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Merge pull request #1147 from Unity-Technologies/fix/PS4Build

Use operator[] instead of LOAD on RWTexture2D
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GitHub 7 年前
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d2d3a4e1
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute

2
ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute


const int2 loadId = targetId - int2(1 + dispatchThreadId.x, 0);
#endif
_Source[targetId] = LOAD_TEXTURE2D_LOD(_Source, loadId, 0);
_Source[targetId] = _Source[loadId];
}
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