sebastienlagarde
7 年前
当前提交
c24e9827
共有 42 个文件被更改,包括 2570 次插入 和 580 次删除
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25ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
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31ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/CommonMaterial.hlsl
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeEditor.Handles.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/HDReflectionProbeUI.Drawers.cs
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14ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Reflection/PlanarReflectionProbeUI.Drawers.cs
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56ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/BaseMaterialUI.cs
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278ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDStringConstants.cs
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16ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightEvaluation.hlsl
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/LightLoop/LightLoopDef.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ReflectionProbeCullResults.cs
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34ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ReflectionSystemInternal.cs
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Reflection/ReflectionSystemParameters.cs
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83ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/DensityVolumeManager.cs
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36ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumeVoxelization.compute
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52ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs
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25ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumetricLighting.cs.hlsl
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100ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/DensityVolume.cs
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24ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
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93ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.cs
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188ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.cs.hlsl
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949ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
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93ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
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171ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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102ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitProperties.hlsl
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16ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/BufferPyramidProcessor.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/ShaderVariablesFunctions.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/Sky/AtmosphericScattering/VolumetricFog.cs
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178Tests/UTF_Suites_HDRP/Resources/HDRP_Deferred.asset
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174Tests/UTF_Suites_HDRP/Resources/HDRP_Forward.asset
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8ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Volumetric.meta
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128ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumeTextureAtlas.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/VolumeTextureAtlas.cs.meta
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108ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Volumetric/Texture3DCreationEditor.cs
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Volumetric/Texture3DCreationEditor.cs.meta
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11ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Volumetric/DensityVolumeEditor.cs.meta
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63ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Lighting/Volumetric/DensityVolumeEditor.cs
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0/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/DensityVolume.cs.meta
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0/ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Volumetrics/DensityVolume.cs
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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/// <summary>
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/// Holds settings for the reflection system.
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/// </summary>
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maxPlanarReflectionProbes = 512, |
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maxPlanarReflectionProbePerCamera = 128, |
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maxActivePlanarReflectionProbe = 512, |
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public int maxPlanarReflectionProbes; |
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/// <summary>
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/// Maximum number of planar reflection that can be found in a cull result.
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/// </summary>
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public int maxPlanarReflectionProbePerCamera; |
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/// <summary>
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/// Maximum number of active planar reflection in the world.
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/// </summary>
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public int maxActivePlanarReflectionProbe; |
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/// <summary>
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/// Size of the planar probe textures.
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/// </summary>
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public int planarReflectionProbeSize; |
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} |
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} |
949
ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
文件差异内容过多而无法显示
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文件差异内容过多而无法显示
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fileFormatVersion: 2 |
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guid: fd873482d8bcf8049b02cd828184e831 |
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folderAsset: yes |
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DefaultImporter: |
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externalObjects: {} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using System.Collections.Generic; |
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using Unity.Collections.LowLevel.Unsafe; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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public class VolumeTextureAtlas |
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{ |
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private List<Texture3D> textures = null; |
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//Assuming every volume texture is square and number of depth slices equal to 2D dimensions
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private int requiredTextureSize; |
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private TextureFormat requiredTextureFormat; |
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public bool needTextureUpdate |
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{ |
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get; |
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private set; |
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} |
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public Texture3D volumeAtlas |
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{ |
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get; |
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private set; |
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} |
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public event Action OnAtlasUpdated; |
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private void NotifyAtlasUpdated() |
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{ |
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if (OnAtlasUpdated != null) |
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{ |
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OnAtlasUpdated(); |
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} |
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} |
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public VolumeTextureAtlas(TextureFormat atlasFormat, int atlasSize ) |
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{ |
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requiredTextureSize = atlasSize; |
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requiredTextureFormat = atlasFormat; |
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textures = new List<Texture3D>(); |
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needTextureUpdate = false; |
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} |
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public void ClearTextures() |
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{ |
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textures.Clear(); |
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needTextureUpdate = true; |
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} |
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public void AddTexture(Texture3D volumeTexture) |
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{ |
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//TODO: we should really just convert the texture to the right size and format...HOWEVER, we dont' support 3D textures at the moment in the ConvertTexture call
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if (volumeTexture.width != requiredTextureSize || volumeTexture.height != requiredTextureSize || volumeTexture.depth != requiredTextureSize) |
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{ |
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Debug.LogError(string.Format("VolumeTextureAtlas: Dimensions of texture {0} does not match expected dimensions of {1}", volumeTexture, requiredTextureSize)); |
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return; |
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} |
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if (volumeTexture.format != requiredTextureFormat) |
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{ |
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Debug.LogError(string.Format("VolumeTextureAtlas: Texture format of texture {0} : {1} does not match expected format of {2}", volumeTexture, volumeTexture.format, requiredTextureSize)); |
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return; |
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} |
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if (!textures.Contains(volumeTexture)) |
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{ |
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textures.Add(volumeTexture); |
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needTextureUpdate = true; |
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} |
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} |
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public void RemoveTexture(Texture3D volumeTexture) |
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{ |
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if (textures.Contains(volumeTexture)) |
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{ |
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textures.Add(volumeTexture); |
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needTextureUpdate = true; |
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} |
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} |
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//Generates the volume atlas by converting (if needed) and then copying the textures into one big volume texture.
