1179 次代码提交 (005863cd-b617-49cd-ad88-21e6aec30db3)

作者 SHA1 备注 提交日期
sebastienlagarde 4b26e012 Move all core file to subfolder CoreRP + update shader include path to CoreRP/ShaderLibrary 7 年前
GitHub 3be07b99 Merge pull request #710 from Unity-Technologies/Move-Core-to-CoreRP 7 年前
Julien Ignace 713d15c0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
lyndon homewood 0f09f2be textureQueryLevels added for OpenGL mipCount 7 年前
Julien Ignace 71b6b5f0 Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
sebastienlagarde 878dabb0 Move .asm file in CoreRP/HDRP folder 7 年前
sebastienlagarde 15efd9d7 Merge branch 'master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde b8896853 Merge branch 'Convert-shaderLibrary-to-half-float-support' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde e51ab041 fix small typo in comment 7 年前
sebastienlagarde f9c65ed3 More typo fixing 7 年前
Felipe Lira 3d7c5c10 lightmap sample functions should return real. Fixed f on constants and DLDR typo. 7 年前
Frédéric Vauchelles e239e312 Merge branch 'master' into feature/ReflectionProbeEditor 7 年前
Felipe Lira 9c24d3f8 reverted real with float in GetTriplanarCoordinate 7 年前
Felipe Lira 1dd8a1f2 reverted real with float in geometrictools.hlsl 7 年前
Frédéric Vauchelles 281fe5bf Use macro for depth down sample and support when gather red is not available 7 年前
Frédéric Vauchelles 9bdc053e Added Gather support for PS4, XboxOne and Vulkan 7 年前
GitHub 1f92867b Merge pull request #715 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
sebastienlagarde 20c2964d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
GitHub 9a375ba7 Merge pull request #722 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
Julien Ignace 4673aa9b List of available skies is now generated from reflection information. 7 年前
GitHub 01cf9986 Save 2x VALU 7 年前
GitHub 5426acfa Merge pull request #727 from Unity-Technologies/Branch_SkyLightingOverride 7 年前
GitHub 276e8580 Merge pull request #728 from Unity-Technologies/feature/ReflectionProbeEditor 7 年前
sebastienlagarde f6f454a7 Fix issue with tessellation and shadow 7 年前
GitHub 1d141127 Merge pull request #729 from Unity-Technologies/Fix-issue-with-shadow-and-tessellation- 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Evgenii Golubev 1f5d453d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Remy ca0020dd Merge remote-tracking branch 'origin/master' into HDRP-GraphicTests 7 年前
GitHub 61d487bc Merge pull request #732 from Unity-Technologies/xr-hdrp_rt_mgmt 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Paul Melamed 650e9e97 clean up PR 7 年前
Sebastien Lagarde 6c6064fb Push draft 7 年前
Sebastien Lagarde 09fc2fbf HDRenderPipeline: update comment + remove unsued _DirShadowSplitSpheres 7 年前
Felipe Lira c6543428 Merge branch 'master' into LightweightPipeline 7 年前
Sebastien Lagarde e12aaaf0 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Felipe Lira 3896601d Updated lightweight to upload correct color when in gamma colorspace. 7 年前
Mike Wuetherick 767eac9b Merge branch 'LightweightPipeline' into projects/TheLastStand 7 年前
Sebastien Lagarde 50cdefa9 second draft 7 年前
GitHub e236a1a5 Merge pull request #739 from Unity-Technologies/LW-Fix-Gamma-Rendering 7 年前
sebastienlagarde b9b30507 Merge remote-tracking branch 'refs/remotes/origin/master' into Convert-shaderLibrary-to-half-float-support 7 年前
sebastienlagarde 47b07890 Update some comment + add definition of real to half for SHADER_API_MOBILE 7 年前
sebastienlagarde d48ff201 Don't convert BC6H encoding file 7 年前
sebastienlagarde ee86a903 Update TEMPLATE_X_REAL macro to use FLT and HALF 7 年前
sebastienlagarde 0fe1f28c More correction + add unity convention comment 7 年前
sebastienlagarde c2868ec3 Few more correction 7 年前
sebastienlagarde 5db7764e update refraction to use float3 for position 7 年前
GitHub c58c9930 Merge pull request #705 from Unity-Technologies/Convert-shaderLibrary-to-half-float-support 7 年前
Sebastien Lagarde 24ac5a9e Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Sebastien Lagarde 8c110633 Udate float to real 7 年前
Sebastien Lagarde 72d32af8 Add correct handling of Fresnel0 for interface 7 年前
Frédéric Vauchelles fac31578 Moved utility class in CoreRP 7 年前
Sebastien Lagarde 0aa35166 Additional comment 7 年前
GitHub 4ac572c2 Merge pull request #743 from Unity-Technologies/feature/LightLoopDefaultData 7 年前
Julien Ignace 35537fc9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
Frédéric Vauchelles 6bdf3918 [HDCameraEditor] (wip) 7 年前
sebastienlagarde ab7e4641 HDRenderPipeline: Update CreateDecalMesh to CreateCubeMesh to be more generic 7 年前
Frédéric Vauchelles 459facc7 [HDCameraEditor] Added handles for camera editor 7 年前
Sebastien Lagarde cd92c7dc Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
GitHub eada54f4 Merge pull request #747 from Unity-Technologies/Update-CreateDecalMesh-to-CreateCube 7 年前
Sebastien Lagarde a2cc84e0 More work 7 年前
Thomas bee1cad8 [Breaking] Moved volume components & profiles to disk-based assets 7 年前
sebastienlagarde e9e58a8b Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Frédéric Vauchelles 7f9cfba3 [HDCameraEditor] Properly instantiate ColorTarget for preview camera 7 年前
sebastienlagarde d3e56499 Fix issue with defaultAdditionalData creating unwanted light + fix stencilMask for deferred 7 年前
Frédéric Vauchelles ad68db51 Merge branch 'master' into feature/HDCameraEditor 7 年前
GitHub aced0e6c Merge pull request #748 from Unity-Technologies/Fix-issue-with-stencil-and-motion-vector 7 年前
Thomas efa21d88 Merge branch 'master' into volume-asset-switch 7 年前
Frédéric Vauchelles 43c18028 [HDCameraEditor] Refactored drawers for frame settings 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
Raymond Graham e93f78ef Bring over Instancing support to HDRP shaders. 7 年前
Thomas f019bf89 Simplified property fetching 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
GitHub 77906a48 Merge pull request #752 from Unity-Technologies/volume-asset-switch 7 年前
Frédéric Vauchelles 10c87755 [HDCameraEditor] cleaning 7 年前
Frédéric Vauchelles 3a51c9b2 [HDCameraEditor] Refactored UI Framework 7 年前
lyndon homewood b8800744 Restored comment lost in merge. 7 年前
lyndon homewood 9b9d85af Tidied up mip map debugging in shaders based on PR feedback 7 年前
Frédéric Vauchelles db81a499 Merge branch 'master' into feature/HDCameraEditor 7 年前
Frédéric Vauchelles 3a8bf9f8 [HDCameraEditor] Moved Camera utilities to Core 7 年前
GitHub 82a58487 Merge pull request #751 from Unity-Technologies/feature/HDCameraEditor 7 年前
sebastienlagarde 1ac183cc HDRenderPipeline: minor update of ComputeTextureLOD function 7 年前
Felipe Lira f53d33dc Material upgrader now displays a dialog informing that at least one material must be selected when clicking on upgrade selection option. 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
sebastienlagarde 29acffeb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde 61c2e24d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-ClearCoat 7 年前
Evgenii Golubev b8684ef4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Sebastien Lagarde 3900cf36 More cheaper version of clear coat 7 年前
Evgenii Golubev 51cdd667 Move some files 7 年前
Evgenii Golubev decbf974 Clearing a 3D texture doesn't seem to work 7 年前
Evgenii Golubev 92e0a559 Merge BoxRayIntersect() and IntersectRayAABB() 7 年前
GitHub 74479f14 Merge pull request #757 from Unity-Technologies/Update-CheapClearCoat 7 年前
Evgenii Golubev 0666c94b Rename intersection functions for consistency 7 年前
Sebastien Lagarde ef3442e8 HDRenderPipeline: move InfluenceFadeNormalWeight to shader library 7 年前
Evgenii Golubev 69102f84 Remove the "in" qualifier 7 年前
Evgenii Golubev 39e3d26a Add comments 7 年前
Evgenii Golubev b61606f0 Use real in Filtering.hlsl 7 年前
Sebastien Lagarde 926a5691 Update UI for diffusion profile + convert fresnel0 to IOR in UI 7 年前
GitHub 76304378 Merge pull request #758 from Unity-Technologies/Rename-Subsurface-Profile-=---Diffusion--profile 7 年前
Sebastien Lagarde e059a00a Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Thomas 4a72bd35 Added more utility methods to VolumeProfile 7 年前
Salvador Jacobi 16243c86 Fix GameObject menu item priority 7 年前
Sebastien Lagarde 9b6e633d Push rework of lit.hlsl 7 年前
Frédéric Vauchelles 467308e8 [PlanarReflection] (wip) Added Projection Volume 7 年前
Thomas 43ea0206 D'oh 7 年前
GitHub fb08b5de Merge pull request #761 from salvadorj/fix-gameobject-menuitem-priority 7 年前
GitHub d79cde81 Merge pull request #762 from Unity-Technologies/volume-trygetchildof 7 年前
sebastienlagarde a40f534c Correct based on various feedback 7 年前
Thomas 259b2ff9 Added a temporary RT abstraction layer 7 年前
sebastienlagarde a49f38be Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Thomas a3fc85f5 Renaming 7 年前
sebastienlagarde 80894667 Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
Thomas efb5f16b Fixed a serialization issue with scene settings 7 年前
GitHub 2680b9a5 Merge pull request #769 from Unity-Technologies/scene-settings-serialization-fix 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 38e10475 Make the code less Italian by removing issues caused by copy-pasta 7 年前
GitHub 1461533c Merge pull request #755 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev 8a70dc3b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Thomas 965f594c GC fix 7 年前
sebastienlagarde 3ba5f5fc Merge remote-tracking branch 'refs/remotes/origin/master' into Refactor-GBuffer-with-material-feature 7 年前
GitHub 19ff5eb4 Merge pull request #764 from Unity-Technologies/Refactor-GBuffer-with-material-feature 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
GitHub d9a17bb3 Merge pull request #771 from Unity-Technologies/cleanup-misc 7 年前
Robert Srinivasiah 66789f87 Temp hack enabling some MSAA state 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Felipe Lira e2a63632 Added VERTEXID_SEMANTIC to api files. Fixed BlitCubeTextureFace shader on gles 2.0. 7 年前
Frédéric Vauchelles 1d4bba47 [PlanarReflection]Update UI 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Felipe Lira 54aa83bf Fixed more shader compiler errors due to changes in shader library. 7 年前
lyndon homewood ef4b0aa9 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
Felipe Lira 81845faa defining texture gather to error on unsuported hardware. 7 年前
Julien Ignace 43f6d6eb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_HeightMapParametrization 7 年前
lyndon homewood 0e87a139 Fixed mip debug ratio (after change to parameters the ComputeTextureLOD function takes) 7 年前
Felipe Lira 8e852764 IntegrateLD_MIS not supported on GLES2 7 年前
Felipe Lira 405ce570 Moved Pow4 to srp library. 7 年前
Frédéric Vauchelles 3f5a5830 [PlanarReflection] (wip) added capture camera gizmos 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Felipe Lira 25aa15b7 Defined functions explicitly as error when we can't provide a good fallback. Adjusted shader feature level for texture gather and texcube array. 7 年前
Frédéric Vauchelles c8c5a6a6 [PlanarReflection] Update capture frustrum calculation 7 年前
Evgenii Golubev 2680050a Optimize attenuation functions for ALU 7 年前
Evgenii Golubev 0d923468 Pass the light position to the shadow code 7 年前
GitHub ab46e660 Merge pull request #778 from Unity-Technologies/ShaderLibraryFixes 7 年前
