Remy
7 年前
当前提交
da27105b
共有 166 个文件被更改,包括 5472 次插入 和 6157 次删除
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2.gitignore
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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3ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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3ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png
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48ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png.meta
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663ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1204_Lit_Transparent_Fog.unity.png
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48ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1204_Lit_Transparent_Fog.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2002_Dynamic_Mix.unity.png
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3ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2002_Dynamic_Mix.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2102_GI_Emission.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2103_BakeMixed.unity.png
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6ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity.png
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998ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
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6ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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39ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
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27ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Filtering.hlsl
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76ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Macros.hlsl
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101ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Shadow/ShadowAlgorithms.hlsl
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7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/LitUI.cs
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23ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs
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12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.hlsl
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16ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/ClusteredUtils.hlsl
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22ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/Shadow.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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157ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtilities.hlsl
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
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13ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ProbeWrapper.cs
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167ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/MaterialUtilities.hlsl
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29ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/SkyRenderingContext.cs
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2ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
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32ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGUI/LightweightStandardSimpleLightingGUI.cs
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93ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightPBRExtraPasses.template
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63ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/ShaderGraph/lightweightUnlitExtraPasses.template
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94ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
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20ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputSurface.hlsl
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23ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
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46ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassShadow.hlsl
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10ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Particles.hlsl
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79ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
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19ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightScreenSpaceShadows.shader
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40ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandard.shader
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40ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardSimpleLighting.shader
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4ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardTerrain.shader
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2ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardUnlit.shader
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/GroundLeaf/GroundLeaf.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/PerryHead/Head.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/ComplexMaterial/ComplexMaterial.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_POM.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_POM_DepthOffset.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/FourShapes_Tesselation.mat
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/LIT_BLUE.MAT
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/LIT_CYAN.MAT
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/LIT_RED.MAT
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_Black.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_DarkGrey.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_Green.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_LightGrey.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_MidGrey.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_Purple.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_White.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Lit_Color/Lit_Yellow.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/PreRefractionPassTester.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_00.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_01.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_02.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_03.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_04.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_05.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_06.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_07.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_08.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_09.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_Metal_Smooth_10.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_00.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_01.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_02.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_03.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_04.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_05.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_06.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_07.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_08.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_09.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Smoothness Variation/HDRP_NonMetal_Smooth_10.mat
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13Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Materials/Transparent.mat
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2002_Dynamic_Mix.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2101_GI_Metapass.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2102_GI_Emission.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2103_BakeMixed.unity.png
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ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2201_ReflectionProbes_Priority.unity.png
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998
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2401_Light_on_Tesselation.unity.png
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Pass |
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{ |
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Tags{"LightMode" = "ShadowCaster"} |
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Tags{"LightMode" = "ShadowCaster"} |
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ZWrite On |
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ZTest LEqual |
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Cull ${Culling} |
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ZWrite On |
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ZTest LEqual |
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Cull ${Culling} |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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#pragma vertex ShadowPassVertex |
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#pragma fragment ShadowPassFragment |
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#pragma vertex ShadowPassVertex |
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#pragma fragment LitPassFragmentNull |
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#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl" |
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#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl" |
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ENDHLSL |
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ENDHLSL |
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Tags{"LightMode" = "DepthOnly"} |
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Tags{"LightMode" = "DepthOnly"} |
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ZWrite On |
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ColorMask 0 |
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ZWrite On |
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ColorMask 0 |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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#pragma vertex DepthOnlyVertex |
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#pragma fragment DepthOnlyFragment |
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#pragma vertex LitPassVertex |
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#pragma fragment LitPassFragmentNull |
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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#include "LWRP/ShaderLibrary/LightweightPassLit.hlsl" |
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ENDHLSL |
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#include "LWRP/ShaderLibrary/LightweightPassDepthOnly.hlsl" |
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ENDHLSL |
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Tags{"LightMode" = "Meta"} |
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Tags{"LightMode" = "Meta"} |
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Cull Off |
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Cull Off |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma vertex LightweightVertexMeta |
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#pragma fragment LightweightFragmentMeta |
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#pragma vertex LightweightVertexMeta |
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#pragma fragment LightweightFragmentMeta |
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#pragma shader_feature _SPECULAR_SETUP |
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#pragma shader_feature _EMISSION |
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#pragma shader_feature _METALLICSPECGLOSSMAP |
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#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A |
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#pragma shader_feature EDITOR_VISUALIZATION |
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#pragma shader_feature _SPECULAR_SETUP |
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#pragma shader_feature _EMISSION |
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#pragma shader_feature _METALLICSPECGLOSSMAP |
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#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A |
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#pragma shader_feature EDITOR_VISUALIZATION |
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#pragma shader_feature _SPECGLOSSMAP |
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#pragma shader_feature _SPECGLOSSMAP |
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#include "LWRP/ShaderLibrary/LightweightPassMeta.hlsl" |
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ENDHLSL |
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#include "LWRP/ShaderLibrary/LightweightPassMeta.hlsl" |
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ENDHLSL |
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} |
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Pass |
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{ |
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Tags{"LightMode" = "ShadowCaster"} |
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Tags{"LightMode" = "ShadowCaster"} |
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ZWrite On |
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ZTest LEqual |
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Cull ${Culling} |
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ZWrite On |
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ZTest LEqual |
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Cull ${Culling} |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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#pragma vertex ShadowPassVertex |
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#pragma fragment LitPassFragmentNull |
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl" |
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ENDHLSL |
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#pragma vertex ShadowPassVertex |
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#pragma fragment ShadowPassFragment |
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#include "LWRP/ShaderLibrary/LightweightPassShadow.hlsl" |
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ENDHLSL |
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Tags{"LightMode" = "DepthOnly"} |
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Tags{"LightMode" = "DepthOnly"} |
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ZWrite On |
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ColorMask 0 |
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ZWrite On |
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ColorMask 0 |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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|
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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HLSLPROGRAM |
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// Required to compile gles 2.0 with standard srp library |
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#pragma prefer_hlslcc gles |
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#pragma target 2.0 |
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#pragma vertex DepthOnlyVertex |
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#pragma fragment DepthOnlyFragment |
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#pragma vertex LitPassVertex |
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#pragma fragment LitPassFragmentNull |
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//-------------------------------------- |
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// GPU Instancing |
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#pragma multi_compile_instancing |
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#include "LWRP/ShaderLibrary/LightweightPassLit.hlsl" |
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ENDHLSL |
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#include "LWRP/ShaderLibrary/LightweightPassDepthOnly.hlsl" |
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ENDHLSL |
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} |
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