Sebastien Lagarde
6 年前
当前提交
05036cac
共有 324 个文件被更改,包括 2081 次插入 和 1741 次删除
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34TestProjects/CoreRP_Tests/Packages/manifest.json
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2TestProjects/LWGraphicsTest/Packages/manifest.json
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88TestProjects/LWGraphicsTest/ProjectSettings/EditorBuildSettings.asset
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1TestProjects/LWGraphicsTest/ProjectSettings/GraphicsSettings.asset
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97TestProjects/LWGraphicsTest/ProjectSettings/ProjectSettings.asset
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15TestProjects/LWGraphicsTest/ProjectSettings/UnityConnectSettings.asset
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8build.py
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46com.unity.render-pipelines.core/CoreRP/Common/XRGraphicsConfig.cs
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225com.unity.render-pipelines.core/CoreRP/Debugging/Prefabs/Resources/DebugUI Canvas.prefab
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17com.unity.render-pipelines.core/CoreRP/Utilities/GeometryUtils.cs
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11com.unity.render-pipelines.high-definition/CHANGELOG.md
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9com.unity.render-pipelines.high-definition/HDRP/Camera/HDCamera.cs
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5com.unity.render-pipelines.high-definition/HDRP/Debug/DebugColorPicker.shader
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1com.unity.render-pipelines.high-definition/HDRP/Debug/LightingDebug.cs
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13com.unity.render-pipelines.high-definition/HDRP/Debug/LightingDebug.cs.hlsl
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26com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/Texture3DCreationEditor.cs.meta
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161com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
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104com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
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162com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/Deferred.compute
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74com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
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20com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
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68com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
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38com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild.compute
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67com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/scrbound.compute
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3com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolume.cs
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2com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/DensityVolumeManager.cs
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VBuffer.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader
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2com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
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178com.unity.render-pipelines.high-definition/HDRP/Material/MaterialUtilities.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
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25com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs
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2com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDUtils.cs
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7com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/Settings/FrameSettings.cs
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9com.unity.render-pipelines.high-definition/HDRP/Sky/SkyRenderingContext.cs
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9com.unity.render-pipelines.lightweight/CHANGELOG.md
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18com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
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130com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightPipelineAssetEditor.cs
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15com.unity.render-pipelines.lightweight/LWRP/LightweightForwardRenderer.cs
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7com.unity.render-pipelines.lightweight/LWRP/LightweightShadowUtils.cs
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3com.unity.render-pipelines.lightweight/LWRP/Passes/BeginXRRenderingPass.cs
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10com.unity.render-pipelines.lightweight/LWRP/Passes/CopyColorPass.cs
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12com.unity.render-pipelines.lightweight/LWRP/Passes/CopyDepthPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/CreateLightweightRenderTexturesPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DepthOnlyPass.cs
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16com.unity.render-pipelines.lightweight/LWRP/Passes/DirectionalShadowsPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/DrawSkyboxPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/EndXRRenderingPass.cs
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16com.unity.render-pipelines.lightweight/LWRP/Passes/FinalBlitPass.cs
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11com.unity.render-pipelines.lightweight/LWRP/Passes/LightweightForwardPass.cs
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6com.unity.render-pipelines.lightweight/LWRP/Passes/LocalShadowsPass.cs
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3com.unity.render-pipelines.lightweight/LWRP/Passes/OpaquePostProcessPass.cs
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9com.unity.render-pipelines.lightweight/LWRP/Passes/RenderOpaqueForwardPass.cs
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7com.unity.render-pipelines.lightweight/LWRP/Passes/RenderTransparentForwardPass.cs
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16com.unity.render-pipelines.lightweight/LWRP/Passes/SceneViewDepthCopy.cs
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11com.unity.render-pipelines.lightweight/LWRP/Passes/ScreenSpaceShadowResolvePass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/ScriptableRenderPass.cs
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3com.unity.render-pipelines.lightweight/LWRP/Passes/SetupForwardRenderingPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/SetupLightweightConstanstPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/TransparentPostProcessPass.cs
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13com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Input.hlsl
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7com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Shadows.hlsl
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92com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Terrain/LightweightPassLitTerrain.hlsl