Evgenii Golubev 87df0278 Use real 7 年前
sebastienlagarde 8324b5e9 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-light-unity-support 7 年前
Frédéric Vauchelles 668f65ae [PlanarReflectionProbe] Added preview in scene view 7 年前
sebastienlagarde 7f5f1c1a Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Thomas e065274b Boxed debug panel items in a scrollview 7 年前
GitHub dff8ea78 Merge pull request #787 from Unity-Technologies/debug-scrollview 7 年前
GitHub ed6465fd Merge pull request #749 from Unity-Technologies/feature/mip-debug 7 年前
uygar 47eeaedf Reduced per frame memory allocations. 7 年前
Raymond Graham d1c64b56 Merge branch 'master' into gpuInstancingSupport 7 年前
Julien Ignace 4919b7ad Merge branch 'master' into Branch_ScreenSpaceShadows 7 年前
Kay Chang 42c358c5 Added Switch support for SRP sample project. 6 年前
Felipe Lira 1b2ea142 Checking for Cubemap array support on OGL based on what front end compiler expects instead of SM capability. 7 年前
Julien Ignace 6cf5f4d4 Manually re-applied and fixed screen space shadow code after big merge of master that moved every files. 7 年前
Evgenii Golubev 77f9f167 Merge branch 'master' 7 年前
Julien Ignace 93c49e08 - Switched sample count to a uniform to be changed by users 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
Arnaud Carre 4bef6509 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
Remy 3b815534 Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools 7 年前
GitHub 273faca1 Merge pull request #795 from Unity-Technologies/gpuInstancingSupport 7 年前
Sebastien Lagarde 1ebf9456 Merge remote-tracking branch 'refs/remotes/origin/master' into FixFix_TestFrameworkTools 7 年前
Sebastien Lagarde a79042e5 Merge branch 'master' into pr/798 7 年前
GitHub 9d3b9c14 Merge pull request #801 from Unity-Technologies/pr/798 7 年前
Remy 2289f880 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Evgenii Golubev 7d2031ec Merge branch 'master' 7 年前
Paul Melamed 6deb71dc Merge branch 'master' into prototype/decals_drawinstance 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Evgenii Golubev 1bf54180 Fix the comment 7 年前
Julien Ignace 4172199d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScreenSpaceShadows 7 年前
Raymond Graham 1e5e8a8a GPU instancing in Lightweight renderpipeline 7 年前
Evgenii Golubev 99b83826 Remove the quaternion code 7 年前
Raymond Graham d09bc376 Fix up probe gpu instancing 7 年前
Evgenii Golubev 5ab1ca0f Add a comment 7 年前
Raymond Graham 186dae6a Cleanup Instancing 7 年前
Arnaud Carre 074f76bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into lwrp_batcher 7 年前
Evgenii Golubev 1afea906 Add a comment 7 年前
Frédéric Vauchelles 0f4291cb [PlanarReflection] (wip) simple reflection 7 年前
Evgenii Golubev ce6020c2 Add more comments 7 年前
Evgenii Golubev efb1bde0 Store the tangent vector in 11 bits 7 年前
Evgenii Golubev 2403166d Replace FastMulBySignOf() with CopySign() 7 年前
Evgenii Golubev c73e4f1a Clamp instead of add 7 年前
Evgenii Golubev da7a810e Re-add PackNormalOctQuadEncode() 7 年前
Evgenii Golubev 777f65e7 Use BitFieldInsert() in CopySign() 7 年前
Frédéric Vauchelles 31baf5b6 [PlanarReflection] Added camera utils 7 年前
GitHub 4b7581e9 Merge pull request #811 from Unity-Technologies/Add-physical-Light-unit-2 7 年前
Felipe Lira 98d9ef89 Moved ShadowSampling Tent function to a separate library so it can be used by LW without depending on ShadowContext. 7 年前
Evgenii Golubev a2e3a11d Fix CopySign() 7 年前
uygar 738c9de1 Revert "Pass the light position to the shadow code" 7 年前
GitHub 5c7e1fd0 Merge pull request #809 from Unity-Technologies/Branch_ScreenSpaceShadows 7 年前
Sebastien Lagarde 128f5158 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
GitHub d48bc884 Merge pull request #807 from Unity-Technologies/LightweightGpuInstancing 7 年前
Sebastien Lagarde 27c0d277 Merge remote-tracking branch 'refs/remotes/origin/master' into Replace-all-ToggleOff-by-ToggleUI--2018.1.b4-feature] 7 年前
Remy afb74a48 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 5705de92 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
John 3c40b17c Merge brnganch 'LightweightPipeline' into LW-ScreenSpaceShadows 7 年前
sebastienlagarde 742c208a Fix compilation issue with instancing and tessellation 7 年前
GitHub 783239f0 Merge pull request #819 from Unity-Technologies/Fix-compilation-issue-with-instancing-and-tessellation 7 年前
sebastienlagarde 26147e28 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
uygar e374ee47 Shadows are now evaluated using the device projection matrices directly, making inverseZ handling in the shader unneccessary for PCF sampling. 7 年前
sebastienlagarde d6e7f268 Fix issue to allow to build standalone player 7 年前
GitHub dd57b82e Merge pull request #822 from Unity-Technologies/Fix-issue-to-build-standalone-player 7 年前
uygar c8556633 Changed shadow biasing. Biasing can now use normal and light vector information to avoid artifacts. 7 年前
uygar f7a762c8 Fixed wrong projection inversion being used for orthographic projections. 7 年前
GitHub 411083d3 Merge pull request #766 from Unity-Technologies/rthandle 7 年前
Frédéric Vauchelles 1fb483ef [PlanarReflection] (wip) oblique frustrum drawing 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
GitHub 3fc9fef0 Merge pull request #824 from EvgeniiG/master 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Evgenii Golubev 8432b6cc Update the G-Buffer layout 7 年前
sebastienlagarde 1775cd2b HDRenderPipeline: Add more color for diffusion profile debug 7 年前
Felipe Lira c51ce48c Merged master 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
GitHub 602cf8ca Merge pull request #796 from Unity-Technologies/OGL-CubemapArrayCheck 7 年前
GitHub c05bd70c Merge pull request #832 from Unity-Technologies/LightweightPipeline 7 年前
sebastienlagarde 54919201 Merge remote-tracking branch 'refs/remotes/origin/master' into Fix-issue-with-SSS-and-layering 7 年前
Evgenii Golubev 5b66c29a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into opt_ps4_2018_01 7 年前
John dea94b9d Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
GitHub bb5db01e Merge pull request #835 from EvgeniiG/opt_ps4_2018_01 7 年前
sebastienlagarde 55b8c071 Add various comment and init Fresnel0 and SubsurfaceMask 7 年前
GitHub 8ab4d587 Merge pull request #837 from Unity-Technologies/Update-Gbuffer-Layout-second 7 年前
Sebastien Lagarde 7c20e2e8 Add instancing property view mode 7 年前
GitHub 829ff2f1 Merge pull request #838 from Unity-Technologies/Add-instancing-property-view-mode 7 年前
Evgenii Golubev 30f19f97 Optimize octahedral encoding 7 年前
Sebastien Lagarde 90e761b6 HDRenderPipeline: Fix misc compiler warning 7 年前
Evgenii Golubev 6f67ae21 Avoid explicitly using `roughness` in the IBL code 7 年前
Sebastien Lagarde c032196d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Sebastien Lagarde b32a2d17 Merge remote-tracking branch 'refs/remotes/origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev 75799cbf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into mainline 7 年前
Evgenii Golubev a3209dd5 Fix INTRINSIC_CUBEMAP_FACE_ID 7 年前
Sebastien Lagarde 07354cce Merge remote-tracking branch 'refs/remotes/origin/master' into Update-SSS-and-transmission 7 年前
Remy c3c7eec1 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
Sebastien Lagarde 7d15e152 Update comment + rename packUint to PackInt function 7 年前
Frédéric Vauchelles c34bc1a2 [PlanarReflection] Renamed CameraUtils -> GeometryUtils 7 年前
GitHub 0a952cb2 Merge pull request #845 from Unity-Technologies/adress-PR-837-feedback 7 年前
Frédéric Vauchelles df67690c [PlanarRelfection] Fixed projection for plaanr reflection, added debug mode for proxy volumes 7 年前
Evgenii Golubev ffea0999 Add more phase functions 7 年前
sebastienlagarde 1d94ca60 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals_workflow 7 年前
John cf25c602 Merge master 7 年前
GitHub f1dcea79 Merge pull request #853 from EvgeniiG/master 7 年前
sebastienlagarde 174630e7 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
Paul Melamed 163fdc44 Intermediate commit 7 年前
Remy ae087b6d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Evgenii Golubev c1c33a32 Support asymmetry with reprojection 7 年前
Paul Melamed 8c9541db Filling out HTile mask in DBuffer, fix for material foldout update on decal material change 7 年前
uygar 81cb95dc Merge branch 'master' into shadows-biasing 7 年前
uygar 4bf6ce24 Increased the default fov guard for now to handle seams for point lights. 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
GitHub 39528822 Merge pull request #859 from Unity-Technologies/Fix-flip-issue 7 年前
John ba0245c3 Merge branch 'master' into LW-ScreenSpaceShadows 7 年前
Remy 6d165864 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
sebastienlagarde f80ece87 Fix NaN checker pass that can't work with intrinsic isnan (as it require /Gic) 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
John 3023e8c8 Merge Screen Space Shadows 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Remy d731c271 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Remy d5f2161a Add World Y and Speed control to FreeCamera 7 年前
sebastienlagarde ad00b16a Merged GetPositionInput and UpdatePositionInput into one set of GetPositionInput overloads. 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 8677e68d Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Frédéric Vauchelles 78f1ddf8 [PlanarProbe] Include custom HLSL files with shader generator 7 年前
Frédéric Vauchelles 0cf502ba Merge branch 'master' into feature/PlanarReflection 7 年前
GitHub 84e022c3 Merge pull request #834 from Unity-Technologies/feature/PlanarReflection 7 年前
sebastienlagarde 2bae089c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 7e4a3052 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 1ef2e80a Use an improved (generalized) depth distribution 7 年前
GitHub b5718762 Merge pull request #870 from EvgeniiG/master 7 年前
GitHub 2c465d55 Update the comment 7 年前
GitHub fe0284c8 Merge branch 'master' into HDRP_GraphicTests 7 年前
GitHub ff7b81d9 Merge pull request #873 from Unity-Technologies/HDRP_GraphicTests 7 年前
sebastienlagarde e16cb2e3 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-UV0-UV3-on-lit-for-base 7 年前
sebastienlagarde 6feb2d00 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Frédéric Vauchelles 9db916f8 Merge branch 'master' into feature/PlanarReflection2 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
GitHub 2654231e Merge pull request #872 from Unity-Technologies/hdrp-msaa 7 年前
sebastienlagarde a2c27894 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
sebastienlagarde 48efe04c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
uygar c278421b Added new helper function to calculate a guard angle for spot and point lights that gets added to the given fov so that biasing and filtering cannot access the shadowmap outside the valid range. 7 年前
Frédéric Vauchelles eba4a6c3 [PyramidBuffer] use screen size for depth pyramid 7 年前
GitHub 655420d5 Merge pull request #881 from EvgeniiG/master 7 年前
sebastienlagarde 8f73bb93 Merge remote-tracking branch 'refs/remotes/origin/master' into Updating-UI-for-material-feature-ID 7 年前
sebastienlagarde ff116711 Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 7 年前
uygar f5518a7e Limited per face information to matrices and atlas offsets to cut down on register usage. 7 年前
