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Change Gizmo6FacesBox namespace

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RSlysz 6 年前
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df1a0f20
共有 6 个文件被更改,包括 6 次插入6 次删除
  1. 2
      com.unity.render-pipelines.core/CoreRP/Tool/Gizmo6FacesBox.cs
  2. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
  3. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs
  4. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Gizmos.cs
  5. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Handles.cs
  6. 2
      com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.cs

2
com.unity.render-pipelines.core/CoreRP/Tool/Gizmo6FacesBox.cs


using UnityEditor;
using System.Reflection;
namespace UnityEngine.Experimental.Gizmo
namespace UnityEngine.Experimental.Rendering
{
public class Gizmo6FacesBox
{

2
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs


using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Gizmo;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering
{

2
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs


using UnityEngine.Experimental.Rendering;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Gizmo;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering
{

2
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Gizmos.cs


using System;
using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Experimental.Gizmo;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{

2
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Handles.cs


using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
using Object = UnityEngine.Object;
using UnityEngine.Experimental.Gizmo;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{

2
com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.cs


using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Experimental.Gizmo;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{

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