egomeh
6 年前
当前提交
170858df
共有 276 个文件被更改,包括 7768 次插入 和 203 次删除
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3TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
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7TestProjects/LWGraphicsTest/ProjectSettings/EditorBuildSettings.asset
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2com.unity.render-pipelines.core/CHANGELOG.md
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4com.unity.render-pipelines.core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
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2com.unity.render-pipelines.core/package.json
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5com.unity.render-pipelines.high-definition/CHANGELOG.md
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2com.unity.render-pipelines.high-definition/HDRP/Debug/DebugLightVolume.shader
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6com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDProbeUI.ContextualMenu.cs.meta
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7com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDProbeUI.Drawers.cs
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13com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDProbeUI.Skin.cs
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2com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
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4com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedHDProbe.cs
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16com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Skin.cs
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/LightDefinition.cs
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/LightDefinition.cs.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
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14com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.hlsl
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1com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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10com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs
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5com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/ProbeWrapper.cs
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8com.unity.render-pipelines.high-definition/package.json
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13com.unity.render-pipelines.lightweight/CHANGELOG.md
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85com.unity.render-pipelines.lightweight/LWRP/DefaultRendererSetup.cs
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12com.unity.render-pipelines.lightweight/LWRP/Editor/ShaderGUI/LightweightShaderGUI.cs
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2com.unity.render-pipelines.lightweight/LWRP/IRendererSetup.cs
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1com.unity.render-pipelines.lightweight/LWRP/LightweightAdditionalCameraData.cs
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233com.unity.render-pipelines.lightweight/LWRP/LightweightPipeline.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/BeginXRRenderingPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/CopyDepthPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/CreateLightweightRenderTexturesPass.cs
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4com.unity.render-pipelines.lightweight/LWRP/Passes/DepthOnlyPass.cs
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29com.unity.render-pipelines.lightweight/LWRP/Passes/DrawSkyboxPass.cs
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2com.unity.render-pipelines.lightweight/LWRP/Passes/EndXRRenderingPass.cs
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12com.unity.render-pipelines.lightweight/LWRP/Passes/LightweightForwardPass.cs
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8com.unity.render-pipelines.lightweight/LWRP/Passes/TransparentPostProcessPass.cs
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11com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs
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2com.unity.render-pipelines.lightweight/LWRP/ScriptableRenderer.cs.meta
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23com.unity.render-pipelines.lightweight/LWRP/Shaders/LightweightStandardUnlit.shader
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8com.unity.render-pipelines.lightweight/package.json
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3com.unity.shadergraph/CHANGELOG.md
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38com.unity.shadergraph/Editor/Data/Util/ShaderGenerator.cs
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3com.unity.shadergraph/Editor/Drawing/MaterialGraphEditWindow.cs
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2com.unity.shadergraph/package.json
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2com.unity.testframework.graphics/CHANGELOG.md
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2com.unity.testframework.graphics/package.json
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4com.unity.testing.srp.core/package.json
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26com.unity.testing.srp.lightweight/Tests/Scenes/028_PostProcessing_Custom/Scripts/InvertOpaque.cs
