浏览代码
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
/main
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain
/main
Yao Xiaoling
6 年前
当前提交
a11976bf
共有 290 个文件被更改,包括 2196 次插入 和 2426 次删除
-
4.gitmodules
-
6README.md
-
8TestProjects/HDRP_Tests/Assets/GraphicTests/Common/TestRunner/Editor/SetupProject.cs
-
62TestProjects/HDRP_Tests/Assets/GraphicTests/Common/TestRunner/HDRP_GraphicTestRunner.cs
-
17TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/1x_Materials/1401_StackLit/TestStackMat_Dielectric_SSS.mat
-
435TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass.unity
-
2TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass.unity.meta
-
58TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission.unity
-
2TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2102_GI_Emission.unity.meta
-
68TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_BakeMixed.unity
-
2TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2103_BakeMixed.unity.meta
-
2TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2601_ColorTemp.meta
-
194TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2601_ColorTemp.unity
-
2TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2601_ColorTemp.unity.meta
-
14TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/Decal_All_ColorTint.mat
-
14TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/Decal_BlendMask.mat
-
14TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/Decal_BlendMask_Factor05.mat
-
14TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/9x_Other/9001_Decals/Decal_BlendMask_NoAlbedo.mat
-
998TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1401_StackLit.png
-
1TestProjects/HDRP_Tests/Packages/manifest.json
-
18TestProjects/HDRP_Tests/ProjectSettings/EditorBuildSettings.asset
-
83TestProjects/HDRP_Tests/ProjectSettings/ProjectSettings.asset
-
11TestProjects/LWGraphicsTest/Assets/TestScripts/CustomLWPipe.cs
-
1TestProjects/LWGraphicsTest/Packages/manifest.json
-
2TestProjects/PostProcessing/Packages/manifest.json
-
1TestProjects/ShaderGraph/Packages/manifest.json
-
9build.py
-
5com.unity.render-pipelines.core/CHANGELOG.md
-
6com.unity.render-pipelines.core/CoreRP/ShaderLibrary/ImageBasedLighting.hlsl
-
16com.unity.render-pipelines.core/CoreRP/Textures/TextureCache.cs
-
41com.unity.render-pipelines.core/CoreRP/Utilities/CoreUtils.cs
-
4com.unity.render-pipelines.core/package.json
-
17com.unity.render-pipelines.high-definition/CHANGELOG.md
-
31com.unity.render-pipelines.high-definition/HDRP/Debug/DebugDisplay.cs
-
1com.unity.render-pipelines.high-definition/HDRP/Debug/DebugFullScreen.shader
-
5com.unity.render-pipelines.high-definition/HDRP/Debug/LightingDebug.cs
-
23com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/HDLightEditor.cs
-
111com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Gizmos.cs
-
223com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
-
78com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.cs
-
10com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditorUtility.cs
-
115com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
-
19com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.cs
-
6com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/HDScreenSpaceReflectionEditor.cs
-
6com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
-
4com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/ReflectionMenuItem.cs
-
85com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedHDReflectionProbe.cs
-
44com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/SerializedPlanarReflectionProbe.cs
-
116com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Drawers.cs
-
36com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Gizmos.cs
-
66com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.Handles.cs
-
8com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/InfluenceVolumeUI.cs
-
38com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/ProxyVolumeUI.cs
-
97com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/SerializedInfluenceVolume.cs
-
12com.unity.render-pipelines.high-definition/HDRP/Editor/Lighting/Reflection/Volume/SerializedProxyVolume.cs
-
16com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Lit/LitUI.cs
-
4com.unity.render-pipelines.high-definition/HDRP/Editor/Material/Unlit/BaseUnlitUI.cs
-
4com.unity.render-pipelines.high-definition/HDRP/Editor/RenderPipeline/HDAssetFactory.cs
-
44com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDPBRPass.template
-
14com.unity.render-pipelines.high-definition/HDRP/Editor/ShaderGraph/HDUnlitPassForward.template
-
81com.unity.render-pipelines.high-definition/HDRP/Editor/Sky/HDRISky/HDRISkyEditor.cs
-
10com.unity.render-pipelines.high-definition/HDRP/Editor/Sky/SkySettingsEditor.cs
-
10com.unity.render-pipelines.high-definition/HDRP/HDRenderPipelineAsset.asset
-
21com.unity.render-pipelines.high-definition/HDRP/Lighting/Light/HDAdditionalLightData.cs
-
13com.unity.render-pipelines.high-definition/HDRP/Lighting/LightDefinition.cs
-
2com.unity.render-pipelines.high-definition/HDRP/Lighting/LightEvaluation.hlsl
-
58com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.cs
-
1com.unity.render-pipelines.high-definition/HDRP/Lighting/LightLoop/LightLoop.hlsl
-
50com.unity.render-pipelines.high-definition/HDRP/Lighting/LightUtils.cs
-
