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static public void RegisterInputs(List<InputManagerEntry> entries) |
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{ |
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/* |
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// Grab reference to input manager
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var currentSelection = UnityEditor.Selection.activeObject; |
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UnityEditor.EditorApplication.ExecuteMenuItem("Edit/Project Settings/Input"); |
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soInputManager.ApplyModifiedProperties(); |
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UnityEditor.Selection.activeObject = currentSelection; |
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*/ |
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} |
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} |