1213 次代码提交 (fabf3afc-7e4b-4bb8-8598-d4274cae6c2a)

作者 SHA1 备注 提交日期
sebastienlagarde 902def74 Change UnityStandard to HDRenderLoop 8 年前
sebastienlagarde bb7bf965 Correct angle attenuation 8 年前
sebastienlagarde 4644098b Calculate correct intensity for the light 8 年前
sebastienlagarde 2aba5fc9 Add innerAngle for spotlight 8 年前
sebastienlagarde 4984a6d0 Prepare for deferred rendering 8 年前
sebastienlagarde 016758b2 Update a bit the code for deferred + some notation update 8 年前
Sebastien Lagarde 3b340bc5 forget one file 8 年前
sebastienlagarde e0d8b29f Minor change, add unity_reversed_z 8 年前
sebastienlagarde a333a206 Make deferred rendering wortk and match forward 8 年前
sebastienlagarde 1065c023 HDRednerLoop: Fixed bad code to reconstruct world position 8 年前
Sebastien Lagarde ef992f04 Add support for directional light 8 年前
Sebastien Lagarde 4867b779 Update GBuffer parameters 8 年前
Sebastien Lagarde 9a7564db Miss a lot of file... 8 年前
Julien Ignace ad89bd6f My changes 8 年前
Julien Ignace d825657a Debug Shader first version 8 年前
sebastienlagarde b7ac9b37 HDRenderLoop: Make transparent object working + doublesided mode work 8 年前
Julien Ignace 60e032e0 Merge branch 'master' into DebugShader 8 年前
vlad-andreev 8af5f4ac [fptl, hd] gbuffer sizes are no longer implicit 8 年前
Julien Ignace 06725f27 Added GBuffer Debug shader. 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
Julien Ignace 5551e27f Compile fix after last merge 8 年前
Julien Ignace 526fbc6f HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
sebastienlagarde e26a36cb HDRenderLoop: Add tonemapper and exposure control 8 年前
vlad-andreev b145a4d1 semi-temporary hack to reload .compute assets 8 年前
sebastienlagarde f423dd68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace c90ffdda Merge branch 'master' into DebugShader 8 年前
Julien Ignace d0e884be Added the possibility to display transparent objects for Material Debug 8 年前
Julien Ignace 2a66fcda Added the possibility to hide opaque or transparent objects 8 年前
Julien Ignace 9a49604d Clean test code for debug menu 8 年前
Julien Ignace 581745c8 - HDRenderLoop: Added exposure/tonemap to the new inspector. 8 年前
sebastienlagarde acd11ee0 HDRenderLoop Rename DisneyGGX to Li and convert to whitesapce convention 8 年前
Sebastien Lagarde bb06ff58 HDRenderLoop: Update Debug view mode for new parameters 8 年前
Sebastien Lagarde de43ba96 HDRenderLoop: Add automatic support for material propery debug 8 年前
sebastienlagarde b2a49403 HDRenderLoop; start support of reflection probe 8 年前
Aras Pranckevicius 77ed801f API change: ActiveLight -> VisibleLight, culledLights -> visibleLights, culledReflectionProbes -> visibleReflectionProbes 8 年前
sebastienlagarde fe99ce30 HDRenderLoop: Add PreLightData concept (optimization) 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
sebastienlagarde feca166f Merge remote-tracking branch 'origin/master' 8 年前
Sebastien Lagarde a703417e HDRenderLoop: Continue to work on implementing parallax cubemap 8 年前
Aras Pranckevicius 1a967df9 API changes update: renamed RendererConfiguration members 8 年前
sebastienlagarde 524694c1 HDRenderloop: very Minor update 8 年前
Sebastien Lagarde 52eb3436 HDRenderLoop: Make cubemap code compile 8 年前
Sebastien Lagarde 698d1646 HDRenderLoop: Move GBuffer description to Lit.cs 8 年前
Sebastien Lagarde ba76c316 HDRenderLoop: Move a lot of files for better classification 8 年前
Sebastien Lagarde 357d999e HDRenderLoop: Add code to init texture one time at the launch of the loop 8 年前
Sebastien Lagarde bce39f68 HDRenderLoop: Make cubemap work (without parallax) and add ref mode 8 年前
sebastienlagarde cc40fcbe HDRenderloop: Add useForwardOnly option 8 年前
vlad-andreev 3e91c5e0 code cleanup part deux 8 年前
sebastienlagarde ba4ec92e Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
sebastienlagarde fd4b1fe9 HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
sebastienlagarde 86a97da3 HDRenderLoop: Change ReflectionProbe behavior 8 年前
sebastienlagarde 7a1f23a5 HDRenderLoop: Update reflection probe behavior (change agin) 8 年前
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