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public void GenerateVolumeAtlas(CommandBuffer cmd) |
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{ |
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if (needTextureUpdate) |
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{ |
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if (textures.Count > 0) |
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{ |
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Color[] colorArray = new Color[0]; |
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volumeAtlas = new Texture3D(requiredTextureSize, requiredTextureSize, requiredTextureSize * textures.Count, requiredTextureFormat, false); |
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foreach (Texture3D tex in textures) |
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{ |
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//TODO: Need to have copy texture and convert texture working for Tex3D in order for this to be
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//more robust
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Color[] texColor = tex.GetPixels(); |
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Array.Resize(ref colorArray, texColor.Length + colorArray.Length); |
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Array.Copy(texColor, 0, colorArray, colorArray.Length - texColor.Length, texColor.Length); |
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} |
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volumeAtlas.SetPixels(colorArray); |
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volumeAtlas.Apply(); |
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} |
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else |
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{ |
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volumeAtlas = null; |
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} |
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needTextureUpdate = false; |
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NotifyAtlasUpdated(); |
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} |
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} |
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public int GetTextureIndex(Texture3D tex) |
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{ |
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return textures.IndexOf(tex); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: dec15692e6345454297042562cea930a |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using System; |
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using UnityEngine; |
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using System.Collections.Generic; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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{ |
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//This Editor window is a quick way to generate 3D Textures for the Volumetric system.
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//It will take a sourceTexture and slice it up into tiles that will fill a 3D Texture
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//The volumetric system has a hardcoded size of 32x32x32 volume texture atlas so this tool makes sure it fits that size.
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public class Texture3DCreationEditor : EditorWindow |
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{ |
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private Texture2D sourceTexture = null; |
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private string sourcePath = null; |
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private int tileSize = DensityVolumeManager.volumeTextureSize; |
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private int numXTiles |
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{ |
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get { return sourceTexture != null ? sourceTexture.width / tileSize : 0;} |
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set {} |
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} |
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private int numYTiles |
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{ |
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get{ return sourceTexture != null ? sourceTexture.height / tileSize : 0; } |
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set {} |
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} |
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private bool validData |
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{ |
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get { return numXTiles * numYTiles >= tileSize; } |
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set{} |
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} |
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[MenuItem("Window/Render Pipeline/Create 3D Texture")] |
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private static void Init() |
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{ |
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Texture3DCreationEditor window = (Texture3DCreationEditor)EditorWindow.GetWindow(typeof(Texture3DCreationEditor)); |
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window.titleContent.text = "Create Texture3D Asset"; |
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window.Show(); |
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} |
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private void OnGUI() |
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{ |
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EditorGUILayout.BeginVertical(EditorStyles.miniButton); |
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GUILayout.Button(new GUIContent(" Create Texture3D Asset", ""), EditorStyles.centeredGreyMiniLabel); |
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EditorGUILayout.Separator(); |
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EditorGUILayout.LabelField("Source Texture"); |
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sourceTexture = (Texture2D)EditorGUILayout.ObjectField(sourceTexture, typeof(Texture2D), false); |
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EditorGUILayout.HelpBox(String.Format("Volumetric system requires textures of size {0}x{0}x{0} so please ensure the source texture is at least this many pixels.", tileSize), MessageType.Info); |
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EditorGUILayout.Separator(); |
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if(sourceTexture != null) |
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{ |
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sourcePath = AssetDatabase.GetAssetPath(sourceTexture); |
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if (validData) |
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{ |
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if (GUILayout.Button(new GUIContent("Generate 3D Texture", ""), EditorStyles.toolbarButton)) |
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{ |
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Generate3DTexture(); |
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} |
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} |
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else |
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{ |
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EditorGUILayout.HelpBox("Invalid Source Texture: Source texture size is not enough to create " + tileSize + " depthSlices.", MessageType.Error); |
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} |
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} |
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EditorGUILayout.EndVertical(); |