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6com.unity.shadergraph/Editor/Data/Implementation/NodeUtils.cs
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483com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs
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10com.unity.shadergraph/Editor/Data/Util/ShaderStringBuilder.cs
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11com.unity.testframework.graphics/Editor/SetupGraphicsTestCases.cs
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6com.unity.testframework.graphics/Editor/TestResultWindow.cs
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34com.unity.testframework.graphics/Runtime/EditorGraphicsTestCaseProvider.cs
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20com.unity.testframework.graphics/Runtime/IGraphicsTestCaseProvider.cs
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14com.unity.testframework.graphics/Runtime/ResultsUtility.cs
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30com.unity.testframework.graphics/Runtime/RuntimeGraphicsTestCaseProvider.cs
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50com.unity.testframework.graphics/Runtime/UseGraphicsTestCasesAttribute.cs
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2com.unity.testing.srp.lightweight/Tests/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs
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5com.unity.testing.srp.lightweight/Tests/CommonAssets/Scripts/LWGraphicsTests.cs
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/050_Shader_Graphs.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/046_Camera_OpaqueTexture.png.meta
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39com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/044_Lighting_ReflectionProbe.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/041_Lighting_BasicArea.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/040_UpgradeScene.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/037_Particles_Standard.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/036_Lighting_Scene_DirectionalBakedDirectional.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/034_Shader_HighlightsEnvironmentGradientBaked.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/033_Shader_HighlightsEnvironmentGradientSH.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/032_Shader_GlossyEnvironmentColor.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/031_Shader_GlossyEnvironmentSky.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/029_Particles.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/028_PostProcessing_Custom.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/027_PostProcessing.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/025_Shader_PBRvalidation_Metallic.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/024_Shader_PBRvalidation_Specular.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/015_CameraMulti_FPSCam.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/014_CameraMulti_MiniMap.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/013_CameraMulti_Splitscreen.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/004_Camera_TargetTexture.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/003_Camera_Ortho.png.meta
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8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/002_Camera_Clip.png.meta
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989com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/OSXEditor/Metal/007_LitShaderMaps.png
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{ |
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"dependencies": { |
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"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", |
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"com.unity.modules.ai": "1.0.0", |
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"com.unity.modules.animation": "1.0.0", |
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"com.unity.modules.assetbundle": "1.0.0", |
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"com.unity.modules.audio": "1.0.0", |
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"com.unity.modules.cloth": "1.0.0", |
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"com.unity.modules.director": "1.0.0", |
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"com.unity.modules.imageconversion": "1.0.0", |
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"com.unity.modules.imgui": "1.0.0", |
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"com.unity.modules.jsonserialize": "1.0.0", |
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"com.unity.modules.particlesystem": "1.0.0", |
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"com.unity.modules.physics": "1.0.0", |
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"com.unity.modules.physics2d": "1.0.0", |
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"com.unity.modules.screencapture": "1.0.0", |
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"com.unity.modules.terrain": "1.0.0", |
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"com.unity.modules.terrainphysics": "1.0.0", |
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"com.unity.modules.tilemap": "1.0.0", |
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"com.unity.modules.ui": "1.0.0", |
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"com.unity.modules.uielements": "1.0.0", |
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"com.unity.modules.umbra": "1.0.0", |
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"com.unity.modules.unityanalytics": "1.0.0", |
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"com.unity.modules.unitywebrequest": "1.0.0", |
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"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
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"com.unity.modules.unitywebrequestaudio": "1.0.0", |
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"com.unity.modules.unitywebrequesttexture": "1.0.0", |
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"com.unity.modules.unitywebrequestwww": "1.0.0", |
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"com.unity.modules.vehicles": "1.0.0", |
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"com.unity.modules.video": "1.0.0", |
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"com.unity.modules.vr": "1.0.0", |
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"com.unity.modules.wind": "1.0.0", |
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"com.unity.modules.xr": "1.0.0" |
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"com.unity.testing.srp.core": "file:../../../com.unity.testing.srp.core" |
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"com.unity.render-pipelines.core" |
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"com.unity.render-pipelines.core", |
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"com.unity.testing.srp.core" |
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] |
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} |
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