John Parsaie
7 年前
当前提交
0fe793d7
共有 86 个文件被更改,包括 1587 次插入 和 767 次删除
-
15ScriptableRenderPipeline/Core/CoreRP/Debugging/Prefabs/Scripts/UIFoldout.cs
-
9ScriptableRenderPipeline/Core/CoreRP/Editor/TextureCombiner/TextureCombiner.cs
-
2ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
-
29ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/EntityLighting.hlsl
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplayLatlong.shader
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewMaterialGBuffer.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugViewTiles.shader
-
3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
-
5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/EditorRenderPipelineResources/ReflectionProbesPreview.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRenderPipelineMenuItems.cs
-
8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/HDLightEditor.cs
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/DiffusionProfile/DrawDiffusionProfile.shader
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/DiffusionProfile/DrawTransmittanceGraph.shader
-
30ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/StandardsToHDLitMaterialUpgrader.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/UnlitsToHDUnlitUpgrader.cs
-
6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Sky/HDRISky/HDRISkyEditor.cs
-
23ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Deferred.shader
-
44ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
-
259ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs
-
289ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.hlsl
-
6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoop.cs
-
21ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtilities.hlsl
-
16ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightUtils.cs
-
5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ReflectionProbeCache.cs
-
48ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/VolumeProjection.hlsl
-
6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.cs.hlsl
-
12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.shader
-
20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/GGXConvolution/GGXConvolve.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
-
6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
-
7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Resources/PreIntegratedFGD.shader
-
12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDepthPass.hlsl
-
10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitDistortionPass.hlsl
-
12ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/ShaderPass/LitVelocityPass.hlsl
-
15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/MaterialUtilities.hlsl
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/CombineLighting.shader
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.compute
-
1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/Blit.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CameraMotionVectors.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyDepthBuffer.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CopyStencilBuffer.shader
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISky.cs
-
7ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISkyRenderer.cs
-
29ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSkyRenderer.cs
-
53ScriptableRenderPipeline/LightweightPipeline/LWRP/Editor/LightweightMaterialUpgrader.cs
-
106ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
-
25ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Core.hlsl
-
4ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/CoreFunctions.hlsl
-
3ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/InputBuiltin.hlsl
-
4ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Lighting.hlsl
-
2ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassLit.hlsl
-
2ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/LightweightPassMeta.hlsl
-
12ScriptableRenderPipeline/LightweightPipeline/LWRP/ShaderLibrary/Shadows.hlsl
-
16ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightScreenSpaceShadows.shader
-
2ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/LightweightStandardUnlit.shader
-
4ScriptableRenderPipeline/LightweightPipeline/LWRP/Shaders/Subsurface/Lighting.hlsl
-
2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISky.shader
-
10ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSky.shader
-
8ScriptableRenderPipeline/Core/Documentation.meta
-
8ScriptableRenderPipeline/HDRenderPipeline/Documentation.meta
-
9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISky.shader.meta
-
8ScriptableRenderPipeline/LightweightPipeline/Documentation.meta
-
1001ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs.orig
-
7ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs.orig.meta
-
35ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.custom.hlsl
-
9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightDefinition.cs.custom.hlsl.meta
-
9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/Resources.meta
-
9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/Resources.meta
-
0/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/HDRISky/HDRISky.shader
-
0/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSky.shader.meta
-
0/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/ProceduralSky/ProceduralSky.shader
|
|||
fileFormatVersion: 2 |
|||
guid: 3d4577187cc4248acb69866cdf9897de |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: ddd11191d22554baba53ccab5e1d5207 |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 9bd32a6ece529fd4f9408b8d7e00c10d |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: a28ca4a77f6104e9db684c0043a0bf6c |
|||
folderAsset: yes |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
1001
ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs.orig
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 00b18d4adecb24ca38c4bbf28d4c5461 |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
#ifndef LIGHTDEFINITION_CUSTOM_HLSL |
|||
#define LIGHTDEFINITION_CUSTOM_HLSL |
|||
|
|||
//----------------------------------------------------------------------------- |
|||
// Packing accessors |
|||
//----------------------------------------------------------------------------- |
|||
|
|||
#define GETTER_FLOAT3(Type, Name, field)\ |
|||
float3 Name(Type data)\ |
|||
{\ |
|||
return float3(data.##field##X, data.##field##Y, data.##field##Z);\ |
|||
} |
|||
|
|||
GETTER_FLOAT3(EnvLightData, GetCapturePositionWS, capturePositionWS) |
|||
GETTER_FLOAT3(EnvLightData, GetProxyPositionWS, proxyPositionWS) |
|||
GETTER_FLOAT3(EnvLightData, GetProxyForward, proxyForward) |
|||
GETTER_FLOAT3(EnvLightData, GetProxyUp, proxyUp) |
|||
GETTER_FLOAT3(EnvLightData, GetProxyRight, proxyRight) |
|||
GETTER_FLOAT3(EnvLightData, GetProxyExtents, proxyExtents) |
|||
GETTER_FLOAT3(EnvLightData, GetInfluencePositionWS, influencePositionWS) |
|||
GETTER_FLOAT3(EnvLightData, GetInfluenceForward, influenceForward) |
|||
GETTER_FLOAT3(EnvLightData, GetInfluenceUp, influenceUp) |
|||
GETTER_FLOAT3(EnvLightData, GetInfluenceRight, influenceRight) |
|||
GETTER_FLOAT3(EnvLightData, GetInfluenceExtents, influenceExtents) |
|||
GETTER_FLOAT3(EnvLightData, GetBlendDistancePositive, blendDistancePositive) |
|||
GETTER_FLOAT3(EnvLightData, GetBlendDistanceNegative, blendDistanceNegative) |
|||
GETTER_FLOAT3(EnvLightData, GetBlendNormalDistancePositive, blendNormalDistancePositive) |
|||
GETTER_FLOAT3(EnvLightData, GetBlendNormalDistanceNegative, blendNormalDistanceNegative) |
|||
GETTER_FLOAT3(EnvLightData, GetBoxSideFadePositive, boxSideFadePositive) |
|||
GETTER_FLOAT3(EnvLightData, GetBoxSideFadeNegative, boxSideFadeNegative) |
|||
GETTER_FLOAT3(EnvLightData, GetSampleDirectionDiscardWS, sampleDirectionDiscardWS) |
|||
|
|||
#undef GETTER_FLOAT3 |
|||
|
|||
#endif |
|
|||
fileFormatVersion: 2 |
|||
guid: 2b0128e05dbdac743bab6a5a11857910 |
|||
ShaderImporter: |
|||
externalObjects: {} |
|||
defaultTextures: [] |
|||
nonModifiableTextures: [] |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 45faf85c8e652e744a3ce8ead527369d |
|||
folderAsset: yes |
|||
timeCreated: 1481636169 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
fileFormatVersion: 2 |
|||
guid: 3c4549341d53b5e479e9514d5b0e2a3b |
|||
folderAsset: yes |
|||
timeCreated: 1481636169 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
撰写
预览
正在加载...
取消
保存
Reference in new issue