uygar 74b782e2 Added new parameters to control the edge leak fixup. 7 年前
uygar a8084c53 Silenced warning about loop iterations if optimize register usage is enabled. 7 年前
uygar a6b4b937 Set the default depth bias to 0. 7 年前
Frédéric Vauchelles 8d36c467 (wip) Screen Space raymarching for hit projection 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Remy 2136ed15 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde aadc4b09 Update menu item location and label 7 年前
Sebastien Lagarde 3cdc6c4e Pack normal on 1212bit in 888 7 年前
GitHub f3a96513 Merge pull request #885 from Unity-Technologies/prototype/decals_gpu_optimization 7 年前
sebastienlagarde 950eb920 Update naming based on feedback 7 年前
sebastienlagarde 7323bbbc Correct rounding 7 年前
sebastienlagarde 89cfaa68 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-encoding-1212to888 7 年前
Tim Cooper 803d7f40 Merge remote-tracking branch 'origin/master' into LW-ScreenSpaceShadows-KeywordsReduction 7 年前
GitHub 7b5699cd Merge pull request #883 from Unity-Technologies/Improve-normal-encoding-1212to888 7 年前
John 89a55fab Merge branch 'LW-ScreenSpaceShadows-KeywordsReduction' into LW-ScreenSpaceShadows 7 年前
Evgenii Golubev d60971bd Add another version of ComputeCubemapTexelSolidAngle() 7 年前
John 0bfdddfc Merge Screen Shadows 7 年前
Remy 3d76f69e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
sebastienlagarde 83b753ad Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 7 年前
sebastienlagarde 4a7e93dd HDRenderPipeline: Small NaN correction (naming and test) 7 年前
GitHub 9f5cddad Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
sebastienlagarde b5aa10da Fix framesettings and preview 7 年前
Frédéric Vauchelles 56d74148 (wip) added debug for screen space tracing 7 年前
GitHub a3f9fb6c Merge pull request #895 from Unity-Technologies/Fix-framesettings-and-preview 7 年前
Remy aa273d7e Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Frédéric Vauchelles 8a772b86 [ScreenSpaceTracing] fixed dirVS, added debugs 7 年前
sebastienlagarde 18cd3660 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-Menu-location-and-label 7 年前
GitHub 22cb3935 Merge pull request #884 from Unity-Technologies/Update-Menu-location-and-label 7 年前
Sebastien Lagarde eca15a2d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
sebastienlagarde 985e604a Various warning fix 7 年前
sebastienlagarde 360cf23b Remove potentially unitialized variable message 7 年前
GitHub 1bdc9335 Merge pull request #899 from Unity-Technologies/Suppress-various-hlsl-warning 7 年前
sebastienlagarde b8604365 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-features-performance- 7 年前
Sebastien Lagarde 4473a443 HDRenderPipeline: Rename DistanceAttenuation => InfluenceAttenuation 7 年前
Remy dd1d4224 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 209e9f74 HDRenderPipeline: Remove shadow warning about "loop 1 iteration" 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Sebastien Lagarde 1e28cf53 change clampNdotV and only affect BSDF (i.e only analytic specular) 7 年前
Remy 44eb9802 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Alex Lian 950e29d3 Merge remote-tracking branch 'origin/master' into build/automation 7 年前
Julien Ignace 2c282969 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace 84e7c5e0 Indent + Remove useless comment. 7 年前
Evgenii Golubev 19824028 Use ClampNdotV() everywhere except where vector addition/subtraction is involved 6 年前
GitHub 6bcaecf3 Merge pull request #901 from EvgeniiG/master 7 年前
Julien Ignace f956cebd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 66873725 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
sebastienlagarde 046a77ef Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
Evgenii Golubev 4f293347 Fix issue with NaNs 7 年前
GitHub 7d2bb767 Merge pull request #905 from EvgeniiG/master 7 年前
Evgenii Golubev 2b155faa Move the OrientedBBox code 6 年前
Evgenii Golubev 521d4a50 Add a Frustum struct 6 年前
Evgenii Golubev 044eb2c1 Improve the precision of the near plane calculation 6 年前
Evgenii Golubev b4da729b Refactor things again to [GenerateHLSL] 6 年前
Remy 47d8fac6 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 7 年前
Sebastien Lagarde 3f6226b8 Better warning message for MSAA and UAV 7 年前
Evgenii Golubev ba308dc1 Compress OritentedBBox storage to 48 bytes 6 年前
sebastienlagarde c6c178c5 Merge remote-tracking branch 'refs/remotes/origin/master' into Branch_RTRefactoring 7 年前
Julien Ignace edd34849 Merge branch 'Branch_RTRefactoring' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Evgenii Golubev 88a993dd Store SSS flags inside bsdfData.materialFeatures 6 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 6 年前
GitHub a6688080 Merge pull request #878 from Unity-Technologies/Branch_RTRefactoring 7 年前
Robert Srinivasiah 695f1e55 For MSAA-enabled RTHandles, don't overwrite original enableRandomWrite 6 年前
Robert Srinivasiah 23861037 Disable bindTextureMS for non-MSAA textures 6 年前
Julien Ignace a3e234fe Bind an empty UAV when decal are disabled to avoid crash on PS4 6 年前
Robert Srinivasiah c057c34f Fix typo in GetMaxWidth (formerly GetMaxWith) 6 年前
Frédéric Vauchelles 78ba9e5b Merge master 6 年前
GitHub a2aa6eba Merge pull request #912 from Unity-Technologies/Branch_FixRTHandleDisableDecal 6 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 6 年前
Robert Srinivasiah 6c1cbcf3 Remove unused bits in GPUCopyAsset 6 年前
Frédéric Vauchelles ea404593 [ScreenSpaceTracing] (wip) step by step debugging 6 年前
Frédéric Vauchelles 1e71c576 [ScreenSpaceTracing] (wip) step by step debugging 6 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 6 年前
sebastienlagarde 9801577c Change code generation to allow multiple debug case for the same field. allow debug view normal 6 年前
Frédéric Vauchelles 177273e3 (wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader 6 年前
GitHub 2d823db6 Merge pull request #914 from Unity-Technologies/Add-normal-in-view-space-debug-mode 6 年前
sebastienlagarde bf5a866e HDRenderPipeline: Missing file for Debug view space normal 6 年前
Remy 0fe67279 Upgrade material upgrader 6 年前
Remy fa8d58d8 Material upgrader working quite fine now :) 6 年前
sebastienlagarde b1b2e631 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
uygar 8e8b647f Added register optimized path to the tent 5x5 filter. 6 年前
uygar 34eeceb3 Moved slice into a separate float to avoid unnecessary casting in the shader. 6 年前
uygar ae42e524 Split shadow matrix into separate components to selectively load per face data for point lights to improve register usage. 6 年前
uygar 34443229 Separated light and cascade data loading for directional lights. 6 年前
GitHub 0b6f97bc Merge pull request #910 from Unity-Technologies/hdrp-rth-fixes 6 年前
uygar 7528e3f3 Replaced the two clear shadow passes with one using the platform far plane define. 6 年前
Alex Lian 35f03c7a Merge remote-tracking branch 'origin/master' into build/automation 6 年前
sebastienlagarde d416e6e3 test RTHanbdle naming 6 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 6 年前
Sebastien Lagarde 106566dc Update the UI for iridescence 6 年前
Frédéric Vauchelles 0aed191f [UI] Removed animation on foldouts 6 年前
sebastienlagarde 4f9577d3 Various fix 6 年前
GitHub c5f1b40c Merge pull request #924 from Unity-Technologies/Test-RTHandleNaming 6 年前
GitHub 249256e5 Merge pull request #923 from Unity-Technologies/fix/RemoveAnimationFoldouts 6 年前
Evgenii Golubev a5a04d6b Fix the clip-space bug (+ add explanation) 6 年前
Remy 5197454b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Frédéric Vauchelles 19c80216 Added a library function to get NDC with the Z component 6 年前
Frédéric Vauchelles 6e9688c7 Fixed warning 6 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 6 年前
John 3174776d Merge branch 'master' into LW-ScreenSpaceShadows 6 年前
John 0a72692b Merge branch 'LW-ScreenSpaceShadows' into projects/TheLastStand 6 年前
Joel de Vahl f3cd88c5 Started work on light optimizations for low tier mobiles 6 年前
GitHub 09c7f394 Merge pull request #927 from Unity-Technologies/fix/NDCwithZ 6 年前
sebastienlagarde 8edea279 HDRenderPipeline: Fix various warning 6 年前
sebastienlagarde 301dbf72 Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-normal-shading 6 年前
GitHub 3e753c62 Merge pull request #934 from Unity-Technologies/Improve-normal-shading 6 年前
sebastienlagarde 5e5e46c8 Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Remy 619cd52e Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 35560656 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
uygar 775d3f32 Optimized cascade selection code to reduce register usage. 6 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 6 年前
uygar c9b42ea6 Added cam relative offset to inverse of shadow matrix. 6 年前
Evgenii Golubev 070349c8 Merge branch 'master' 6 年前
Paul Melamed db42063a clustered decal refactor 6 年前
uygar b3808fd1 Rewrote sample bias computation to reduce register pressure. 6 年前
sebastienlagarde a450e83a Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
uygar f35513eb Removed cascade clamping in shader again. Internally there's a hardcoded 10 texel guardband around a cascade which seems to be good enough for now. 6 年前
Julien Ignace 44e117d8 Added Culling test scene 6 年前
Tim Cooper aeefe219 Merge branch 'master2' into LW-LightOptimizations 6 年前
uygar 1c570293 Added macro to control usage of clip space depth biasing. 6 年前
GitHub 884cfab3 Add comment and check for SHADER_TARGET_AVAILABLE 6 年前
GitHub dc676759 Merge pull request #940 from EvgeniiG/fix_sss_radius_bug 6 年前
sebastienlagarde 2bc6907f Merge remote-tracking branch 'refs/remotes/origin/master' into Improve-forward-opaque-pass 6 年前
Remy 73141567 Merge remote-tracking branch 'origin/master' into MaterialUpgrader_Upgrade 6 年前
Remy ab4675c0 Unified all variants of standard shader in one converter. 6 年前
Remy fa829be3 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Sebastien Lagarde a60a0d5a Merge remote-tracking branch 'refs/remotes/origin/master' into support-iridescence 6 年前
Sebastien Lagarde ec9e36c7 Fix typo 6 年前
Sebastien Lagarde eabec798 Add full fresnel dieletric 6 年前
Evgenii Golubev e768893e Merge branch 'master' 6 年前
GitHub f618fcd9 Merge pull request #944 from Unity-Technologies/support-iridescence 6 年前
Peter Bay Bastian fc78e5ae Update asmdef files to work with changes to assembly definition files wrt unsafe code 6 年前
Remy d56ea57d Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Evgenii Golubev 0220b716 Fix OrientedBBox.Create() 6 年前
Evgenii Golubev d8fdbbec Implement random rotations of the SSS kernel 6 年前
GitHub dc047614 Merge pull request #950 from Unity-Technologies/fix-asmdef-unsafe 6 年前
Remy 6252406b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Thomas Hourdel ddda2ecb Cached the result of GetAllAssemblyTypes per domain reload 6 年前
GitHub 1bf2e816 Merge pull request #953 from Unity-Technologies/domain-reload-optim 6 年前
Robert Srinivasiah 2e77d205 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Thomas 45dc22f9 Refactored the debug menu 6 年前
sebastienlagarde 2c61701c Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
uygar 62637d1f Fixed out of bounds access. 6 年前
Sebastien Lagarde 45283ab4 Adress iridescence PR feedback 6 年前
