默认分支

/main

cda0e4a3 · - Changed ExecuteBeforeCameraRender callback to pass pipeline instance instead of pipeline settings and renderer. (#1919) · 最后更新于 6 年前

分支列表

/scriptablerenderloop-materialgraph

f1f73e08 · Temp integration approach : use the common define approach · 最后更新于 8 年前

/batch_rendering

66e32153 · Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into batch_rendering · 最后更新于 8 年前

/vr_sandbox

da530d20 · Reset extracted camera properties · 最后更新于 8 年前

/Branch_Batching2

1a62e64c · dummy change to tets commit · 最后更新于 7 年前

/mikko-renderpass

fa549add · Create branch for renderpass test scene · 最后更新于 8 年前

/fptl_cleanup

f5f9f47b · Return correct light count from GenerateSourceLightBuffers · 最后更新于 8 年前

/vr_fptl_sandbox

f7a1cea9 · Final bits to support FPTL in VR · 最后更新于 8 年前

/Branch_batcher

5cd65b9e · Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_batcher · 最后更新于 8 年前

/MobileDeferredRenderPass

d1175b8d · branch from classicDeferredMobile to add new render target functionality from Unity branch graphics/renderpass/staging · 最后更新于 8 年前

/vr_api_testbed

51c67e90 · Initial example of VR API in BasicRenderPipeline · 最后更新于 8 年前

/RenderPassXR_Sandbox

6232ca29 · Initial support for XR and RenderPass · 最后更新于 8 年前

/classicDeferredMobile

0f7360c1 · Fix ordering or transparent objects do they match builtin · 最后更新于 8 年前

/EnableVulkanAndES3

babb5307 · enable vulkan and es3 on FPTL and in common.hlsl for other pipelines · 最后更新于 7 年前

/OnTileRenderPass2

f20a89f2 · particle test. implement adding simple particle to scene. seems there is missing API to support particle renderer since it doesnt quite work yet · 最后更新于 7 年前

/sample_game

04b933d9 · merged with master · 最后更新于 7 年前

/culling

674d0efe · Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling · 最后更新于 7 年前

/OTDRP-develop

1485f15f · Add correct material to object in test scene · 最后更新于 7 年前

/Add-support-for-light-specular-color-tint

c368db5a · HDRenderPipeline: Add support for light specular color tint · 最后更新于 7 年前

/stochastic_alpha_test

4b498c82 · Initial implementation of stochastic alpha test using TAA · 最后更新于 7 年前