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Moving the default specular value from Lit.hlsl to CommonMaterial.hlsl
Moving the default specular value from Lit.hlsl to CommonMaterial.hlsl
Writing the GetSurfaceAndBuiltinData for the fabric shader Correcting problems in the custom inspector of the Fabric Material Adding Emissive support for the fabric shader Correction problems in the Fabric.hlsl shader/main
Anis Benyoub
6 年前
当前提交
03507596
共有 7 个文件被更改,包括 579 次插入 和 210 次删除
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6com.unity.render-pipelines.core/CoreRP/ShaderLibrary/CommonMaterial.hlsl
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549com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Fabric/FabricUI.cs
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5com.unity.render-pipelines.high-definition/HDRP/Material/Fabric/Fabric.hlsl
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69com.unity.render-pipelines.high-definition/HDRP/Material/Fabric/Fabric.shader
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141com.unity.render-pipelines.high-definition/HDRP/Material/Fabric/FabricData.hlsl
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17com.unity.render-pipelines.high-definition/HDRP/Material/Fabric/FabricProperties.hlsl
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2com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
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