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Fix the comment

/feature-ReflectionProbeFit
Evgenii Golubev 7 年前
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1bf54180
共有 1 个文件被更改,包括 2 次插入1 次删除
  1. 3
      ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/CommonLighting.hlsl

3
ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/CommonLighting.hlsl


return N;
}
// Generates an orthonormal right-handed basis from a unit vector.
// Generates an orthonormal basis from a unit vector.
// The resulting rotation matrix has the determinant of +1.
// Ref: http://marc-b-reynolds.github.io/quaternions/2016/07/06/Orthonormal.html
real3x3 GetLocalFrame(real3 localZ)
{

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