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6com.unity.testing.srp.lightweight/package.json
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447TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_Anisotropy.unity
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7TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_Anisotropy.unity.meta
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy.meta
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1001TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1213_Lit_Anisotropy.png
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88TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1213_Lit_Anisotropy.png.meta
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23com.unity.render-pipelines.core/CoreRP/Editor/SettingsDisableScope.cs
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11com.unity.render-pipelines.core/CoreRP/Editor/SettingsDisableScope.cs.meta
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7com.unity.render-pipelines.lightweight/LWRP/IAfterDepthPrePass.cs
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11com.unity.render-pipelines.lightweight/LWRP/IAfterDepthPrePass.cs.meta
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10com.unity.render-pipelines.lightweight/LWRP/IAfterOpaquePass.cs
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11com.unity.render-pipelines.lightweight/LWRP/IAfterOpaquePass.cs.meta
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8com.unity.render-pipelines.lightweight/LWRP/IAfterOpaquePostProcess.cs
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11com.unity.render-pipelines.lightweight/LWRP/IAfterOpaquePostProcess.cs.meta
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7com.unity.render-pipelines.lightweight/LWRP/IAfterRender.cs
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11com.unity.render-pipelines.lightweight/LWRP/IAfterRender.cs.meta
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7com.unity.render-pipelines.lightweight/LWRP/IAfterSkyboxPass.cs
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11com.unity.render-pipelines.lightweight/LWRP/IAfterSkyboxPass.cs.meta
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7com.unity.render-pipelines.lightweight/LWRP/IAfterTransparentPass.cs
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11com.unity.render-pipelines.lightweight/LWRP/IAfterTransparentPass.cs.meta
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16com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/LightweightPassMetaUnlit.hlsl
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9com.unity.render-pipelines.lightweight/LWRP/ShaderLibrary/LightweightPassMetaUnlit.hlsl.meta
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527com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/OSXEditor/Metal/053_UnlitShader.png
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88com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/OSXEditor/Metal/053_UnlitShader.png.meta
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471com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/053_UnlitShader.png
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88com.unity.testing.srp.lightweight/Tests/ReferenceImages/Linear/WindowsEditor/Direct3D11/053_UnlitShader.png.meta
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8com.unity.testing.srp.lightweight/Tests/Scenes/052_LWCallbacks.meta
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681com.unity.testing.srp.lightweight/Tests/Scenes/052_LWCallbacks.unity
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7com.unity.testing.srp.lightweight/Tests/Scenes/052_LWCallbacks.unity.meta
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8com.unity.testing.srp.lightweight/Tests/Scenes/053_UnlitShader.meta
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1001com.unity.testing.srp.lightweight/Tests/Scenes/053_UnlitShader.unity
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9com.unity.testing.srp.lightweight/Tests/Scenes/053_UnlitShader.unity.meta
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26.github/PULL_REQUEST_TEMPLATE.md
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s00.mat
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s00.mat.meta
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s01.mat
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s01.mat.meta
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s02.mat
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s02.mat.meta
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s03.mat
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s03.mat.meta
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s04.mat
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s04.mat.meta
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s05.mat
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s05.mat.meta
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s06.mat
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8TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s06.mat.meta
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328TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1213_Lit_anisotropy/GGX_a00_s07.mat
|
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{ |
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"name": "com.unity.render-pipelines.core", |
