- Fix issue with Mouse function no editor only - Fix issue with instancing and meta pass
private Vector2 m_mousePosition = Vector2.zero;
#if UNITY_EDITOR
#endif
public void Build()
{
VaryingsToPS output;
UNITY_SETUP_INSTANCE_ID(inputMesh);
UNITY_TRANSFER_INSTANCE_ID(inputMesh, output);
UNITY_TRANSFER_INSTANCE_ID(inputMesh, output.vmesh);
// Output UV coordinate in vertex shader
float2 uv;