Sebastien Lagarde 1602a326 HDRenderLoop: Push draft not compiling 8 年前
Sebastien Lagarde 00afee16 HDRenderLoop: Lot of stuffs - try to prepare for various lighting architecture 8 年前
Sebastien Lagarde 2ffcb7f1 HDRenderLoop: Misc test 8 年前
Paul Demeulenaere 579d8262 First draft of material graph integration (HDRenderLoopProvider expose available output node corresponding to Lit or Unlit material) 8 年前
sebastienlagarde f53cd1c7 HDRenderloop: Progress in supporting IES and shadowmap 8 年前
Paul Demeulenaere 455235b0 Translate field type to correct material graph type (MaterialID is ignored for now) 8 年前
Sebastien Lagarde 55ac2b41 HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet) 8 年前
Paul Demeulenaere a87df4d4 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
sebastienlagarde 115b193a HDRenderLoop: fix shadow code 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
Paul Demeulenaere f68e8b7c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Paul Demeulenaere f286e852 First integration for a *suitable* approach of MaterialGraph & ScriptableRenderloop (MasterNode description is draft, that's why MaterialIDAttribute is tagget as "WIP") 8 年前
Paul Demeulenaere 2c436ffd Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere e9b5f5ae - Cleaner way describe MasterNode 8 年前
Paul Demeulenaere 1901074b New iteration for MaterialGraph integration (old code disabled) 8 年前
Aras Pranckevicius 96043e96 API change: rename inputCullingOptions -> inputFilter 8 年前
Aras Pranckevicius bbf7731a API change: VisibleLight has spotAngle now 8 年前
Paul Demeulenaere d6e910a1 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace b43fec12 Fixed global illumination setup and shader. 8 年前
Paul Demeulenaere 17bf2b62 Prepare empty behavior for the new MasterNode integration 8 年前
Paul Demeulenaere 5c4b6aaf MaterialGraph integration : Implement first draft for GetShader function 8 年前
Paul Demeulenaere 66d8d3f0 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前
Paul Demeulenaere cdb8bd40 Fix basic code generation (still draft, output is not only SurfaceData but also BuiltInData) 8 年前
Paul Demeulenaere 64664d83 Improve code generation : smarter "include" which allows variant between pass (e.g.: #{LitTemplate|useDataInput:{.*}|needFragInput:{positionWS}}) 8 年前
Paul Demeulenaere 410adf93 - Update MasterGraph external and allows UV0 to be float2 instead of float4 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
Paul Demeulenaere c26b4333 Plug CustomGUI to MaterialGraph for HDRenderLoop 8 年前
Sebastien Lagarde c03433e2 HDRenderLoop: Add velocity shader pass 8 年前
Sebastien Lagarde 7443a077 HDRenderLoop: Fixed issue with velocity pass + fix shader warning 8 年前
Sebastien Lagarde 40f9dda4 HDRenderLoop: Update for velociy buffer + several stuff/fix/refactor 8 年前
sebastienlagarde f61b40c5 HDRenderLoop: Move editor thing in editor directory to be able to build a player 8 年前
Evgenii Golubev 105f41c5 Add area light support with Fresnel and Disney Diffuse 8 年前
Sebastien Lagarde 47769667 HDRenderLoop: Clean some code and move file - AdditionalLightData now required on lights 8 年前
Sebastien Lagarde a54e4275 HDRenderLoop: Fix issue with debug parameters and forwardonly mode 8 年前
Aras Pranckevicius df2b15a6 Small cleanup (spotAngle part of VisibleLight) 8 年前
sebastienlagarde 648bed87 HDRenderLoop: Push starter that doesn't compile 8 年前
Evgenii Golubev 5116a0d4 Make 'AreaLightData.twoSided' a bool 8 年前
Sebastien Lagarde ecc73ed7 HDRenderLoop: Add depth prepass +DepthPrepass for forward opaque 8 年前
Sebastien Lagarde d8f13193 HDRenderloop: Setup minimal draw sky/HDRI (not working) 8 年前
sebastienlagarde 1225abd4 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
sebastienlagarde 996cc98f HDRenderLoop: Move FragInput is now global to share code + reorganise debug attributes 8 年前
sebastienlagarde a919228a Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Evgenii Golubev 290723c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into UpdateAreaLightImpl 8 年前
sebastienlagarde 31e4c8ca HDRenderLoop: Intermediate state 8 年前