123com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDAdditionalReflectionData.cs
-
32com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/HDProbe.cs
-
34com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/PlanarReflectionProbe.cs
-
80com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/ProbeWrapper.cs
-
259com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/InfluenceVolume.cs
-
42com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ProxyVolume.cs
-
32com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ReflectionProxyVolumeComponent.cs
-
11com.unity.render-pipelines.high-definition/HDRP/Lighting/Reflection/Volumes/ShapeType.cs
-
3com.unity.render-pipelines.high-definition/HDRP/Lighting/ScreenSpaceLighting/ShaderVariablesScreenSpaceLighting.hlsl
-
3com.unity.render-pipelines.high-definition/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
-
6com.unity.render-pipelines.high-definition/HDRP/Material/Builtin/BuiltinData.cs
-
26com.unity.render-pipelines.high-definition/HDRP/Material/Builtin/BuiltinData.cs.hlsl
-
5com.unity.render-pipelines.high-definition/HDRP/Material/Decal/DecalData.hlsl
-
6com.unity.render-pipelines.high-definition/HDRP/Material/LayeredLit/LayeredLitData.hlsl
-
24com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.cs
-
15com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.cs.hlsl
-
64com.unity.render-pipelines.high-definition/HDRP/Material/Lit/Lit.hlsl
-
45com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitBuiltinData.hlsl
-
10com.unity.render-pipelines.high-definition/HDRP/Material/Lit/LitData.hlsl
-
5com.unity.render-pipelines.high-definition/HDRP/Material/MaterialEvaluation.hlsl
-
66com.unity.render-pipelines.high-definition/HDRP/Material/MaterialUtilities.hlsl
-
39com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLit.hlsl
-
46com.unity.render-pipelines.high-definition/HDRP/Material/StackLit/StackLitData.hlsl
-
18com.unity.render-pipelines.high-definition/HDRP/Material/Unlit/UnlitData.hlsl
-
18com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDRenderPipeline.cs
-
3com.unity.render-pipelines.high-definition/HDRP/RenderPipeline/HDStringConstants.cs
-
2com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
-
2com.unity.render-pipelines.high-definition/HDRP/RenderPipelineResources/RenderPipelineResources.cs
-
3com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDepthOnly.hlsl
-
3com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassDistortion.hlsl
-
4com.unity.render-pipelines.high-definition/HDRP/ShaderPass/ShaderPassForward.hlsl
|
|||
[submodule "com.unity.postprocessing"] |
|||
path = com.unity.postprocessing |
|||
url = https://github.com/Unity-Technologies/PostProcessing.git |
|||
branch = v2 |
435
TestProjects/HDRP_Tests/Assets/GraphicTests/Scenes/2x_Lighting/2101_GI_Metapass.unity
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
fileFormatVersion: 2 |
|||
guid: 8747b43f8bcf2b44cbc3ece373da65a9 |
|||
labels: |
|||
- TestRunnerBake |
|||
- DoLightmap |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|
|||
fileFormatVersion: 2 |
|||
guid: b8f49ca9a12abb4468116e9422139e63 |
|||
labels: |
|||
- TestRunnerBake |
|||
- DoLightmap |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|
|||
fileFormatVersion: 2 |
|||
guid: d8cfa4fd9319d2444b3bf6dd836ffe31 |
|||
labels: |
|||
- TestRunnerBake |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|
|||
fileFormatVersion: 2 |
|||
guid: 34a3a4a7a56d3014dad3114e6b523742 |
|||
labels: |
|||
- TestRunnerBake |
|||
- DoLightmap |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
998
TestProjects/HDRP_Tests/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/1401_StackLit.png
文件差异内容过多而无法显示
查看文件
文件差异内容过多而无法显示
查看文件
|
|||
{ |
|||
"name": "com.unity.render-pipelines.core", |
|||
"description": "Core library for Unity render pipelines.", |
|||
"version": "3.0.1-preview", |
|||
"unity": "2018.2", |
|||
"version": "3.1.0-preview", |
|||
"unity": "2018.3", |
|||
"displayName": "Render Pipeline Core Library" |
|||
} |
|
|||
namespace UnityEngine.Experimental.Rendering.HDPipeline |
|||
{ |
|||
public class ReflectionProxyVolumeComponent : MonoBehaviour |
|||
public class ReflectionProxyVolumeComponent : MonoBehaviour, ISerializationCallbackReceiver |
|||
enum Version |
|||
{ |
|||
First, |
|||
IncludeInfiniteInShape, |
|||
// Add new version here and they will automatically be the Current one
|
|||
Max, |
|||
Current = Max - 1 |
|||
} |
|||
|
|||
[SerializeField] |
|||
int m_Version; |
|||
|
|||
/// <summary>Access to proxy volume parameters</summary>
|
|||
|
|||
void ISerializationCallbackReceiver.OnBeforeSerialize() |
|||
{ |
|||
} |
|||
|
|||
void ISerializationCallbackReceiver.OnAfterDeserialize() |
|||
{ |
|||
if (m_Version != (int)Version.Current) |
|||
{ |
|||
// Add here data migration code
|
|||
if (m_Version < (int)Version.IncludeInfiniteInShape) |
|||
{ |
|||
proxyVolume.MigrateInfiniteProhjectionInShape(); |
|||
} |
|||
m_Version = (int)Version.Current; |
|||
} |
|||
} |
|||
} |
|||
} |
|
|||
namespace UnityEngine.Experimental.Rendering.HDPipeline |
|||
{ |
|||
public enum ShapeType |
|||
public enum InfluenceShape |
|||
{ |
|||
Box, |
|||
Sphere, |
|||
} |
|||
|
|||
public enum ProxyShape |
|||
Sphere |
|||
Sphere, |
|||
Infinite |
|||
} |
|||
} |
部分文件因为文件数量过多而无法显示
撰写
预览
正在加载...
取消
保存
Reference in new issue