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"description": "Core library for Unity render pipelines.", |
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"version": "3.3.0-preview", |
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"version": "3.4.0-preview", |
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"unity": "2018.3", |
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"displayName": "Render Pipeline Core Library" |
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} |
|
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{ |
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"name": "com.unity.render-pipelines.high-definition", |
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"description": "HD Render Pipeline for Unity.", |
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"version": "3.3.0-preview", |
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"version": "3.4.0-preview", |
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"com.unity.postprocessing": "2.0.10-preview", |
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"com.unity.render-pipelines.core": "3.3.0-preview", |
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"com.unity.shadergraph": "3.3.0-preview" |
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"com.unity.postprocessing": "2.0.11-preview", |
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"com.unity.render-pipelines.core": "3.4.0-preview", |
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"com.unity.shadergraph": "3.4.0-preview" |
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} |
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} |
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using UnityEngine.Rendering; |
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private RenderTargetHandle colorAttachmentHandle { get; set; } |
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private RenderTargetHandle depthAttachmentHandle { get; set; } |
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public void Setup(RenderTargetHandle colorHandle, RenderTargetHandle depthHandle) |
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{ |
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this.colorAttachmentHandle = colorHandle; |
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this.depthAttachmentHandle = depthHandle; |
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} |
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|
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|
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CommandBuffer cmd = CommandBufferPool.Get("Draw Skybox (Set RT's)"); |
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if(renderingData.cameraData.isStereoEnabled && XRGraphicsConfig.eyeTextureDesc.dimension == TextureDimension.Tex2DArray) |
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{ |
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cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier(), 0, CubemapFace.Unknown, -1); |
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} |
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else |
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{ |
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cmd.SetRenderTarget(colorAttachmentHandle.Identifier(), depthAttachmentHandle.Identifier()); |
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} |
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context.ExecuteCommandBuffer(cmd); |
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CommandBufferPool.Release(cmd); |
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|
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} |
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} |
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{ |
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"name": "com.unity.render-pipelines.lightweight", |
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"description": "Lightweight Render Pipeline for Unity.", |
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"version": "3.3.0-preview", |
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"version": "3.4.0-preview", |
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"com.unity.postprocessing": "2.0.10-preview", |
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"com.unity.render-pipelines.core": "3.3.0-preview", |
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"com.unity.shadergraph": "3.3.0-preview" |
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"com.unity.postprocessing": "2.0.11-preview", |
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"com.unity.render-pipelines.core": "3.4.0-preview", |
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"com.unity.shadergraph": "3.4.0-preview" |
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} |
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} |
|
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{ |
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"name": "com.unity.shadergraph", |
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"description": "Shader Graph", |
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"version": "3.3.0-preview", |
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"version": "3.4.0-preview", |
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"unity": "2018.3", |