sebastienlagarde ed862ed6 Merge remote-tracking branch 'refs/remotes/origin/master' into Merge-FPTL 8 年前
Sebastien Lagarde 7fa398c4 HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs 8 年前
sebastienlagarde fa115002 HDRenderLoop: Change light structure to better match FPTL 8 年前
Evgenii Golubev 2fd73e64 Add a menu item to add "Additional Light Data" 8 年前
Julien Ignace fd04e67f - First version of sky renderer 8 年前
Julien Ignace 44b015c9 SkyRenderer now renders into a 256 cubemap RT and updates GI with it. 8 年前
sebastienlagarde ca83feb0 HDRenderLoop: Add support of directional split shadow 8 年前
sebastienlagarde 47e9e8a7 HDRenderLoop: Fix bug regarding Max area light limit 8 年前
sebastienlagarde c6feca5b HDRenderLoop: Really fix the previous Max area light limit - dumb commit 8 年前
Evgenii Golubev 50204d4c Add the 'Line' light archetype and fix the scene 8 年前
Sebastien Lagarde 882368f7 HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..) 8 年前
Paul Demeulenaere e7df382c Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 442892e0 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 4b803be4 Fixed compilation and renaming because of last merge. 8 年前
Paul Demeulenaere 2a561d3e Reintegrate HDRenderloop template after merge (todo : fix forward pass) 8 年前
sebastienlagarde 91937fed HDRenderLoop: Merge FPTL - start light application 8 年前
Paul Demeulenaere 21cd551b - Integrate AlphaCutOff with MaterialGraph 8 年前
Paul Demeulenaere 2b2b5808 Merge branch 'master' into scriptablerenderloop-materialgraph 8 年前
Julien Ignace 1260f4fb Cleaned up profiling marker usage in HDRenderLoop (Will need PR "ignore empty named Cmd Buffer marker" to be complete) 8 年前
Paul Demeulenaere 691b79fb HotFix forward compilation from shaderGraph 8 年前
Paul Demeulenaere b9f173de Minor : add details to PreIntegratedGFGD comment 8 年前
Sebastien Lagarde a91df7f9 HDRenderLoop: Merge FTPL - application of opaque tiled lists (untested) 8 年前
Paul Demeulenaere 23aab6f2 - Plug meta pass 8 年前
Julien Ignace 0065b8b6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 6533bb0d [hd] shadow settings editor 8 年前
Paul Demeulenaere bd465a6d - Plug tangent, bitangent & vertexColor for MaterialGraph Integration 8 年前
Julien Ignace 65fadea6 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace d589da67 Fixed warning from calling Rebuild in HDRenderLoop and a bunch of indentation problems. 8 年前
Sebastien Lagarde 289a0be8 HDRenderLoop: Last commit miss a shader file, so disable code temporary 8 年前
Paul Demeulenaere 16333450 Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Paul Demeulenaere 522def83 Plug tangent surfaceData input 8 年前
Julien Ignace 7e712073 Fixed LayeredLit detail maps and improved the LayeredLitTest scene. 8 年前
Paul Demeulenaere 0621ae04 - Add LitSharePass.template to clarify code 8 年前
Sebastien Lagarde 557e77d1 HDRenderLoop: First almost working version of tile from FPTL 8 年前
Sebastien Lagarde 41117464 HDRenderLoop: FPTL Tile pass working with direct light, not working correctly with cubemap 8 年前
Paul Demeulenaere ab48557b Merge remote-tracking branch 'origin/master' into scriptablerenderloop-materialgraph 8 年前
Felipe Lira d2f48b79 Updated project and SRLs to use new GraphicsSettings registration interface. 8 年前
Evgenii Golubev 12311af9 Enable sky IBL 8 年前
GitHub 3fb12546 Merge pull request #25 from EvgeniiG/master 8 年前
Evgenii Golubev 64c5cdc1 Correctly enable/disable the sky light 8 年前
Felipe Lira d713ce87 Fixed Inspector Exception when drawing HDRenderLoop 8 年前
Evgenii Golubev 80814477 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Felipe Lira 65f8427b update github project to reflect refactored SRL changes in engine code. 8 年前
vlad-andreev 61c18528 fixed editor grid/gizmo/selection rendering 8 年前
Felipe Lira ef0ffe6f OnValidate now working and not necesary to call CleanUp on disable anymore. 8 年前
sebastienlagarde 898ec83d HDRenderLoop: Misc fix for making cluster FPTL work, still not working 8 年前
Evgenii Golubev db54ab05 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Sebastien Lagarde d3e935de Merge remote-tracking branch 'refs/remotes/origin/master' into merge-FPTL-cluster 8 年前