uygar e85069ef Added null check to handle some weird case when running tests. 6 年前
Sebastien Lagarde 455d8e33 Fixing compile issue 6 年前
GitHub 2298dc56 Merge pull request #957 from Unity-Technologies/Adress-iridescence-PR-feedback 6 年前
sebastienlagarde 42c1a872 Add default value for HDRP shadow data 6 年前
uygar f7122de7 Padded the ShadowData struct so its a multiple of 16 bytes. 6 年前
uygar 75a06b95 Added a combined contact shadows + normal biasing pass. 6 年前
sebastienlagarde 456c6c9e Merge branch 'shadows-biasing' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into shadows-biasing 6 年前
uygar 275279fa Introduced new macros for flow control attributes. 6 年前
Sebastien Lagarde e5ba3df3 RenameSpotCookieSize to CookieSize 6 年前
GitHub d71819ce Merge pull request #960 from Unity-Technologies/Rename-SpotCookieSize-to-CookieSize 6 年前
Sebastien Lagarde a48dc895 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-support-of-Camera-Clear-Flags 6 年前
Robert Srinivasiah 2d5b988d Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Sebastien Lagarde ea8ce865 First draft 6 年前
Sebastien Lagarde 946c1494 Shader generation now working 6 年前
Sebastien Lagarde 57ca73ef Update all generated files 6 年前
Peter Andreasen 04b933d9 merged with master 6 年前
sebastienlagarde e347d974 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 6 年前
GitHub 2376836c Merge pull request #858 from Unity-Technologies/shadows-biasing 6 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 6 年前
Sebastien Lagarde 0c54bec9 Move resources outside of resource folder 6 年前
Sebastien Lagarde 4d0b3071 add shadow resource to renderpipeline resource 6 年前
GitHub b878dd91 Merge pull request #967 from Unity-Technologies/improve-resources--management 6 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 6 年前
Thomas b3839ff9 Utility method 6 年前
Thomas e7a59339 Avoid UInt warp at runtime 6 年前
Evgenii Golubev 2d48e00b Merge branch 'master' 6 年前
Thomas 8a390de1 Skip drawing empty panels 6 年前
Thomas 4c9edfad Skip empty panels in the runtime UI as well 6 年前
Thomas f2dca11e Changed the way DebugUpdater is intantiated to make it more reliable 6 年前
GitHub 4ce28f8a Merge pull request #970 from Unity-Technologies/debug-menu-refactor 6 年前
GitHub e315e2a7 Merge pull request #972 from EvgeniiG/improve_sss 6 年前
Thomas eb35bb1d NPE fix 6 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub b1935e07 Merge pull request #973 from Unity-Technologies/debug-menu-fix 6 年前
Julien Ignace 4b17c74c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_ScriptableCulling 6 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 6 年前
Sebastien Lagarde 4d5c89d9 Temp disabling code so we don't go out of memory at launch 6 年前
Remy 2001df3c Merge branch 'HDRP_GraphicTests' into MaterialUpgrader_Upgrade 6 年前
sebastienlagarde 8d0fc95d Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Julien Ignace c4e4129a Moved Cascade and Contact shadows settings to the volume system. 6 年前
Remy b295db15 Material upgrader now correctly supports standards -> lit and unlits -> unlit 6 年前
uygar 706c8fbf Provided way of passing in values for per frame shadow update budgets. 6 年前
sebastienlagarde baa79a02 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
GitHub 841f635b Merge pull request #980 from Unity-Technologies/Branch_ShadowsInVolume 6 年前
GitHub 7ef20321 Merge pull request #985 from Unity-Technologies/Fix-out-of-memory-at-launnch 6 年前
GitHub f7f81ac1 Merge pull request #982 from Unity-Technologies/MaterialUpgrader_Upgrade 6 年前
Sebastien Lagarde 0d688467 Merge remote-tracking branch 'refs/remotes/origin/master' into Add-physical-Light-unit-2 6 年前
Julien Ignace d4548639 Added #pragma_only_renderers to compute shaders. 6 年前
Thomas d07d061c Fixed JIT compilation on PS4/Mono 6 年前
GitHub 31ace163 Merge pull request #989 from Unity-Technologies/debug-menu-fix-jit 6 年前
Thomas 278e0671 Fixed input registering and the "ghost inspector" issue 6 年前
GitHub 31254b86 Merge pull request #991 from Unity-Technologies/input-register-fix 6 年前
GitHub 3e5a3c18 Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute 6 年前
Thomas b74496d0 Fixed a leak in the decal system 6 年前
Remy 229f2e88 Merge branch 'master' into HDRP_GraphicTests 6 年前
GitHub b3c966b0 Merge pull request #993 from Unity-Technologies/leak-fix 6 年前
Peter Bay Bastian ba0ce030 Merge branch 'master' into integrate-sg-subshaders 6 年前
Remy c0e3d9ab Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Thomas b4bc9f87 Potential fix for packman 6 年前
Thomas 2b64e060 Awake -> Start 6 年前
Antti Tapaninen 2ecbc4b6 remove dead code 6 年前
GitHub f540dc83 Merge pull request #1002 from Unity-Technologies/cleanup 6 年前
Robert Srinivasiah 667518b2 Merge remote-tracking branch 'origin/master' into lwrp-xr-shader-fixes 6 年前
Evgenii Golubev 875ec1ea remove dead code 6 年前
Thomas dbc3bf08 Fixed override checkbox in volume editors 6 年前
Tim Cooper da540b9e Fix minor warnings 6 年前
GitHub 28affc4f Merge pull request #1004 from Unity-Technologies/volume-editor-indent-fix 6 年前
Evgenii Golubev 0a2033df Merge upstream/master 6 年前
Thomas 29610ee1 Fixed runtime enums in the debug window 6 年前
GitHub bd94f1f1 Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix 6 年前
sebastienlagarde 2d03b0c8 Fixed override checkbox in volume editors 6 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 6 年前
uygar 3251dfad Fixed cascade selection when there are less than max cascades. 6 年前
Evgenii Golubev 54ddb928 Improve the quality of the auto-thickness results 6 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 6 年前
uygar db49ba68 Changed atlasing errors to warnings. 6 年前
sebastienlagarde ad037878 Fixed runtime enums in the debug window 6 年前
Tim Cooper ab32fa26 Fix minor warnings 6 年前
sebastienlagarde 1edd41cb Fixed cascade selection when there are less than max cascades. 6 年前
uygar 3e0f23cb Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 6 年前
sebastienlagarde ea91e707 Changed atlasing errors to warnings. 6 年前
sebastienlagarde 776082ee Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 6 年前
John Parsaie 8cc0d941 Merge SRP 2018.1 6 年前
Sebastien Lagarde 60bcac15 Fix several shader and C# warning 6 年前
Sebastien Lagarde edfea7bc Fix several shader and C# warning 6 年前
GitHub a29f9db9 Merge pull request #1010 from Unity-Technologies/fix-shader-warning 6 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 6 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 6 年前
Remy 4097366b Merge branch 'HDRP_MaterialUpgrader' of github.com:Unity-Technologies/ScriptableRenderPipeline into 2018.1 6 年前
GitHub 22b140ec Merge pull request #1013 from Unity-Technologies/2018.1_HDRP_MaterialUpgrader 6 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 6 年前
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 6 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 6 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 6 年前
Joel de Vahl 73b75a26 Make sure we get the correct lightmap decode parameters when in gamma mode 6 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 6 年前
GitHub 6bd4de5b Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes 6 年前
Frédéric Vauchelles 9ea01100 [ReflectionProbes] Refactored Cubemap Export 6 年前
Frédéric Vauchelles 75a2ac52 Updated persistent ID generation 6 年前
Thomas e23d090b Fix for packman 6 年前
Frédéric Vauchelles e8f573b6 [Graphics] Use custom scene object identifiers for persistent ids 6 年前
Felipe Lira 8a6de19e Added Cascade Split UI 6 年前
Frédéric Vauchelles 4d0d4da6 [ReflectionProbe] Refactored reflection probes 6 年前
Frédéric Vauchelles ad9b219d (wip) added hash utilities 6 年前
Frédéric Vauchelles b495056c (wip) added hash utilities 6 年前
Paul Melamed 07ab7b09 Merge branch 'master' into decals/api_change 6 年前
Thomas 6463cc0f Fix for packman 6 年前
Tim Cooper e6824f80 Make sure we get the correct lightmap decode parameters when in gamma mode 6 年前
Tim Cooper 9e436e17 Merge branch 'Backport-2018.1-PR1032' into 2018.1 6 年前
Tim Cooper a6e72ad1 Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into 2018.1 6 年前
sebastienlagarde bcc645de Fixed various issues with debug window 6 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 6 年前
sebastienlagarde 02280c4b Fix shader warning, shadow warning and hide physical camera parameter 6 年前
Aleksandr Kirillov 34c25f1b Merge branch 'master' into LowEndPerf 6 年前
John Parsaie 0fe793d7 Merge 2018.1 6 年前
Julien Ignace 5007f081 Fixed various issues with debug window 6 年前
Thomas 82ec2403 Disallowed using the editor debug window at the same time as the runtime one 6 年前
GitHub 0adb2b7b Merge pull request #1054 from Unity-Technologies/LW-UI 6 年前
GitHub 0598d413 Merge pull request #1040 from Unity-Technologies/debug-window-tweak 6 年前
Aleksandr Kirillov 44d8afbf Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
GitHub 9d8aa462 Merge pull request #1057 from Unity-Technologies/NoScaleNoNormalize 6 年前
Julien Ignace 2c03d5de Merge branch '2018.1' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugWindowFixes 6 年前
GitHub b0109a5e Merge pull request #1044 from Unity-Technologies/Branch_DebugWindowFixes 6 年前
Julien Ignace 1d0cc9c2 - Removed useless shadow atlases from HDRP 6 年前
uygar ba8f60e4 Added reading the global overrides when launching shadow requests. 6 年前
GitHub f9435eae Merge pull request #1060 from Unity-Technologies/shadows-globaloverride 6 年前
Remy cc4d54eb Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
GitHub 2c6fa5a3 Merge pull request #1047 from Unity-Technologies/Branch_MemoryUsageImprovement 6 年前
sebastienlagarde dc7c8312 Fix shader warning, shadow warning and hide physical camera parameter 6 年前
Mikko Strandborg 335fd2b5 Fixes for cases when real != float. We need to declare both real and float variants for the functions in such cases. 6 年前
GitHub f2d0e0d2 Merge pull request #1048 from Unity-Technologies/More-warning-fix 6 年前
Felipe Lira e630eecd Merge branch 'master' into LW-Bugfix 6 年前
sebastienlagarde 240571a1 Undo/redo/sync/serialization fixes 6 年前
Felipe Lira aa4af411 Added Cascade Split UI 6 年前
John Parsaie 40539650 Merge branch '2018.1' into projects/TheLastStand 6 年前
Felipe Lira 47a2960a Merge branch 'master' into LW-Bugfix 6 年前
Thomas 12334521 Undo/redo/sync/serialization fixes 6 年前
GitHub 4e44f2d7 Merge pull request #1065 from Unity-Technologies/various-debug-fixes 6 年前
sebastienlagarde aa772a18 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-xr-clustered 6 年前
GitHub cfcbb6e4 Merge pull request #1063 from Unity-Technologies/half-fixes 6 年前
Evgenii Golubev 720c8a19 Merge branch 'master' 6 年前
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
John Parsaie 73467192 Merge branch '2018.1' into projects/TheLastStand 6 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 6 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 6 年前
Evgenii Golubev 3a7560c2 Move handling of camera-relative rendering from GeometryUtils() 6 年前
Evgenii Golubev c75be1f3 Reorder the OBB data for higher efficiency 6 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 6 年前
Felipe Lira 049fa5ed Merge branch 'master' into lw/shadow-optimization 6 年前
Felipe Lira 80bee94e Don't normalize the normal coming from the normal map if there's no scaling possible in the shader. 6 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 6 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 6 年前
