被更改,包括 2578 次插入 和 2321 次删除
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23.gitignore
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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45ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png.meta
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244SampleScenes/HDTest/HDRenderLoopTest.unity
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94ScriptableRenderPipeline/Core/CoreRP/CoreUtils.cs
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28ScriptableRenderPipeline/Core/CoreRP/Editor/ShaderGenerator/ShaderTypeGeneration.cs
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466ScriptableRenderPipeline/Core/CoreRP/RTHandle.cs
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2ScriptableRenderPipeline/Core/CoreRP/Resources/GPUCopy.compute
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2ScriptableRenderPipeline/Core/CoreRP/Resources/GPUCopyAsset.cs
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15ScriptableRenderPipeline/Core/CoreRP/ShaderGenerator/ShaderGeneratorAttributes.cs
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10ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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7ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/VolumeRendering.hlsl
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53ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
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123ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/MaterialDebug.cs
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/HDCameraEditor.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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97ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/LightLoopSettingsUI.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/RenderPipelineSettingsUI.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/RenderLoopSettings/SerializedRenderPipelineSettings.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDCustomSamplerId.cs
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703ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.asset
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51ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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193ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDUtils.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Deferred.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/DeferredDirectionalShadow.compute
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/GlobalLightLoopSettings.cs
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83ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopSettings.cs
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28ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ReflectionSystemInternal.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Builtin/BuiltinData.cs
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16ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Builtin/BuiltinData.cs.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs.hlsl
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81ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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87ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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84ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs.hlsl
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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85ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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91ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/RenderPipelineMaterial.cs
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105ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
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25ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
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13ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/FrameSettings.cs
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipeline/RenderPipelineSettings.cs
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/Blit.shader
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251ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramid.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariablesFunctions.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyManager.cs
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77ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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4Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/RoundedCube.meta
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6Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_Test_Camera.prefab
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/LIT_BLUE.MAT
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/LIT_CYAN.MAT
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/LIT_RED.MAT
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4Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Distortion.meta
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/Distortion/Distord_Test.exr.meta
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332Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity
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50Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9001_Decals.unity
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/9xxx_Other/9002_Deferred-and-Forward/Forward_Asset.asset
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/001_SimpleCube.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/002_Camera_Clip.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/003_Camera_Ortho.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/004_Camera_TargetTexture.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/005_LitBakedEmission.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/006_LitShaderLightProbes.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/007_LitShaderMaps.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/009_LightweightShading.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/010_MultiplePointLights.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/011_UnlitSprites.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/012_PBS_EnvironmentBRDF_Spheres.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/016_Lighting_Scene_Directional.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/017_Lighting_Scene_DirectionalBaked.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/018_Lighting_Scene_DirectionalBakedIndirect.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/019_Lighting_Scene_PointLights.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/020_Lighting_BasicDirectional.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/021_Lighting_BasicPoint.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/022_Lighting_BasicSpot.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/023_Lighting_Mixed.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/024_Shader_PBRvalidation_Specular.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/025_Shader_PBRvalidation_Metallic.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/026_Shader_PBRscene.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/027_PostProcessing.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/028_PostProcessing_Custom.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/029_Particles.unity
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*.aspx |
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*.browser |
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*.sln |
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*.suo |
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*.exe |
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*.ini |
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*.map |
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*.browser |
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*.map |
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*.ini |
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*.npmrc |
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*.pyc |
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*.exe |
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*.aspx |
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*.sln |
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*.suo |
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*.npmrc |
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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703
ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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332
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity
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