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"displayName": "Shader Graph", |
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"dependencies": { |
|
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{ |
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"name": "com.unity.testing.srp.core", |
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"displayName":"Core Graphics Tests", |
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"version": "3.3.0-preview", |
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"version": "3.4.0-preview", |
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"com.unity.render-pipelines.core" : "3.3.0-preview" |
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"com.unity.render-pipelines.core" : "3.4.0-preview" |
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} |
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} |
|
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{ |
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"name": "com.unity.testing.srp.lightweight", |
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"displayName":"Lightweight Graphics Tests", |
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"version": "3.3.0-preview", |
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"version": "3.4.0-preview", |
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"com.unity.render-pipelines.lightweight" : "3.3.0-preview", |
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"com.unity.testframework.graphics" : "3.3.0-preview" |
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"com.unity.render-pipelines.lightweight" : "3.4.0-preview", |
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"com.unity.testframework.graphics" : "3.4.0-preview" |
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} |
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} |
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1001
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1213_Lit_Anisotropy.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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|
|||
using System; |
|||
using UnityEngine; |
|||
|
|||
namespace UnityEditor.Experimental.Rendering |
|||
{ |
|||
public class SettingsDisableScope : IDisposable |
|||
{ |
|||
bool enable; |
|||
|
|||
public SettingsDisableScope(bool enable) |
|||
{ |
|||
this.enable = enable; |
|||
if (!enable) |
|||
GUI.enabled = false; |
|||
} |
|||
|
|||
public void Dispose() |
|||
{ |
|||
if (!enable) |
|||
GUI.enabled = true; |
|||
} |
|||
} |
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} |
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|
|||
namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
|||
{ |
|||
public interface IAfterDepthPrePass |
|||
{ |
|||
ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle depthAttachmentHandle); |
|||
} |
|||
} |
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|
|||
namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
|||
{ |
|||
public interface IAfterOpaquePass |
|||
{ |
|||
ScriptableRenderPass GetPassToEnqueue( |
|||
RenderTextureDescriptor baseDescriptor, |
|||
RenderTargetHandle colorAttachmentHandle, |
|||
RenderTargetHandle depthAttachmentHandle); |
|||
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|||
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|
|||
namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
|||
{ |
|||
public interface IAfterOpaquePostProcess |
|||
{ |
|||
ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle, |
|||
RenderTargetHandle depthHandle); |
|||
} |
|||
} |
|
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|||
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|
|||
namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
|||
{ |
|||
public interface IAfterRender |
|||
{ |
|||
ScriptableRenderPass GetPassToEnqueue(); |
|||
} |
|||
} |
|
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|||
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|||
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|||
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|||
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|
|||
namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
|||
{ |
|||
public interface IAfterSkyboxPass |
|||
{ |
|||
ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle, RenderTargetHandle depthHandle); |
|||
} |
|||
} |
|
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|||
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|
|||
namespace UnityEngine.Experimental.Rendering.LightweightPipeline |
|||
{ |
|||
public interface IAfterTransparentPass |
|||
{ |
|||
ScriptableRenderPass GetPassToEnqueue(RenderTextureDescriptor baseDescriptor, RenderTargetHandle colorHandle, RenderTargetHandle depthHandle); |
|||
} |
|||
} |
|
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|
|||
#ifndef LIGHTWEIGHT_PASS_META_SIMPLE_INCLUDED |
|||
#define LIGHTWEIGHT_PASS_META_SIMPLE_INCLUDED |
|||
|
|||
#include "LightweightPassMetaCommon.hlsl" |
|||
|
|||
half4 LightweightFragmentMetaUnlit(MetaVertexOuput i) : SV_Target |
|||
{ |
|||
float2 uv = i.uv; |
|||
|
|||
MetaInput o = (MetaInput)0; |
|||
o.Albedo = _Color.rgb * SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, uv).rgb; |
|||
|
|||
return MetaFragment(o); |
|||
} |
|||
|
|||
#endif // LIGHTWEIGHT_PASS_META_SIMPLE_INCLUDED |
|