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} |
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private void Generate3DTexture() |
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{ |
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Texture3D texture = new Texture3D(tileSize, tileSize, tileSize, sourceTexture.format, false); |
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texture.wrapMode = sourceTexture.wrapMode; |
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texture.wrapModeU = sourceTexture.wrapModeU; |
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texture.wrapModeV = sourceTexture.wrapModeV; |
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texture.wrapModeW = sourceTexture.wrapModeW; |
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texture.filterMode = sourceTexture.filterMode; |
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texture.mipMapBias = 0; |
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texture.anisoLevel = 0; |
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Color[] colorArray = new Color[0]; |
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for(int i = numYTiles - 1; i >= 0; --i) |
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{ |
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for(int j = 0; j < numXTiles; ++j) |
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{ |
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Color[] texColor = sourceTexture.GetPixels(j*tileSize, i*tileSize, tileSize, tileSize); |
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Array.Resize(ref colorArray, texColor.Length + colorArray.Length); |
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Array.Copy(texColor, 0, colorArray, colorArray.Length - texColor.Length, texColor.Length); |
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} |
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} |
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texture.SetPixels(colorArray); |
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texture.Apply(); |
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AssetDatabase.CreateAsset(texture, System.IO.Directory.GetParent(sourcePath) + "\\" + sourceTexture.name + "_Texture3D.asset"); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 9723a65f374db464a8a4f39c94ca7f54 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
|
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fileFormatVersion: 2 |
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guid: 7ffb0e1717cab7a40ad62507bc855683 |
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MonoImporter: |
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externalObjects: {} |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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using UnityEngine; |
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using UnityEngine.Experimental.Rendering; |
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using UnityEngine.Experimental.Rendering.HDPipeline; |
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namespace UnityEditor.Experimental.Rendering.HDPipeline |
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{ |
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[CanEditMultipleObjects] |
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[CustomEditor(typeof(DensityVolume))] |
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class DensityVolumeEditor : Editor |
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{ |
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private static GUIContent albedoLabel = new GUIContent("Scattering Color"); |
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private static GUIContent meanFreePathLabel = new GUIContent("Mean Free Path"); |
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private static GUIContent volumeTextureLabel = new GUIContent("Volume Texture Mask"); |
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private static GUIContent textureScrollLabel = new GUIContent("Texture Scroll Speed"); |
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private static GUIContent textureTileLabel = new GUIContent("Texture Tiling Amount"); |
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private static GUIContent textureSettingsTitle = new GUIContent("Volume Texture Settings"); |
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private bool showTextureParams = false; |
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SerializedProperty densityParams; |
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SerializedProperty albedo; |
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SerializedProperty meanFreePath; |
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SerializedProperty volumeTexture; |
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SerializedProperty textureScroll; |
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SerializedProperty textureTile; |
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void OnEnable() |
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{ |
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densityParams = serializedObject.FindProperty("parameters"); |
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albedo = densityParams.FindPropertyRelative("albedo"); |
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meanFreePath = densityParams.FindPropertyRelative("meanFreePath"); |
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volumeTexture = densityParams.FindPropertyRelative("volumeMask"); |
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textureScroll = densityParams.FindPropertyRelative("textureScrollingSpeed"); |
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textureTile = densityParams.FindPropertyRelative("textureTiling"); |
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if (volumeTexture != null && volumeTexture.objectReferenceValue != null) |
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{ |
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showTextureParams = true; |
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} |
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} |
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public override void OnInspectorGUI() |
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{ |
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albedo.colorValue = EditorGUILayout.ColorField(albedoLabel, albedo.colorValue, true, false, false); |
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EditorGUILayout.PropertyField(meanFreePath, meanFreePathLabel); |
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EditorGUILayout.Space(); |
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showTextureParams = EditorGUILayout.Foldout(showTextureParams, textureSettingsTitle, true); |
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if (showTextureParams) |
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{ |
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EditorGUI.indentLevel++; |
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EditorGUILayout.PropertyField(volumeTexture, volumeTextureLabel); |
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EditorGUILayout.PropertyField(textureScroll, textureScrollLabel); |
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EditorGUILayout.PropertyField(textureTile, textureTileLabel); |
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EditorGUI.indentLevel--; |
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} |
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serializedObject.ApplyModifiedProperties (); |
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} |
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} |
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} |
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