GitHub 8192ff33 Merge pull request #1086 from Unity-Technologies/Bring-back-SampleClosestDistance_Cascade 6 年前
Remy da27105b Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
GitHub cbfce342 Merge pull request #1077 from Unity-Technologies/backport/lw-optimizations-backport 6 年前
Frédéric Vauchelles 801f262f debug fixes 6 年前
Frédéric Vauchelles fb9b45ba Update screen space tracing for refractions 6 年前
Frédéric Vauchelles 0dbfd886 Added debug font utilities 6 年前
GitHub fdf6a3e2 Add a comment 6 年前
Felipe Lira 84de95bc defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobile 6 年前
Frédéric Vauchelles ae245c12 Updated debug for screen space tracing 6 年前
sebastienlagarde 113d9c54 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
uygar f40129d8 Fixed blending of inactive cascades. 6 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 6 年前
Frédéric Vauchelles 070dec58 Added int to switch between raymarching algorithm for testing purpose 6 年前
GitHub f5d1e46d Merge pull request #1101 from Unity-Technologies/shadows-fixes 6 年前
Frédéric Vauchelles a30e7108 Fixed HiZ raymarching 6 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 6 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 6 年前
Frédéric Vauchelles f781f1f8 Refactored ScreenSpaceTracing 6 年前
Frédéric Vauchelles 3ebd77c1 Added Flags.ForceUpdate on DebugPanels 6 年前
GitHub 218a34d2 Merge pull request #1103 from Unity-Technologies/shadows-fixes 6 年前
Frédéric Vauchelles 26ba0cae Renamed properly variables 6 年前
Felipe Lira c1ce89b5 Merge branch 'master' into lw/shader-optimization 6 年前
Julien Ignace 845f068a Fixed shadow and reflection debug overlay being flipped in game view. 6 年前
GitHub f79d38be Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip 6 年前
Felipe Lira 9efc11d0 [case 1012629] Fixed - Upgrade select materials tool softlocks editor 6 年前
Julien Ignace 51790cf9 (WIP) Added debug exposure to material debug views. 6 年前
Felipe Lira b46950e2 Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button 6 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 6 年前
Julien Ignace d71724e7 Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity 6 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 6 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 6 年前
lyndon homewood 0e2f2f9c Corrected parameters to tex.GetDimensions in GetMipCount 6 年前
Felipe Lira e9179283 Merge branch 'master' into lw/bugfixes 6 年前
GitHub c8b5dd66 Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix 6 年前
Evgenii Golubev d1979a90 Update the reference 6 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 6 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 6 年前
Remy 75cf5fa5 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 6 年前
Felipe Lira 933c7fdd Merge branch 'LWRP' into lw/bugfixes 6 年前
Frédéric Vauchelles ab299efc Added viewport copy for GPUCopy 6 年前
Raymond Graham b987da15 Merge branch '2018.1' into projects/system-shock/2018.1 6 年前
Frédéric Vauchelles a939e5aa Added TexturePadding utility 6 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 6 年前
Felipe Lira c9e65977 defined half* as min16float* as it is required by the HLSLcc compiler to make proper half precision float in mobile 6 年前
GitHub b357f4bf Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer 6 年前
Frédéric Vauchelles 04e13257 Added TileLayout utilities 6 年前
GitHub a022b93b Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer 6 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 6 年前
Matt Dean f98f82d0 Merge remote-tracking branch 'origin/LWRP' into LW-DistortionPass 6 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 6 年前
GitHub 12ba4332 Merge pull request #1120 from Unity-Technologies/backport/shader-optimization 6 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 6 年前
Julien Ignace b5270042 Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity 6 年前
Felipe Lira 0161a6be [case 1012629] Fixed - Upgrade select materials tool softlocks editor 6 年前
Frédéric Vauchelles 5d1e46bc Moved CoreRP files in folders for readbility 6 年前
Paul Melamed 0702ab28 copying sample texture into 4kx4k atlas 6 年前
Felipe Lira 7647c889 Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button 6 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 6 年前
Paul Melamed 372a7582 fix script compile and pssl errors 6 年前
Frédéric Vauchelles 63675025 Moved Misc to common and utilities 6 年前
Paul Melamed ff3bd5a3 using new texture atlas to store decal textures 6 年前
GitHub 38f1b362 Merge pull request #1141 from Unity-Technologies/feature/PlanarReflectionUI 6 年前
Frédéric Vauchelles af3007d3 Use operator[] instead of LOAD on RWTexture2D 6 年前
GitHub d2d3a4e1 Merge pull request #1147 from Unity-Technologies/fix/PS4Build 6 年前
GitHub b782fae4 Merge pull request #1142 from Unity-Technologies/feature/RefactorCoreRPFiles 6 年前
Frédéric Vauchelles 412bd010 Merge master 6 年前
Stephane Laroche 5ad6a9db Merge branch 'master' into StackLitWork 6 年前
GitHub d4b16f1c Merge pull request #1131 from Unity-Technologies/backport/bugfixes 6 年前
Frédéric Vauchelles 8d5e998d Added pragma on GPUCopy compute shader 6 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 6 年前
Frédéric Vauchelles db6e0385 Renamed TexturePadding _Source to _InOutTexture 6 年前
GitHub 614d618c Merge pull request #1156 from Unity-Technologies/fix/smallfixes 6 年前
Stephane Laroche 41d1587f Merge branch 'master' into StackLitWork 6 年前
Frédéric Vauchelles 7c52d2d3 Renamed Flags.ForceUpdate => Flags.EditorForceUpdate 6 年前
Felipe Lira 0a312f93 Some files were not saved in the editor and were missing from last commit. 6 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 6 年前
GitHub 1108f618 Merge pull request #1171 from Unity-Technologies/fix-shader-include-paths 6 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 6 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 6 年前
Frédéric Vauchelles d61424da Commented code specific to 4.x .NET runtime 6 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 6 年前
Frédéric Vauchelles 3320fc64 Skip in memory assemblies for the shader generator 6 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 6 年前
GitHub 7a76fbbe Merge pull request #1174 from Unity-Technologies/fix/ShaderCompilationInMemoryAssemblies 6 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 6 年前
Frédéric Vauchelles 12acef66 Fixed history buffer binding 6 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 6 年前
sebastienlagarde 58445f5d Move notification for API change to core 6 年前
GitHub de0287be Merge pull request #1181 from Unity-Technologies/Move-notification-for-API-change-to-core 6 年前
sebastienlagarde c7c2adef Merge remote-tracking branch 'refs/remotes/origin/master' into Add-FullScreeMedia-path 6 年前
Felipe Lira c61f95a8 Fixed negative pow warning. 6 年前
Evgenii Golubev 2bffbe72 Factor out CoreUtils.AreAnimatedMaterialsEnabled() 6 年前
GitHub 968bc78a Merge pull request #1208 from Unity-Technologies/lw/18.1-forwardport 6 年前
Felipe Lira 65fc1c54 Merge branch 'master' into LWRP 6 年前
GitHub c7261dfc Add a comment 6 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 6 年前
Evgenii Golubev 187b007e Merge branch 'remove_unity_per_camera' of https://github.com/EvgeniiG/ScriptableRenderLoop into remove_unity_per_camera 6 年前
sebastienlagarde a5701453 Move ComputeTextureLOD to common.hlsl 6 年前
GitHub 8c5e87ae Merge pull request #1198 from Unity-Technologies/Move-ComputeTextureLOD-to-common 6 年前
Evgenii Golubev 8ffeafaf Fix material animation in reflection probes 6 年前
sebastienlagarde 2e40eff7 Merge remote-tracking branch 'refs/remotes/origin/master' into stacklit 6 年前
Evgenii Golubev b4708ef6 Merge upstream/master 6 年前
Felipe Lira a798ab10 Fixed line endings in common.hlsl 6 年前
Felipe Lira 8016f326 Fixed negative pow warning. 6 年前
Felipe Lira c30fcd10 Added pipeline capabilities. Stripping shader meta pass and variants based on selected capabilities. 6 年前
GitHub 00bf1ad0 Merge pull request #1200 from Unity-Technologies/positive-pow-warning-fix 6 年前
Sebastien Lagarde 016a2305 HDRenderPipeline: Fix shader and C# warning + re-arrange lightloop for env 6 年前
GitHub 60d3b875 Merge pull request #1205 from Unity-Technologies/Fix-warning 6 年前
Frédéric Vauchelles 4bd00e90 Merge master 6 年前
Aleksandr Kirillov 3ee0f4b3 Added LOAD_TEXTURE2D_ARRAY_MSAA to the Core API. 6 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 6 年前
Evgenii Golubev 999f9fa8 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
sebastienlagarde f0d38603 Display warning message with VR when not supported in HD 6 年前
Tim Cooper 98a0966b Tizen does not exist in 2018.2+ so hide warning. 6 年前
GitHub b9541da7 Merge pull request #1210 from Unity-Technologies/Display-warning-message-with-VR 6 年前
Antti Tapaninen 84d9c9ea fix texture/sampler naming scheme for WIND_SETTINGS_TexNoise/WIND_SETTINGS_TexGust, fixes pixelized trees issue with Fontainebleau on metal 6 年前
Thomas f1e342f8 Allows overriding lerping behavior on volume components 6 年前
Evgenii Golubev e9f686c7 Merge branch 'volumes-improvements' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub e7d77484 Merge pull request #1211 from Unity-Technologies/Fix-Wind-Settings-sampler 6 年前
Evgenii Golubev e788c519 Port global density volumes to the interpolation volume system 6 年前
Sebastien Lagarde 4a161d5a HDRenderPipeline: Sharing envlight code 6 年前
Evgenii Golubev b465602c Optimize 6 年前
GitHub 9aa25b18 Merge pull request #1243 from Unity-Technologies/lw/shader-keywords-stripping 6 年前
GitHub 15d94d6d Merge pull request #1244 from Unity-Technologies/lw/depth_copy_vr_support 6 年前
Peter Bay Bastian 9ea8912a Fixed handling unknown GPUShadowTypes in the shadow manager. 6 年前
GitHub 879617b1 Merge pull request #1213 from Unity-Technologies/Sharing-envlight-code 6 年前
Peter Bay Bastian 27347f32 Backport pull request #1336 into 2018.1 6 年前
GitHub ab445387 Merge pull request #1209 from Unity-Technologies/LWRP 6 年前
GitHub 362e32d7 Merge branch 'master' into expose-numlights-per-cluster 6 年前
Kay Chang 947cb257 WIP adding switch support (not working yet). 6 年前
Kay Chang 53b01e3a WIP adding Switch support. 6 年前
Kay Chang f5303717 Revert "WIP adding Switch support." 6 年前
Remy 256e6c9c Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 6 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 6 年前
sebastienlagarde 4a94d626 Share GetPreIntegratedFGD 6 年前
GitHub 4a8c5ab6 Merge pull request #1222 from Unity-Technologies/Share-GetPreIntegratedFGD-function 6 年前
Stephane Laroche 61ee5830 Merge branch 'master' into stacklit 6 年前
GitHub 3a0290a2 Merge pull request #1225 from EvgeniiG/master 6 年前
Stephane Laroche 8cf60948 Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
Yao Xiaoling 10c48c2c Implemented terrain instancing. Updated UnityInstancing.hlsl for SRP. 6 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 6 年前
Frédéric Vauchelles e97721e9 wip buffered RTHandle system for cameras 6 年前
Frédéric Vauchelles c65c8258 Updated beffered RTHandle system 6 年前
sebastienlagarde 3f91b8e1 HDRenderPipeline: Remove sampleDirectionDiscardWS in reflection (not used) 6 年前
Frédéric Vauchelles 32f00e77 Fixed history buffer binding 6 年前
Stephane Laroche e5b6c4fb Implement vertically layered BSDF model with anisotropy. 6 年前
