Frédéric Vauchelles
6 年前
当前提交
ce4065fd
共有 331 个文件被更改,包括 1385 次插入 和 1476 次删除
-
34TestProjects/CoreRP_Tests/Packages/manifest.json
-
2TestProjects/LWGraphicsTest/Packages/manifest.json
-
88TestProjects/LWGraphicsTest/ProjectSettings/EditorBuildSettings.asset
-
1TestProjects/LWGraphicsTest/ProjectSettings/GraphicsSettings.asset
-
97TestProjects/LWGraphicsTest/ProjectSettings/ProjectSettings.asset
-
15TestProjects/LWGraphicsTest/ProjectSettings/UnityConnectSettings.asset
-
8build.py
-
46com.unity.render-pipelines.core/CoreRP/Common/XRGraphicsConfig.cs
-
225com.unity.render-pipelines.core/CoreRP/Debugging/Prefabs/Resources/DebugUI Canvas.prefab
-
17com.unity.render-pipelines.core/CoreRP/Utilities/GeometryUtils.cs
-
19com.unity.render-pipelines.high-definition/CHANGELOG.md
-
9com.unity.render-pipelines.high-definition/HDRP/Camera/HDCamera.cs
-
5com.unity.render-pipelines.high-definition/HDRP/Debug/DebugColorPicker.shader
-
2com.unity.render-pipelines.high-definition/HDRP/Debug/DebugDisplay.cs
-
1com.unity.render-pipelines.high-definition/HDRP/Debug/LightingDebug.cs
-
13com.unity.render-pipelines.high-definition/HDRP/Debug/LightingDebug.cs.hlsl
-
30com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
-
11com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Volumetric/DensityVolumeTextureTool.cs
-
3com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/Settings/FrameSettingsUI.cs
-
161com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
-
104com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDSubShaderUtilities.cs
-
162com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
-
2com.unity.render-pipelines.high-definition/HDRP/Lighting/GlobalIlluminationUtils.cs
-
4com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
-
2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/Deferred.compute
-
80com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
-
20com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-bigtile.compute
-
68com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild-clustered.compute
-
38com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/lightlistbuild.compute
-
67com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/scrbound.compute
-
4com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs
-
4com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceShadow.compute
-
1com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VBuffer.hlsl
-
1com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.shader
-
2com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
-
178com.unity.render-pipelines.high-definition/HDRP/Material/MaterialUtilities.hlsl
-
1com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
-
4com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDCustomSamplerId.cs
-
44com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs
-
2com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDUtils.cs
-
7com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/Settings/FrameSettings.cs
-
9com.unity.render-pipelines.high-definition/HDRP/Sky/SkyRenderingContext.cs
-
9com.unity.render-pipelines.lightweight/CHANGELOG.md
-
18com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
-
4com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightLightEditor.cs
-
130com.unity.render-pipelines.lightweight/LWRP/Editor/LightweightPipelineAssetEditor.cs
-
15com.unity.render-pipelines.lightweight/LWRP/LightweightForwardRenderer.cs
-
7com.unity.render-pipelines.lightweight/LWRP/LightweightShadowUtils.cs
-
3com.unity.render-pipelines.lightweight/LWRP/Passes/BeginXRRenderingPass.cs
-
10com.unity.render-pipelines.lightweight/LWRP/Passes/CopyColorPass.cs
-
12com.unity.render-pipelines.lightweight/LWRP/Passes/CopyDepthPass.cs
-
2com.unity.render-pipelines.lightweight/LWRP/Passes/CreateLightweightRenderTexturesPass.cs
-
2com.unity.render-pipelines.lightweight/LWRP/Passes/DepthOnlyPass.cs
-
16com.unity.render-pipelines.lightweight/LWRP/Passes/DirectionalShadowsPass.cs
-
2com.unity.render-pipelines.lightweight/LWRP/Passes/DrawSkyboxPass.cs
-
2com.unity.render-pipelines.lightweight/LWRP/Passes/EndXRRenderingPass.cs
-
16com.unity.render-pipelines.lightweight/LWRP/Passes/FinalBlitPass.cs
-
11com.unity.render-pipelines.lightweight/LWRP/Passes/LightweightForwardPass.cs
-
6com.unity.render-pipelines.lightweight/LWRP/Passes/LocalShadowsPass.cs
-
3com.unity.render-pipelines.lightweight/LWRP/Passes/OpaquePostProcessPass.cs
-
9com.unity.render-pipelines.lightweight/LWRP/Passes/RenderOpaqueForwardPass.cs
-
7com.unity.render-pipelines.lightweight/LWRP/Passes/RenderTransparentForwardPass.cs
-
16com.unity.render-pipelines.lightweight/LWRP/Passes/SceneViewDepthCopy.cs
-
11com.unity.render-pipelines.lightweight/LWRP/Passes/ScreenSpaceShadowResolvePass.cs
