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fix small typo in comment

/feature-ReflectionProbeFit
sebastienlagarde 7 年前
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e51ab041
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 2
      ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl

2
ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl


struct PositionInputs
{
float3 positionWS; // World space position (could be camera-relative)
float2 positionNDC; // Normalized screen UVs : [0, 1) (with the float-pixel offset)
float2 positionNDC; // Normalized screen UVs : [0, 1) (with the half-pixel offset)
uint2 positionSS; // Screen space pixel coordinates : [0, NumPixels)
uint2 tileCoord; // Screen tile coordinates : [0, NumTiles)
float deviceDepth; // Depth from the depth buffer : [0, 1] (typically reversed)

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