GitHub 413e6a25 Merge pull request #1232 from Unity-Technologies/remove-sampleDirectionDiscardWS 6 年前
sebastienlagarde 5f9a0791 Fix sky in preview and fog in sceneView 6 年前
Frédéric Vauchelles 3eb55fa2 Some fixes of RTHandleSystem 6 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 6 年前
GitHub 50c728b8 Merge pull request #1236 from Unity-Technologies/Fix-sky-in-preview-and-fog-in-sceneView 6 年前
Remy 9c81e0d8 Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests 6 年前
Tim Cooper 143fcc5f Tizen not supported on 18.2+ 6 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 6 年前
GitHub d0d3cc67 Merge pull request #1240 from Unity-Technologies/tizen-warning-fix 6 年前
Frédéric Vauchelles 65bdc3e4 Cleaning in BufferedRTHandleSystem 6 年前
Frédéric Vauchelles a7658549 Various fixes 6 年前
Frédéric Vauchelles dd12e0c4 Added comments 6 年前
Frédéric Vauchelles 2e984cbd Added comments 6 年前
Julien Ignace 1104380e Fixed LoDFade instancing parameter to comply with latest C++ fix. 6 年前
GitHub 3ab57ba8 Merge pull request #1116 from lyndon-unity/master 6 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Evgenii Golubev b587ca91 Optimize DecodeLogarithmicDepthGeneralized() 6 年前
Evgenii Golubev 0dc801ac Fix the issue with missing fog in the scene view 6 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 6 年前
sebastienlagarde e03580d8 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
GitHub 263cdb82 Merge pull request #1245 from Unity-Technologies/feature/BufferHistoryUpdate 6 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 6 年前
sebastienlagarde 0b448138 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Frédéric Vauchelles 8676f2e5 Merge master 6 年前
GitHub 49988c37 Merge pull request #1265 from EvgeniiG/master 6 年前
sebastienlagarde b1e7249e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Evgenii Golubev 0be42a4f Use correct terminology: rename "asymmetry" -> "anisotropy" 6 年前
Frédéric Vauchelles 6a14305e Merge branch 'master' into feature/SSR 6 年前
GitHub 231beaa3 Merge pull request #1269 from Unity-Technologies/LWRP 6 年前
Felipe Lira 533beaae Merge branch 'master' into LWRP 6 年前
Aleksandr Kirillov 1f4e5415 Added explicit load and store actions to all SetRenderTarget commands. 6 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 6 年前
Aleksandr Kirillov 48b18113 Addressed code review feedback. 6 年前
Thomas 73b7cf92 Proper singleton initialization 6 年前
Evgenii Golubev f1877508 Update GetRenderTargetAutoName() to support volume textures 6 年前
GitHub 820a2353 Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization 6 年前
Thomas e06c7278 Added support for instantiated volume profiles in the inspector 6 年前
Thomas 19caf308 Fixed HDR ColorParameter 6 年前
Thomas 9d376773 Typo fix 6 年前
sebastienlagarde 0ddaf44e Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 6 年前
GitHub f8e74a10 Merge pull request #1277 from Unity-Technologies/switch_support 6 年前
Stephane Laroche 10f8090a Merge branch 'stacklit' into stacklit_vl_merge 6 年前
Felipe Lira 1e580cd4 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
GitHub df846344 Merge pull request #1280 from Unity-Technologies/volume-improvements-next 6 年前
Stephane Laroche ecc9d71b Merge remote-tracking branch 'mainrepo/master' into stacklit 6 年前
sebastienlagarde 2c1c78cf Merge branch 'master' into 2018.1-experimental 6 年前
Stephane Laroche e982f099 Some modifications (not enabled for now) to try to handle anisotropy better. 6 年前
GitHub acb97536 Merge pull request #1287 from Unity-Technologies/stacklit 6 年前
sebastienlagarde 26d09161 Some factor and comment of commonMaterial.hlsl 6 年前
Frédéric Vauchelles 091d5924 Use specific roughness remapping for texture2D convolution 6 年前
sebastienlagarde f9da3920 Merge branch 'master' into Cleanup-stacklit 6 年前
sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 6 年前
sebastienlagarde bac63c51 Add ambient occlusion properties on Stacklit 6 年前
Frédéric Vauchelles a852e040 Updated empirical mip remaping for refraction and planar reflection 6 年前
GitHub 8042dcaf Merge pull request #1292 from Unity-Technologies/Cleanup-stacklit 6 年前
Stephane Laroche f022bbc2 Merge branch 'master' into stacklit 6 年前
Yao Xiaoling cb671fbb Merge remote-tracking branch 'remotes/origin/master' into gpu_terrain 6 年前
Raymond Graham 4e9dca70 Merge branch 'master' into volumetric-lighting-updates 6 年前
sebastienlagarde c24e9827 Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
Evgenii Golubev 91dc696c Merge upstream/master 6 年前
Frédéric Vauchelles 4bfaa623 merge master 6 年前
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 6 年前
sebastienlagarde 05ee75ca Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental 6 年前
sebastienlagarde 395a7a89 Update UI of resolution of cookie and reflection 6 年前
GitHub e798a2c3 Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection 6 年前
sebastienlagarde f6e93052 Fix various C sharp and shader warning 6 年前
GitHub 212ff6b3 Merge pull request #1324 from Unity-Technologies/Fix-misc-warning 6 年前
Frédéric Vauchelles d228ca21 Added utility to debug in game view SSR 6 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 6 年前
Stephane Laroche e0b3d217 Merge branch 'master' into stacklit 6 年前
uygar 2fc50ce9 Fixed handling unknown GPUShadowTypes in the shadow manager. 6 年前
GitHub d1233422 Merge pull request #1331 from Unity-Technologies/shadows-fixes 6 年前
GitHub 466a6cc4 Revert "Fixed handling unknown GPUShadowTypes in the shadow manager." 6 年前
GitHub 760ff8d0 Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes 6 年前
uygar 6ec42823 Fixed handling unknown GPUShadowTypes in the shadow manager. 6 年前
GitHub f78c0470 Merge pull request #1336 from Unity-Technologies/shadows-fixes 6 年前
Jean-François F Fortin a2ee3145 Merge branch 'master' into stacklit 6 年前
sebastienlagarde 96ce456b Fix issue with framesettings on HDRP Asset and debug windows 6 年前
GitHub eeb59394 Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows 6 年前
sebastienlagarde 64f35bd6 Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository 6 年前
GitHub ed3cd1be Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing 6 年前
Stephane Laroche c551dc12 Merge branch 'master' into stacklit 6 年前
Brandon Fogerty 5a959061 LWRP XR Single-pass Instancing and Multi-view Support 6 年前
GitHub d4445a1b Merge pull request #1350 from Unity-Technologies/XRSinglePassInstancingSupport 6 年前
Stephane Laroche b3ee7f83 Merge branch 'master' into stacklit 6 年前
Felipe Lira 25e45b36 Merge branch 'master' into LWRP 6 年前
Felipe Lira 63a6fe03 Merge branch 'LWRP' into lw/api-refactor-v1 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Felipe Lira f48ba219 Added null check on CreateEngineMaterial 6 年前
GitHub 19d1506c Merge pull request #1337 from Unity-Technologies/lw/api-refactor-v1 6 年前
sebastienlagarde 8d684e8b Fix issue with shadow mask + small optim 6 年前
Thomas 7fc1f0a9 Fixed empty editor debug window on srp asset reload 6 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 6 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 6 年前
Felipe Lira 0c03cb67 Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects. 6 年前
GitHub 877c58df Merge pull request #1380 from Unity-Technologies/debug-hack-fix 6 年前
Felipe Lira 175cbd2f Fixed line ending on API files 6 年前
Thomas a7687896 Improved volume UI & styling 6 年前
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 6 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 6 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 6 年前
Frédéric Vauchelles 647f6534 Fixed mouse position debug 6 年前
GitHub 1c9edcfa Merge pull request #1382 from Unity-Technologies/volume-ux-improvements 6 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 6 年前
Frédéric Vauchelles 8dadc110 Fix build on PS4 6 年前
GitHub 06d2091a Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control 6 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 6 年前
GitHub bdeba039 Merge pull request #1270 from Unity-Technologies/feature/SSR 6 年前
sebastienlagarde 730f3273 HDRP: add geometric filtering to lit shader 6 年前
GitHub 70ff7802 Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit 6 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 6 年前
Tim Cooper fafb59af Run code formatter. 6 年前
Frédéric Vauchelles 4d7f78f1 Merge branch 'master' into feature/SSR 6 年前
sebastienlagarde d6b439fd Remove SRPMARKER reference as it doesn't exist anymore 6 年前
GitHub b0d2599c Merge pull request #1403 from Unity-Technologies/Remove-SRPMARKER 6 年前
sebastienlagarde 67c1ca49 Remove UNITY_2018_2_OR_NEWER define (as we are on 2018.2) 6 年前
GitHub 7914a34a Merge pull request #1407 from Unity-Technologies/remove-UNITY_2018_2_OR_NEWER 6 年前
Sebastien Lagarde 2871eb29 Update specularAA handling in stacklit 6 年前
GitHub bdf1aae0 Merge pull request #1409 from Unity-Technologies/StackLit2 6 年前
Sebastien Lagarde 0dae4051 Add various comment on filtering + change from _variance to _NA for suffix 6 年前
Sebastien Lagarde 079ea329 Add support of Texture filtering (seems to not work yet) 6 年前
GitHub 1ab5c8d6 Merge pull request #1411 from Unity-Technologies/StackLit2 6 年前
Remy 8c6fd7ef Moved "SceneRenderPipeline.cs" out of editor folder, and added proper compilation condition to avoid errors. 6 年前
GitHub c64e11b4 Merge pull request #1426 from Unity-Technologies/corerp/scenerenderpipeline 6 年前
GitHub 2274ce9d Merge branch 'master' into sg/fix-for-subgraphs-inside-main-graph 6 年前
Remy a41421a3 Allow to assign any RenderPipelineAsset when double clicking (or open action) on the asset file in the project view. 6 年前
GitHub 8abde9b6 Merge pull request #1433 from Unity-Technologies/corerp/AssignRPAssetOnDoubleClick 6 年前
Remy c582e4c5 Removed Editor only compilation condition that was not needed. 6 年前
GitHub b4b3254a Merge pull request #1436 from Unity-Technologies/corerp/scenerenderpipeline 6 年前
Raymond Graham d3582088 Mipmapping support for local volume mask textures. 6 年前
GitHub 2eef215d Merge pull request #1439 from Unity-Technologies/volumetric-mipmapping 6 年前
Julien Ignace 3317353a Temporary fix for a crash in input registering. 6 年前
GitHub a466fdb8 Merge pull request #1447 from Unity-Technologies/Branch_FixInputRegisterCrash 6 年前
sebastienlagarde e118502b Misc various improvement 6 年前
sebastienlagarde 0ce04d4e Update changelog + Remove RenderPipelineAssetHandler (cause trouble) 6 年前
GitHub e2c6895a Merge pull request #1448 from Unity-Technologies/Various-workflow-improvement 6 年前
Stephane Laroche 6830f5c5 Added iridescence on the bottom of the stack (needs a bit of work still, had to hack to avoid TIR, dual normal will still cause artefacts because of the fake refraction through the geometric normal. Also to check/fix f0 handling and conversion). 6 年前
Sebastien Lagarde 49897966 HDRP: Reorganize folder and files 6 年前
GitHub aad9d81b Merge pull request #1450 from Unity-Technologies/HDRP-Reorganize-folder-and-files 6 年前
Evgenii Golubev c966eb56 Update Shader API Files 6 年前
sebastienlagarde b9f53360 HDRP: Rename debug windows + change menu location 6 年前
GitHub 0863102d Merge pull request #1455 from Unity-Technologies/Rename-debug-windows 6 年前
GitHub 59662aac Merge pull request #1452 from EvgeniiG/api_files_update 6 年前
sebastienlagarde 56693471 Improve upgrade material system + Add versionning via HDRPProjectVersion.txt to project settings 6 年前