-
2com.unity.render-pipelines.lightweight/LWRP/Passes/ScriptableRenderPass.cs
-
3com.unity.render-pipelines.lightweight/LWRP/Passes/SetupForwardRenderingPass.cs
-
2com.unity.render-pipelines.lightweight/LWRP/Passes/SetupLightweightConstanstPass.cs
-
2com.unity.render-pipelines.lightweight/LWRP/Passes/TransparentPostProcessPass.cs
-
13com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Input.hlsl
-
7com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Shadows.hlsl
-
92com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/Terrain/LightweightPassLitTerrain.hlsl
-
6com.unity.shadergraph/Editor/Data/Implementation/NodeUtils.cs
-
483com.unity.shadergraph/Editor/Data/Util/GraphUtil.cs
-
10com.unity.shadergraph/Editor/Data/Util/ShaderStringBuilder.cs
-
11com.unity.testframework.graphics/Editor/SetupGraphicsTestCases.cs
-
6com.unity.testframework.graphics/Editor/TestResultWindow.cs
-
34com.unity.testframework.graphics/Runtime/EditorGraphicsTestCaseProvider.cs
-
20com.unity.testframework.graphics/Runtime/IGraphicsTestCaseProvider.cs
-
14com.unity.testframework.graphics/Runtime/ResultsUtility.cs
-
30com.unity.testframework.graphics/Runtime/RuntimeGraphicsTestCaseProvider.cs
-
50com.unity.testframework.graphics/Runtime/UseGraphicsTestCasesAttribute.cs
-
2com.unity.testing.srp.lightweight/Tests/CommonAssets/Scripts/Setup/SetupGraphicsTestCases.cs
-
5com.unity.testing.srp.lightweight/Tests/CommonAssets/Scripts/LWGraphicsTests.cs
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/050_Shader_Graphs.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/046_Camera_OpaqueTexture.png.meta
-
39com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/044_Lighting_ReflectionProbe.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/041_Lighting_BasicArea.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/040_UpgradeScene.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/037_Particles_Standard.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/036_Lighting_Scene_DirectionalBakedDirectional.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/034_Shader_HighlightsEnvironmentGradientBaked.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/033_Shader_HighlightsEnvironmentGradientSH.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/032_Shader_GlossyEnvironmentColor.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/031_Shader_GlossyEnvironmentSky.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/029_Particles.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/028_PostProcessing_Custom.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/027_PostProcessing.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/025_Shader_PBRvalidation_Metallic.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/024_Shader_PBRvalidation_Specular.png.meta
-
8com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/015_CameraMulti_FPSCam.png.meta
|
|||
{ |
|||
"dependencies": { |
|||
"com.unity.render-pipelines.core": "file:../../../com.unity.render-pipelines.core", |
|||
"com.unity.modules.ai": "1.0.0", |
|||
"com.unity.modules.animation": "1.0.0", |
|||
"com.unity.modules.assetbundle": "1.0.0", |
|||
"com.unity.modules.audio": "1.0.0", |
|||
"com.unity.modules.cloth": "1.0.0", |
|||
"com.unity.modules.director": "1.0.0", |
|||
"com.unity.modules.imageconversion": "1.0.0", |
|||
"com.unity.modules.imgui": "1.0.0", |
|||
"com.unity.modules.jsonserialize": "1.0.0", |
|||
"com.unity.modules.particlesystem": "1.0.0", |
|||
"com.unity.modules.physics": "1.0.0", |
|||
"com.unity.modules.physics2d": "1.0.0", |
|||
"com.unity.modules.screencapture": "1.0.0", |
|||
"com.unity.modules.terrain": "1.0.0", |
|||
"com.unity.modules.terrainphysics": "1.0.0", |
|||
"com.unity.modules.tilemap": "1.0.0", |
|||
"com.unity.modules.ui": "1.0.0", |
|||
"com.unity.modules.uielements": "1.0.0", |
|||
"com.unity.modules.umbra": "1.0.0", |
|||
"com.unity.modules.unityanalytics": "1.0.0", |
|||
"com.unity.modules.unitywebrequest": "1.0.0", |
|||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0", |
|||
"com.unity.modules.unitywebrequestaudio": "1.0.0", |
|||
"com.unity.modules.unitywebrequesttexture": "1.0.0", |
|||
"com.unity.modules.unitywebrequestwww": "1.0.0", |
|||
"com.unity.modules.vehicles": "1.0.0", |
|||
"com.unity.modules.video": "1.0.0", |
|||
"com.unity.modules.vr": "1.0.0", |
|||
"com.unity.modules.wind": "1.0.0", |
|||
"com.unity.modules.xr": "1.0.0" |
|||
"com.unity.testing.srp.core": "file:../../../com.unity.testing.srp.core" |
|||
"com.unity.render-pipelines.core" |
|||
"com.unity.render-pipelines.core", |
|||
"com.unity.testing.srp.core" |
|||
] |
|||
} |
部分文件因为文件数量过多而无法显示
撰写
预览
正在加载...
取消
保存
Reference in new issue