Frédéric Vauchelles
7 年前
当前提交
d6743fba
共有 131 个文件被更改,包括 8321 次插入 和 2622 次删除
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1.gitignore
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity.png
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999ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
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365ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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21ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Common.hlsl
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12ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Debug.hlsl
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12ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/Packing.hlsl
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30ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/VolumeRendering.hlsl
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2ScriptableRenderPipeline/Core/package.json
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Camera/HDCamera.cs
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101ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugColorPicker.shader
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25ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.hlsl
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48ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugFullScreen.shader
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalProjectorComponent.cs.meta
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30ScriptableRenderPipeline/HDRenderPipeline/HDRP/Decal/DecalSystem.cs
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Camera/HDCameraEditor.Handlers.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Lit/BaseLitUI.cs
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
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100ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.cs
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43ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderQueue.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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19ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/HomogeneousFog.cs
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42ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/Resources/VolumetricLighting.compute
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380ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/Decal.shader
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalData.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalProperties.hlsl
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/DecalUtilities.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Decal/ShaderPass/DecalSharePass.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLit.shader
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitTessellation.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.cs
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21ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitTessellation.shader
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/SubsurfaceScattering/SubsurfaceScattering.hlsl
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Unlit/Unlit.shader
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/CameraMotionVectors.shader
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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1ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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38ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/ShaderPassDBuffer.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderPass/VertMesh.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariables.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/package.json
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83ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineAsset.cs
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2ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs.meta
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4ScriptableRenderPipeline/LightweightPipeline/package.json
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2ScriptableRenderPipeline/master-package.json
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982Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/PerryHead/Head.fbx
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/PerryHead/Head.fbx.meta
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/PerryHead/Head.mat
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1Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/HDRP_GraphicTests_Asset.asset
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1Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/SkySettings/HDRP_Black_Sky_Shadow50.asset
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58Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Tests_Diffusion_Profile_Settings.asset
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440Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/SSS_Layered.mat
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/ThicknessTest.MAT
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2Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering/LayerRef.mat
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218Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity
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3Tests/GraphicsTests/RenderPipeline/LightweightPipeline/LightweightPipelineAsset.asset
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6Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/LightingData.asset
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39Tests/Scripts/Editor/GraphicTests/Framework/TestFramework.cs
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5Tests/Scripts/GraphicTests/Framework/SetupSceneForRenderPipelineTest.cs
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4Tests/Scripts/GraphicTests/Framework/TestFrameworkTools.cs
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1001ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png.meta
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1001ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png
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83ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png.meta
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55ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Decal/DecalProjectorComponentEditor.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/Decal/DecalProjectorComponentEditor.cs.meta