GitHub 274022c0 Merge pull request #1457 from Unity-Technologies/Improve-upgrade-material-system 6 年前
Paul Melamed 9f1637c0 Merge branch 'master' into decals/NoHDRP_exception 6 年前
Stephane Laroche d85052d9 Merge branch 'master' into StackLit2 6 年前
Felipe Lira 9c13d20e Fixed null reference caused by accessing property.objectReferenceValue. We don't need to record it as we should call ApplyModifiedProperties on serializedObject. 6 年前
Antoine Lelievre 9bdeb7cf Moved and renamed InverseLerp to RangeRemap in Common.hlsl 6 年前
Chris Tchou e8ce5056 Merge branch 'master' into vertexAnimHDRP2 6 年前
sebastienlagarde 7f2358af Move Checkout core function to CoreEditor + create file for shadowmapGUI + rename VSSEnabledto VCSEnabled 6 年前
GitHub f3c9daff Merge pull request #1477 from Unity-Technologies/Fix-issue-with-wrong-location-of-checkout 6 年前
Stephane Laroche 82cd91dd Including TIR in iridescence F reflectance, useful when using dual normal maps (only for stacklit). 6 年前
GitHub 51a1873e Merge branch 'master' into update-changelog 6 年前
sebastienlagarde dffb3d5a Fix issue with 'Destroying GameObjects immediately is not permitted" message 6 年前
GitHub 59d2b07d Merge pull request #1482 from Unity-Technologies/Fix-issue-with-Destroying-GameObjects-immediately-is-not-permitted- 6 年前
Peter Bay Bastian b4dd9062 Merge remote-tracking branch 'origin/master' into sg/facesign 6 年前
GitHub 69bd5389 Merge pull request #1483 from Unity-Technologies/lw/bugfixes 6 年前
sebastienlagarde 4a622009 Merge branch 'master' into refactor-shader-variant-per-material 6 年前
Oliver Schnabel 3a15d806 Merge remote-tracking branch 'remotes/origin/master' into StackLit2 6 年前
Remy 7bf53f3c Merge branch 'master' into HDRP-Tests 6 年前
Stephane Laroche 7933fd8d Merge branch 'master' into StackLit2 6 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 6 年前
Stephane Laroche 1c07ab20 Note a pleasant hack for iridescence in the case of TIR. 6 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 6 年前
GitHub 961e2a42 Merge pull request #1497 from Unity-Technologies/FalseColorMode 6 年前
sebastienlagarde 16cef1a8 Update include generator to use space instead of tabs 6 年前
GitHub 2ed78d94 Merge pull request #1500 from Unity-Technologies/Update-generator 6 年前
Sebastien Lagarde c95b7c47 Merge branch 'master' into normal-buffer-support 6 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 6 年前
GitHub f82aef0c Merge branch 'master' into VisualizeShadowMasks 6 年前
Sebastien Lagarde e5417732 More fix 6 年前
GitHub 84c9e15c Merge pull request #1505 from Unity-Technologies/normal-buffer-support 6 年前
RSlysz e3df0fc8 Add DrawVector6 feature to CoreEditorUtils 6 年前
Stephane Laroche 7842bbf8 Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
Oliver Schnabel ecdbdcab Merge branch 'StackLit2' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into StackLit2 6 年前
RSlysz 511b8e89 Adding colors to DrawVector3 6 年前
RSlysz aa299b28 Introducting new gizmos 6 年前
Remy 98989fb6 Merge branch 'master' into HDRP-Tests 6 年前
RSlysz ae62e7c1 Fix distance to container colors to be same than handles 6 年前
RSlysz a28801d0 Add monochrome support for new gizmo 6 年前
RSlysz 62bbd31e Remove Legacy Unity changed visibility dependence for new gizmo 6 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 6 年前
Thomas 01ee049b Merge branch 'master' into gfx-tests-postfx 6 年前
Antoine Lelievre 34d3857a Added a bool for contact shadows in lights 6 年前
RSlysz 8be9d87b fix Gizmo6FacesBox missing wireframe in DrawHull 6 年前
Chris Tchou 6408007a Merge branch 'master' into hdrpcleanup 6 年前
RSlysz fb83837e Cleaning Gizmo6FacesBox 6 年前
RSlysz df1a0f20 Change Gizmo6FacesBox namespace 6 年前
Martin Thorzen 28b10444 Initial UI fixes. Lots of commented code. Will clean later. Just submitting for bckp 6 年前
RSlysz 885eadde Clean CoreEditorUtils unused method 6 年前
Martin Thorzen 9a23a53f Removed the label and made the spacing work with indentation 6 年前
Antoine Lelievre 7edc74d1 Refacto for better code integration 6 年前
RSlysz 3becbe60 Gizmo6FacesBox: added all handle controled by one hability 6 年前
Sebastien Lagarde d69fdafe HDRP: Add support for multiple PreIntegratedFGD + updte hlsl debug number 6 年前
GitHub 5a626b21 Merge pull request #1533 from Unity-Technologies/Add-support-for-multiple-PreIntegratedFGD 6 年前
Remy 9db2a137 Merge branch 'master' into HDRP-Tests 6 年前
sebastienlagarde ec4f2ed5 Add option to remove shader variant + update changelog to correct format 6 年前
RSlysz d3e6837e Encapsulate the reflection call 6 年前
GitHub 159ea553 Merge pull request #1540 from Unity-Technologies/Add-option-to-remove-shader-variant-update-changelog-to-correct-format 6 年前
Remy 57fedd6c Merge branch 'master' into HDRP-Tests 6 年前
GitHub 25f5aa64 Merge branch 'master' into lw/lw-pipeline-asset-inspector 6 年前
Antoine Lelievre eb6fe2c5 Added a bool for contact shadows in lights 6 年前
GitHub 8fbd1282 Merge pull request #1536 from Unity-Technologies/lw/lw-pipeline-asset-inspector 6 年前
GitHub d4992b3f Merge branch 'master' into lw/camera-additional-data 6 年前
Antoine Lelievre 99094901 Refacto for better code integration 6 年前
sebastienlagarde 33638690 Core: Add mini profiler for easier CPU perf control 6 年前
sebastienlagarde 55e4d1aa Merge branch 'master' into DominantLightContactShadow 6 年前
GitHub b1cc4f3e Merge pull request #1543 from Unity-Technologies/DominantLightContactShadow 6 年前
sebastienlagarde 2fce5809 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Antoine Lelievre 447b05b3 Raw PCSS import from DREAM-2018.2 project 6 年前
Antoine Lelievre 3072fc83 PCSS is now working 6 年前
Antoine Lelievre f53d652d Added a field to control sampleCount in the inspector 6 年前
Antoine Lelievre 9d62831c Removed UI code for PR 6 年前
Antoine Lelievre 8120bd8f Cleanup code and inconsistencies 6 年前
GitHub 3a6a4e59 Merge branch 'master' into sg/spheremasknode 6 年前
Antoine Lelievre f6b0b8f5 Fix shadow algorithm reserve size 6 年前
Antoine Lelievre 2bdab402 Fixed PCSS bias for PCSSS block search and depth compare with reversed z 6 年前
sebastienlagarde aa607e4a HDRP: Move contactShadow from shadow context to light context (fix warning) 6 年前
Antoine Lelievre b03972ff Fix depth bias in PCSS blocker search 6 年前
Tim Cooper cba42a6a Remove large files. 6 年前
Antoine Lelievre 2bdf7f27 Forgot to offset PCSS shadow sample for block search 6 年前
Tim Cooper ce3b9547 Add files and non large files. 6 年前
sebastienlagarde 8140058d Merge branch 'master' into ContactShadowWithLightTransmission 6 年前
GitHub bd393bda Merge branch 'master' into switch-support 6 年前
Sebastien Lagarde e8e01be4 Fix apply Range Attenuation 6 年前
GitHub 1c6693e5 Merge pull request #1558 from Unity-Technologies/Fix-applyRangeAttenuation 6 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Sebastien Lagarde 162b8ee9 Draft of refactoring of SSS and Transmission code, to share more code 6 年前
sebastienlagarde 870dbb61 Large refactor of transmission code to share it between material 6 年前
GitHub e4f61ef1 Merge pull request #1560 from Unity-Technologies/Factor-SSS-and-Transmission-code 6 年前
Nerites 4d2914e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Stephane Laroche f46075fb Merge remote-tracking branch 'mainrepo/master' into StackLit2 6 年前
GitHub 5bbb2099 Merge pull request #1562 from Unity-Technologies/Port-PCSS 6 年前
sebastienlagarde 9536b3be Merge branch 'master' into StackLit2 6 年前
Stephane Laroche e4716aba Merge remote-tracking branch 'mainrepo/StackLit2' into StackLit2 6 年前
sebastienlagarde a73ccb75 Some cleanup (remove UNITY_MATERIAL_STACKLIT and LTC_USE_COMMON_FGD) 6 年前
sebastienlagarde 6a64d66c Some extra cleanup 6 年前
GitHub 144723e3 Merge pull request #1476 from Unity-Technologies/StackLit2 6 年前
Nerites 7bc5d1b4 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
sebastienlagarde 777bb5a5 HDRP: Lighting - Fix shader warning + Remove comment 6 年前
GitHub 32210ac9 Merge branch 'master' into switch-support 6 年前
Sebastien Lagarde 629a7b7e HDRP: Factor anisotropy code 6 年前
GitHub 663726ad Merge pull request #1583 from Unity-Technologies/Factor-anisotropy-code 6 年前
Antoine Lelievre c08c9929 Expose shadow budget parameter in HDRP asset 6 年前
sebastienlagarde 00be7084 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub dc7e7036 Merge pull request #1586 from Unity-Technologies/ExposeShadowBudgetParameters 6 年前
sebastienlagarde a2e180a5 Update code to allow Macro matrix to work after PR feedback 6 年前
sebastienlagarde fa92c52f Merge branch 'master' into Improve-camera-relative-rendering 6 年前
Stephane Laroche a5e0fbca Merge branch 'master' into StackLit2 6 年前
sebastienlagarde c1827b93 Rename positionWS to positionRWS + update shader graph template 6 年前
GitHub 0610a60c Merge branch 'master' into sg/error-for-incompatible-pipeline 6 年前
sebastienlagarde c9d9bf6e Fixed wrong define name 6 年前
sebastienlagarde c4ad663f Update comment and fix instancing 6 年前
Stephane Laroche a4accf0c SPTD based specular occlusion enabled in Lit material. 6 年前
GitHub 853ed68c Merge pull request #1587 from Unity-Technologies/Improve-camera-relative-rendering 6 年前
Sebastien Lagarde 34ae5a69 Merge branch 'master' into ios-texture-format 6 年前
Sebastien Lagarde 5196e7ed Merge branch 'master' into EmissiveMeshForAreaLight 6 年前
Antoine Lelievre a452a9db Merge branch 'master' into LightUnits 6 年前
Evgenii Golubev 9abc300c Improve the quality of trilinear filtering of density volume textures 6 年前
GitHub caff3ee2 Merge pull request #1603 from EvgeniiG/master 6 年前
GitHub 30eac094 Implement SafeDiv() 6 年前
Evgenii Golubev a5b000b4 More bugfixes for volume texture sampling 6 年前
GitHub 46078c05 Merge pull request #1608 from EvgeniiG/volumetrics_bugfixes 6 年前
GitHub 1045d10d Merge branch 'master' into sg/fix-duplicate-subgraphs 6 年前
Peter Bay Bastian 80548487 Fix syntax error in Core shader library 6 年前
Peter Bay Bastian 9c5843f7 Remove PostProcessing dependency from Core 6 年前
GitHub 981030f0 Merge pull request #1610 from Unity-Technologies/remove-core-postprocessing-dependency 6 年前
sebastienlagarde 7934a87a Merge branch 'master' into LightUnits 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Remy 540d190a Merge branch 'master' into HDRP-Tests 6 年前
Nerites 386f0a0d Added XRGConfig struct which should be used as SRP's interface with XR 6 年前
Matt Dean 1b3f1ca2 Merge branch 'master' into sg/fix-hd-meta-code-cuplication 6 年前
Matt Dean 1c4c0d09 Merge branch 'master' into sg/fix-dielectric-specular-control 6 年前
GitHub 73e0bd06 Merge pull request #1622 from Unity-Technologies/feature/HDReflectionProbe-refactor-inspector 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
RSlysz 3128e9a5 Fix warnings 6 年前
RSlysz 39187ff0 Moving Gizmo6FacesBox to Editor folder 6 年前
Stephane Laroche 12aebb34 StackLit: New base parametrization and dual lobe hazy gloss parametrization. 6 年前
GitHub c90d55e9 Merge pull request #1629 from Unity-Technologies/fix/warning-introduced-by-refactor-reflection-probe-UI 6 年前
RSlysz 9a03990d Merge remote-tracking branch 'origin/master' into fix/Gizmo6FacesBox-folder 6 年前
GitHub a03a53f4 Merge pull request #1631 from Unity-Technologies/fix/Gizmo6FacesBox-folder 6 年前
Tim Cooper 8406655d Merge branch 'master' into ShaderGraphTests 6 年前
Nerites cc9ae6f7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites 9b69a952 Merge xrconfig branch into xrsettings 6 年前