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1001
com.unity.testing.srp.lightweight/Tests/Scenes/053_UnlitShader.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
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### Purpose of this PR |
|||
Why is this PR needed, what hard problem is it solving/fixing? |
|||
|
|||
--- |
|||
### Release Notes |
|||
Please add any useful notes about the feature/fix that might be helpful for others. |
|||
|
|||
--- |
|||
### Testing status |
|||
**Katana Tests**: First off we need to make sure the Katana SRP tests are green? |
|||
|
|||
**Manual Tests**: What did you do? |
|||
|
|||
**Automated Tests**: What did you setup? |
|||
|
|||
Any test projects to go with this to help reviewers? |
|||
|
|||
--- |
|||
### Overall Product Risks |
|||
**Technical Risk**: None, Low, Medium, High? |
|||
|
|||
**Halo Effect**: None, Low, Medium, High? |
|||
|
|||
--- |
|||
### Comments to reviewers |
|||
Notes for the reviewers you have assigned. |
|
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- _DetailNormalMapScale: 1 |
|||
- _DetailNormalScale: 1 |
|||
- _DetailSmoothnessScale: 1 |
|||
- _DiffusionProfile: 0 |
|||
- _DisplacementLockObjectScale: 1 |
|||
- _DisplacementLockTilingScale: 1 |
|||
- _DisplacementMode: 0 |
|||
- _DistortionBlendMode: 0 |
|||
- _DistortionBlurBlendMode: 0 |
|||
- _DistortionBlurDstBlend: 1 |
|||
- _DistortionBlurRemapMax: 1 |
|||
- _DistortionBlurRemapMin: 0 |
|||
- _DistortionBlurScale: 1 |
|||
- _DistortionBlurSrcBlend: 1 |
|||
- _DistortionDepthTest: 0 |
|||
- _DistortionDstBlend: 1 |
|||
- _DistortionEnable: 0 |
|||
- _DistortionOnly: 0 |
|||
- _DistortionScale: 1 |
|||
- _DistortionSrcBlend: 1 |
|||
- _DistortionVectorBias: -1 |
|||
- _DistortionVectorScale: 2 |
|||
- _DoubleSided: 1 |
|||
- _DoubleSidedEnable: 0 |
|||
- _DoubleSidedLigthing: 1 |
|||
- _DoubleSidedMirrorEnable: 1 |
|||
- _DoubleSidedMode: 0 |
|||
- _DoubleSidedNormalMode: 1 |
|||
- _Drag: 1 |
|||
- _DstBlend: 0 |
|||
- _EmissiveColorMode: 1 |
|||
- _EnableBlendModePreserveSpecularLighting: 1 |
|||
- _EnableFogOnTransparent: 1 |
|||
- _EnableGeometricSpecularAA: 0 |
|||
- _EnableMotionVectorForVertexAnimation: 0 |
|||
- _EnablePerPixelDisplacement: 0 |
|||
- _EnableSpecularOcclusion: 0 |
|||
- _EnableWind: 0 |
|||
- _EnergyConservingSpecularColor: 1 |
|||
- _GlossMapScale: 1 |
|||
- _Glossiness: 0.5 |
|||
- _GlossyReflections: 1 |
|||
- _HdrpVersion: 2 |
|||
- _HeightAmplitude: 0.01 |
|||
- _HeightBias: 0 |
|||
- _HeightCenter: 0.5 |
|||
- _HeightMapMode: 0 |
|||
- _HeightMapParametrization: 1 |
|||
- _HeightMax: 1 |
|||
- _HeightMin: -1 |
|||
- _HeightOffset: 0 |
|||
- _HeightPoMAmplitude: 2 |
|||
- _HeightScale: 1 |
|||
- _HeightTessAmplitude: 2 |
|||
- _HeightTessCenter: 0.5 |
|||
- _HorizonFade: 1 |
|||
- _IOR: 1 |
|||
- _InitialBend: 1 |
|||
- _InvTilingScale: 1 |
|||
- _Ior: 1 |
|||
- _IridescenceMask: 1 |
|||
- _IridescenceThickness: 1 |
|||
- _LinkDetailsWithBase: 1 |
|||
- _MaterialID: 2 |
|||
- _Metalic: 0 |
|||
- _Metallic: 1 |
|||
- _Mettalic: 0 |
|||
- _Mode: 0 |
|||
- _NormalMapSpace: 0 |
|||
- _NormalScale: 0 |
|||
- _OcclusionStrength: 1 |
|||
- _PPDLodThreshold: 5 |
|||
- _PPDMaxSamples: 15 |
|||
- _PPDMinSamples: 5 |
|||
- _PPDPrimitiveLength: 1 |
|||
- _PPDPrimitiveWidth: 1 |
|||
- _Parallax: 0.02 |
|||
- _PreRefractionPass: 0 |
|||
- _RefractionMode: 0 |
|||
- _RefractionModel: 0 |
|||
- _RefractionSSRayModel: 0 |
|||
- _SSRefractionProjectionModel: 0 |
|||
- _SSSAndTransmissionType: 0 |
|||
- _ShiverDirectionality: 0.5 |
|||
- _ShiverDrag: 0.2 |
|||
- _Smoothness: 0 |
|||
- _SmoothnessRemapMax: 1 |
|||
- _SmoothnessRemapMin: 0 |
|||
- _SmoothnessTextureChannel: 0 |
|||
- _SpecularAAScreenSpaceVariance: 0.1 |
|||
- _SpecularAAThreshold: 0.2 |
|||
- _SpecularHighlights: 1 |
|||
- _SrcBlend: 1 |
|||
- _StencilRef: 2 |
|||
- _StencilRefMV: 128 |
|||
- _StencilWriteMask: 7 |
|||
- _StencilWriteMaskMV: 128 |
|||
- _Stiffness: 1 |
|||
- _SubSurfaceRadius: 0 |
|||
- _SubsurfaceMask: 1 |
|||
- _SubsurfaceProfile: 0 |
|||
- _SubsurfaceRadius: 1 |
|||
- _SupportDecals: 1 |
|||
- _SurfaceType: 0 |
|||
- _TexWorldScale: 1 |
|||
- _TexWorldScaleEmissive: 1 |
|||
- _Thickness: 0.5 |
|||
- _ThicknessMultiplier: 1 |
|||
- _TransmissionEnable: 1 |
|||
- _TransparentBackfaceEnable: 0 |
|||
- _TransparentDepthPostpassEnable: 0 |
|||
- _TransparentDepthPrepassEnable: 0 |
|||
- _TransparentSortPriority: 0 |
|||
- _UVBase: 0 |
|||
- _UVDetail: 0 |
|||
- _UVEmissive: 0 |
|||
- _UVMappingPlanar: 0 |
|||
- _UVSec: 0 |
|||
- _ZTestDepthEqualForOpaque: 3 |
|||
- _ZTestGBuffer: 4 |
|||
- _ZTestMode: 8 |
|||
- _ZTestModeDistortion: 8 |
|||
- _ZWrite: 1 |
|||
m_Colors: |
|||
- _BaseColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _Color: {r: 1, g: 1, b: 1, a: 1} |
|||
- _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0} |
|||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _EmissiveColor: {r: 0, g: 0, b: 0, a: 1} |
|||
- _InvPrimScale: {r: 1, g: 1, b: 0, a: 0} |
|||
- _IridescenceThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
|||
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _ThicknessRemap: {r: 0, g: 1, b: 0, a: 0} |
|||
- _TransmittanceColor: {r: 1, g: 1, b: 1, a: 1} |
|||
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0} |
|||
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0} |
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