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10ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DecalGizmo.png
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83ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DecalGizmo.png.meta
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275ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DefaultHDDecalMaterial.mat
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9ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/DefaultHDDecalMaterial.mat.meta
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18ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset
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8ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.asset.meta
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9ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineEditorResources.cs
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15ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset
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8ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.asset.meta
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7ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs
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11ScriptableRenderPipeline/LightweightPipeline/LWRP/Data/LightweightPipelineResources.cs.meta
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643Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DFCircle.tga
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94Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/Textures/DFCircle.tga.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.meta
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1001Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.meta
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.meta
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831Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity
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7Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.meta
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101Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/HDRP_Black_Sky.asset
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8Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/HDRP_Black_Sky.asset.meta
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212Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask/TestCircle.mat
999
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1301_SubSurfaceScattering.unity.png
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999
ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2301_Shadow_Mask.unity.png
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365
ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
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|
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "0.1.25", |
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"version": "0.1.26", |
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"unity": "2018.1", |
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"dependencies": { |
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"com.unity.postprocessing": "0.1.7" |
|
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "0.1.25", |
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"version": "0.1.26", |
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"com.unity.render-pipelines.core": "0.1.25" |
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"com.unity.render-pipelines.core": "0.1.26" |
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} |
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} |
|
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{ |
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"name": "com.unity.render-pipelines.lightweight", |
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"description": "Lightweight Render Pipeline for Unity.", |
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"version": "0.1.25", |
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"version": "0.1.26", |
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"com.unity.render-pipelines.core": "0.1.25" |
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"com.unity.render-pipelines.core": "0.1.26" |
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} |
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} |
982
Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/CommonAssets/3DObjects/PerryHead/Head.fbx
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6
Tests/GraphicsTests/RenderPipeline/LightweightPipeline/Scenes/040_UpgradeScene/LightingData.asset
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1001
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity.png
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文件差异内容过多而无法显示
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1001
ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1303_SSS_Pre-Post.unity.png
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|
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using System; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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using UnityEditor; |
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|
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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{ |
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[CustomEditor(typeof(DecalProjectorComponent))] |
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public class DecalProjectorComponentEditor : Editor |
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{ |
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private MaterialEditor m_MaterialEditor = null; |
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private DecalProjectorComponent m_DecalProjectorComponent = null; |
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private void OnEnable() |
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{ |
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// Create an instance of the MaterialEditor
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m_DecalProjectorComponent = (DecalProjectorComponent)target; |
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m_MaterialEditor = (MaterialEditor)CreateEditor(m_DecalProjectorComponent.Mat); |
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} |
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public override void OnInspectorGUI() |