Nerites 4f7a3f70 Fixed integration of XRGConfig into LWRP 6 年前
Nerites a0a07a71 Added meta file for new XR dir 6 年前
Nerites 90cded2f Use ENABLE_VR (superset of !UNITY_SWITCH) to protect accesses to XRSettings 6 年前
Nerites 407e6c5d Fixed polarity of disables. Currently updates UI to updated XR enabled 6 年前
Nerites 8af63fa8 Updated to master 6 年前
Nerites d1f4f8d3 Renamed XRGConfig to adhere to coding style standards. Added a way to 6 年前
GitHub 8fc6e2f2 Merge pull request #1570 from Unity-Technologies/xrsettings 6 年前
Nerites 22989ca2 Refiled XRGraphicsConfig and protected editor-only sections to enable 6 年前
GitHub 684cc873 Revert "XRGConfig: New interface to XRSettings for SRP" 6 年前
GitHub 179bfa69 Merge pull request #1635 from Unity-Technologies/revert-1570-xrsettings 6 年前
Nerites 97fc9e5c Revert "Revert "XRGConfig: New interface to XRSettings for SRP"" 6 年前
GitHub e35bea1a Merge pull request #1640 from Unity-Technologies/xrsettings 6 年前
Nerites 2ff04938 Hid viewportscale and renderscale in XR GUI section. Tied XR renderscale 6 年前
sebastienlagarde 615a9fa5 Disable "edgeLeakFixup" by default 6 年前
Nerites ec2d7882 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 162e4cee Merge pull request #1645 from Unity-Technologies/xrsettings 6 年前
Nerites 4ec63c6e Added hookup for eyeTextureWidth and eyeTextureHeight 6 年前
RSlysz 8eb9fc52 coupling HDLight-Light reset workflow 6 年前
RSlysz a7c6f9bf Fix Awake issue 6 年前
Yao Xiaoling 7ba05ba9 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain. Will fix merge afterwards. 6 年前
GitHub 61a18996 Fix assembly names to match unity convention. (#1675) 6 年前
Yao Xiaoling 38856112 Fix merge. 6 年前
Yao Xiaoling fb17a537 Fix shader compilation. 6 年前
Nerites 86a99323 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites b179c9ac Added compatability ifdefs for XRGraphicsConfig, since it should be used 6 年前
Nerites a1d90d2e Added stereoRenderingPath to XRGraphicsConfig 6 年前
sebastienlagarde 17749894 Merge branch 'master' into HDRP/staging 6 年前
Julien Ignace e93b061e Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into Branch_FixPPCopy 6 年前
Antoine Lelievre edbeee31 Changed version from float to int for AdditionalShadowData 6 年前
Antoine Lelievre 6ac4d983 Forgot FormerlySerializedAs 6 年前
Remy 1bce3600 Merge branch 'master' into tests/hdrp/distortion 6 年前
Aleksandr Kirillov 4695f235 Merge branch 'master' into lw/terrain_optimization 6 年前
GitHub 1fbde3ba Merge pull request #1691 from Unity-Technologies/IntVersionNumberForLightData 6 年前
sebastienlagarde 367f433e Move debug windows to Analysis sub menu 6 年前
GitHub 6824165d Merge pull request #1703 from Unity-Technologies/Move-debug-windows 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
GitHub 3f424739 Merge pull request #1713 from Unity-Technologies/HDRP/staging 6 年前
Remy 2883e443 Merge branch 'master' into tests/hdrp/distortion 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 4c6e512a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Nerites b787091f Protected StereoRenderingPath with #if UNITY_EDITOR pending move of 6 年前
Nerites 7a18f28e Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings" 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
GitHub a2d7bf8d Merge pull request #1759 from Unity-Technologies/Add-Light-Layers 6 年前
GitHub 31e46703 Merge pull request #1761 from Unity-Technologies/HDRP/staging 6 年前
Remy be0eb3c8 Merge branch 'master' into tests/hdrp/distortion 6 年前
Julien Ignace 5bfcc8cd Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-sun-baking 6 年前
Yao Xiaoling 4d7a5d51 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
GitHub 7b744594 Merge branch 'master' into xrsettings 6 年前
Antoine Lelievre 03c9b17a Add option to disable light by type in the debug menu 6 年前
Antoine Lelievre c278bbee Simplified Show light type debug settings 6 年前
Antoine Lelievre 8012ce85 Added a warning for 128x128 cookie texture without mipmaps 6 年前
GitHub 50098f9d Merge pull request #1782 from Unity-Technologies/WarningForCookieWithoutMipmap 6 年前
sebastienlagarde 10164527 Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/clean-proxy-volume 6 年前
GitHub de2e6ea2 Merge pull request #1783 from Unity-Technologies/HDRP/staging 6 年前
Frédéric Vauchelles 11766c70 Added CoreRP Test project 6 年前
Antoine Lelievre 71ec7369 Merge HDRP/staging 6 年前
Remy b364cfd3 Merge branch 'hdrp/staging' into tests/hdrp/distortion 6 年前
GitHub 236a0cd2 Merge pull request #1791 from Unity-Technologies/feature/CoreUnsafeUtils 6 年前
sebastienlagarde 70377c07 Merge branch 'master' into HDRP/staging 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前
GitHub 6ec5b4df Merge branch 'HDRP/staging' into IndirectLightingControlVolume 6 年前
GitHub f09cd77a Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder 6 年前
GitHub c3119430 Merge pull request #1803 from Unity-Technologies/HDRP/staging 6 年前
Antoine Lelievre d5938a0f Fixed TextureCache2D for RenderTextures 6 年前
Yao Xiaoling a11976bf Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu_terrain 6 年前
Tim Cooper de2f585d Fix compiler warnings. 6 年前
Yao Xiao Ling 5b4c4f1c Move PackHeightmap/UnpackHeightmap to Common.hlsl. 6 年前
Sebastien Lagarde cd85f0d3 Merge branch 'master' into HDRP/staging 6 年前
Antoine Lelievre d5e69c03 Merge HDRP/staging 6 年前
sebastienlagarde 72687aa9 Merge branch 'HDRP/staging' into HDRP/fix/reflection-probe-offset-with-rotation 6 年前
GitHub f33cccee Merge pull request #1810 from Unity-Technologies/FixTextureCacheMipmapWarningForPlanarReflection 6 年前
Antoine Lelievre c5cac258 Merge HDRP/staging 6 年前
GitHub b400b1c1 Merge branch 'master' into lw/terrain_optimization 6 年前
Frédéric Vauchelles c2317504 Added support for oblique matrices in light loop culling 6 年前
GitHub 10b216d9 Merge pull request #1825 from Unity-Technologies/HDRP/staging 6 年前
RSlysz e18daf64 clean reflection editors 6 年前
GitHub ae4294ea Merge pull request #1731 from Unity-Technologies/xrsettings 6 年前
Julien Ignace b0b20a49 Fixed prefab references for Debug Menu UI elements. 6 年前
GitHub b851e647 Merge pull request #1833 from Unity-Technologies/HDRP/fix-debug-menu-prefab 6 年前
GitHub 508e65a4 Merge pull request #1822 from Unity-Technologies/HDRP/fix/ObliqueLightLoop 6 年前
GitHub 9a65725e Merge pull request #1836 from Unity-Technologies/HDRP/staging 6 年前
Sebastien Lagarde 72141169 Merge branch 'master' into lighting-arealigh-fixup 6 年前
Sebastien Lagarde 05036cac Merge branch 'HDRP/staging' into HDLightExplorerExtension 6 年前
Frédéric Vauchelles ce4065fd Merge branch 'HDRP/staging' into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
sebastienlagarde 01ba67bc Add shadowMap16Bit support 6 年前
Antoine Lelievre ebc99757 Fix sRGB forced into preview camera render 6 年前
GitHub 0554e9b7 Merge pull request #1843 from Unity-Technologies/FixCameraDarkenSceneViewWhenSelected 6 年前
Antoine Lelievre 91635f62 Fixed Unsupported API error message in the editor 6 年前
GitHub eb16617a Merge pull request #1844 from Unity-Technologies/FixUnsupportedAPIMessage 6 年前
GitHub 5c6caff1 Merge pull request #1846 from Unity-Technologies/HDRP/staging 6 年前
GitHub 01fdbb38 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
egomeh 507df163 Merge branch 'master' into lw/light-attenuation 6 年前
Sebastien Lagarde 9c4acb91 Import various stacklit branch change 6 年前
GitHub 2808870d Merge pull request #1848 from Unity-Technologies/import-stacklit-change 6 年前
Sebastien Lagarde 6f587a2a Update variance normal code 6 年前
GitHub f1c61ca7 Merge pull request #1849 from Unity-Technologies/Bring-update-from-stacklit2 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub 9a93b084 Merge pull request #1853 from Unity-Technologies/HDRP/staging 6 年前
sebastienlagarde 793cbb29 Move light Gizmo Drawing to core 6 年前
Anis Benyoub cd8cac28 Rename cloth to Fabric 6 年前
Julien Ignace 5c5547e8 Removed a bunch of GC.Alloc each frame. 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Anis Benyoub 03507596 Moving the default specular value from Lit.hlsl to CommonMaterial.hlsl 6 年前
GitHub 0f00f09d Merge pull request #1847 from Unity-Technologies/Add-cloth-material-anis 6 年前
GitHub bc502caa Merge pull request #1855 from Unity-Technologies/Move-light-Gizmo-Drawing-to-core 6 年前
Sebastien Lagarde 82c30969 Merge branch 'master' into fix/coupling-hdlight-workflow 6 年前
GitHub d2258e34 Merge pull request #1665 from Unity-Technologies/fix/coupling-hdlight-workflow 6 年前
GitHub f25dd24a Merge branch 'master' into HDRP/staging 6 年前
GitHub 2befab52 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Anis Benyoub e30715d6 Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
Anis Benyoub 39c3c58d Pull request review corrections 6 年前
GitHub 543c68af Merge pull request #1813 from Unity-Technologies/HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
Julien Ignace ab8c4439 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc 6 年前
GitHub 8b08d5f9 Revert "Hdrp/refactor reflection probe/merge probe editors" 6 年前
sebastienlagarde cda8c343 Merge branch 'master' into HDRP/staging 6 年前
GitHub 0eeccd2c Merge pull request #1868 from Unity-Technologies/revert-1813-HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
GitHub e5d59bcd Merge pull request #1864 from Unity-Technologies/HDRP/fix-gcalloc 6 年前
sebastienlagarde 33f9970c merge 6 年前
GitHub ef3dbfb8 Merge pull request #1861 from Unity-Technologies/DebugLightVolumes 6 年前
Paul Melamed f1d163d5 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
sebastienlagarde 8f96dc05 Merge branch 'master' into HDRP/staging 6 年前
GitHub 3e6c15b0 Merge pull request #1870 from Unity-Technologies/HDRP/staging 6 年前
Sebastien Lagarde 853fad6b Update anisotrpy stretching 6 年前
Yao Xiao Ling cfd45cf1 Merge remote-tracking branch 'remotes/origin/master' into gpu-terrain 6 年前
Yao Xiao Ling b853132b Use real types for heightmap packing/unpacking. 6 年前
GitHub b6f96081 Merge pull request #1869 from Unity-Technologies/onceagain 6 年前
sebastienlagarde 38a3e185 Merge branch 'master' into HDRP/add-LightLayer-in-probes 6 年前
egomeh e7c59a70 Resolve merge conflicts 6 年前
RSlysz 41d6655a Disable lightLayers conditionaly to RenderPipelineSettings 6 年前
GitHub 3cf71cd7 Merge pull request #1873 from Unity-Technologies/HDRP/add-LightLayer-in-probes 6 年前
GitHub 699502cf Merge pull request #1874 from Unity-Technologies/Update-anisotropy-stretching 6 年前
sebastienlagarde 7b8c219b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Yao Xiao Ling 6302a183 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into gpu-terrain 6 年前
GitHub 7cfc2ed0 Merge branch 'master' into sg/fix-for-saving-dirty-shader-graph 6 年前
egomeh 170858df Merge master 6 年前
GitHub a6854ec4 Merge pull request #1875 from Unity-Technologies/gpu-terrain 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
JulienIgnace-Unity 195a1aa2 Hdrp/fix/light gizmos and handles (#1905) 6 年前
egomeh 93afc87c Merge remote-tracking branch 'origin/master' into lw/light-attenuation 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
GitHub 1d71d3d6 Merge pull request #1904 from Unity-Technologies/pyramid-rework 6 年前
GitHub dbde5edb Merge branch 'master' into gpu-terrain 6 年前
GitHub aae1a458 Merge branch 'master' into lw/no_front_to_back_sorting_of_opaques_on_gpu_with_hsr 6 年前