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{ |
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EditorGUI.BeginChangeCheck(); |
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base.OnInspectorGUI(); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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serializedObject.ApplyModifiedProperties(); |
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} |
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if (m_MaterialEditor != null) |
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{ |
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// Draw the material's foldout and the material shader field
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// Required to call m_MaterialEditor.OnInspectorGUI ();
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m_MaterialEditor.DrawHeader(); |
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// We need to prevent the user to edit default decal materials
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bool isDefaultMaterial = false; |
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var hdrp = GraphicsSettings.renderPipelineAsset as HDRenderPipelineAsset; |
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if (hdrp != null) |
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{ |
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isDefaultMaterial = m_DecalProjectorComponent.Mat == hdrp.GetDefaultDecalMaterial(); |
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} |
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using (new EditorGUI.DisabledGroupScope(isDefaultMaterial)) |
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{ |
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// Draw the material properties
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// Works only if the foldout of m_MaterialEditor.DrawHeader () is open
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m_MaterialEditor.OnInspectorGUI(); |
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} |
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} |
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} |
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} |
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} |
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文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/1xxx_Materials/1302_SSS_MaxRadius.unity
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
查看文件
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m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _EmissiveColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _HeightMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MainTex: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _MaskMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _NormalMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SpecularColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _SubsurfaceMaskMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TangentMapOS: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _ThicknessMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _TransmittanceColorMap: |
|||
m_Texture: {fileID: 0} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
- _UnlitColorMap: |
|||
m_Texture: {fileID: 2800000, guid: d796dfaab3f6ba945a9f8e90cac49c50, type: 3} |
|||
m_Scale: {x: 1, y: 1} |
|||
m_Offset: {x: 0, y: 0} |
|||
m_Floats: |
|||
- _AORemapMax: 1 |
|||
- _AORemapMin: 0 |
|||
- _ATDistance: 1 |
|||
- _AlbedoAffectEmissive: 0 |
|||
- _AlphaCutoff: 0.995 |
|||
- _AlphaCutoffEnable: 1 |
|||
- _AlphaCutoffPostpass: 0.5 |
|||
- _AlphaCutoffPrepass: 0.5 |
|||
- _Anisotropy: 0 |
|||
- _BlendMode: 0 |
|||
- _CoatMask: 1 |
|||
- _CullMode: 2 |
|||
- _CullModeForward: 2 |
|||
- _Cutoff: 0.995 |
|||
- _DepthOffsetEnable: 0 |
|||
- _DetailAlbedoScale: 1 |
|||
- _DetailNormalScale: 1 |
|||
- _DetailSmoothnessScale: 1 |
|||
- _DiffusionProfile: 0 |
|||
- _DisplacementLockObjectScale: 1 |
|||
- _DisplacementLockTilingScale: 1 |
|||
- _DisplacementMode: 0 |
|||
- _DistortionBlendMode: 0 |
|||
- _DistortionBlurBlendMode: 0 |
|||
- _DistortionBlurDstBlend: 1 |
|||
- _DistortionBlurRemapMax: 1 |
|||
- _DistortionBlurRemapMin: 0 |
|||
- _DistortionBlurScale: 1 |
|||
- _DistortionBlurSrcBlend: 1 |
|||
- _DistortionDepthTest: 1 |
|||
- _DistortionDstBlend: 1 |
|||
- _DistortionEnable: 0 |
|||
- _DistortionOnly: 0 |
|||
- _DistortionScale: 1 |
|||
- _DistortionSrcBlend: 1 |
|||
- _DistortionVectorBias: -1 |
|||
- _DistortionVectorScale: 2 |
|||
- _DoubleSidedEnable: 0 |
|||
- _DoubleSidedNormalMode: 1 |
|||
- _Drag: 1 |
|||
- _DstBlend: 0 |
|||
- _EmissiveColorMode: 1 |
|||
- _EmissiveIntensity: 0 |
|||
- _EnableBlendModePreserveSpecularLighting: 1 |
|||
- _EnableFogOnTransparent: 1 |
|||
- _EnableMotionVectorForVertexAnimation: 0 |
|||
- _EnableSpecularOcclusion: 0 |
|||
- _EnableWind: 0 |
|||
- _EnergyConservingSpecularColor: 1 |
|||
- _HeightAmplitude: 0.02 |
|||
- _HeightCenter: 0.5 |
|||
- _HeightMapParametrization: 0 |
|||
- _HeightMax: 1 |
|||
- _HeightMin: -1 |
|||
- _HeightOffset: 0 |
|||
- _HeightPoMAmplitude: 2 |
|||
- _HeightTessAmplitude: 2 |
|||
- _HeightTessCenter: 0.5 |
|||
- _IOR: 1 |
|||
- _InitialBend: 1 |
|||
- _InvTilingScale: 1 |
|||
- _LinkDetailsWithBase: 1 |
|||
- _MaterialID: 1 |
|||
- _Metallic: 0 |
|||
- _NormalMapSpace: 0 |
|||
- _NormalScale: 1 |
|||
- _PPDLodThreshold: 5 |
|||
- _PPDMaxSamples: 15 |
|||
- _PPDMinSamples: 5 |
|||
- _PPDPrimitiveLength: 1 |
|||
- _PPDPrimitiveWidth: 1 |
|||
- _PreRefractionPass: 0 |
|||
- _RefractionMode: 0 |
|||
- _ShiverDirectionality: 0.5 |
|||
- _ShiverDrag: 0.2 |
|||
- _Smoothness: 1 |
|||
- _SmoothnessRemapMax: 1 |
|||
- _SmoothnessRemapMin: 0 |
|||
- _SrcBlend: 1 |
|||
- _StencilRef: 2 |
|||
- _StencilRefMV: 128 |
|||
- _StencilWriteMask: 7 |
|||
- _StencilWriteMaskMV: 128 |
|||
- _Stiffness: 1 |
|||
- _SubsurfaceMask: 1 |
|||
- _SurfaceType: 0 |
|||
- _TexWorldScale: 1 |
|||
- _TexWorldScaleEmissive: 1 |
|||
- _Thickness: 1 |
|||
- _ThicknessMultiplier: 1 |
|||
- _TransparentBackfaceEnable: 0 |
|||
- _TransparentDepthPostpassEnable: 0 |
|||
- _TransparentDepthPrepassEnable: 0 |
|||
- _UVBase: 0 |
|||
- _UVDetail: 0 |
|||
- _UVEmissive: 0 |
|||
- _Width: 0.01 |
|||
- _ZTestMode: 4 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
|||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissiveColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
|||
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UnlitColor: {r: 1, g: 1, b: 1, a: 1} |
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Reference in new issue