Sebastien Lagarde ceca355d HDRenderLoop: Do misc refactor for the sky + few optim + write lot of todo 8 年前
Felipe Lira e7c57392 Merge branch 'scriptablerenderloop-graphicssettings' 8 年前
Evgenii Golubev 4cc31cfe Implement cookie support for point and spot lights 8 年前
Evgenii Golubev 6ff56821 Implement directional light cookies 8 年前
Julien Ignace 668f9372 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev d68924b2 Merge branch 'LightCookies' 8 年前
Evgenii Golubev 586d04f3 Enable two directional light cookie modes 8 年前
Evgenii Golubev 4bf4a5aa Merge branch 'LightCookies' 8 年前
Evgenii Golubev f00d20dd Remove redundant operations 8 年前
GitHub fe929a4c Merge pull request #31 from EvgeniiG/master 8 年前
Sebastien Lagarde 4a757643 HDRenderLoop; General cleanup pass around OnDisable/Cleanup 8 年前
Sebastien Lagarde 62c01cdd HDRenderLoop: First no working version of cluster FPTL 8 年前
sebastienlagarde 5882c727 HDRenderLoop: Draft of refator not working 8 年前
Sebastien Lagarde 0e900c4e HDRenderLoop: Commit second draft, need testing 8 年前
Sebastien Lagarde 5afbdc3c HDRenderLoop: Push a version with C# that compile 8 年前
Sebastien Lagarde 1b338186 HDRenderLoop: SinglePAss work but Tile is broken... 8 年前
Aras Pranckevicius ccdd344f API change: SortOptions -> SortFlags 8 年前
sebastienlagarde 935b09ec HDRenderLoop: Fix issue with tiled lighting, now working as before the refactor 8 年前
Felipe Lira 53636330 Updated project to use new RenderPipeline lifecycle. 8 年前
vlad-andreev 53587e34 fixed compile error 8 年前
GitHub 3e5093c1 Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Sebastien Lagarde 7aeff6e3 HDRenderLoop:; Fix mistake with Github, code and C++ not in sync 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
Sebastien Lagarde 383c4443 HDRenderLoop: Fix issue wih debug param after refactor 8 年前
Julien Ignace eaf661ba Added Type checks to make setting parameters for a sky more robust. 8 年前
Julien Ignace 799fb598 Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings. 8 年前
Sebastien Lagarde ef03a8a7 HDRenderLoop: Make it compile after merge 8 年前
Sebastien Lagarde c1813812 HDRenderLoop: Enable forward rendering correctly 8 年前
Sebastien Lagarde 5d839c48 HDRenderLoop: Fix depthVS issue + introduce HDCamera 8 年前
vlad-andreev 0e28d55a removed RenderPipeline.RenderSceneView() 8 年前
Julien Ignace 2ec18892 Merge branch 'master' into SkyFramework 8 年前
Sebastien Lagarde d1bf008e HDRenderLoop: Add distortion pass control + depth offset support 8 年前
Julien Ignace 0ffa139c Removed some useless tests for SkyManager creation. 8 年前
GitHub 7fa32b4e Merge pull request #47 from Unity-Technologies/SkyFramework 8 年前
sebastienlagarde 6d50a5af HDRenderLoop: Enable CCT and LinearLighting 8 年前
sebastienlagarde d681dbc6 HDRenderLoop: fix issue with pragma disable warning and debugger 8 年前
Julien Ignace 0198ab8f Added the possibility to choose the update mode of sky environment lighting. 8 年前
Julien Ignace 75e969dc Hacked in a better PCF for directional light. 8 年前
Julien Ignace d3f35f1a - Split shadow setting relevant to the scene from the HDRenderLoop ShadowSettings structure to the CommonSettings component. 8 年前
Tim Cooper e9ce1c42 [srl]Implement c# changes to match the c++ code changes. 8 年前
runes 9d2ab9fb reintroduced compute shader version of light evaluation code 8 年前
Tim Cooper 7c771e53 [srl]Fix scene view rendering of fptl and hd loop 8 年前
Tim Cooper 6efb23b6 [srl]Start porting loops to use new state context. 8 年前
GitHub 7a0c40da Refactorentrypoint (#68) 8 年前
Tim Cooper d159698d Add code to the loops to clear the intermediate renderers generated by the loop. 8 年前
Tim Cooper 5ce376fd Moving to interfaced based SRL for better abstraction from Unity core 8 年前
Tim Cooper 1144884f Merge remote-tracking branch 'origin/master' into refactorentrypoint 8 年前
Tim Cooper 5b39107f Make changes based on joachims feedback. 8 年前
Tim Cooper 2a19f5f7 Remove camera provider (pass from C++ again) + update loops to match new unity side code. 8 年前
sebastienlagarde aacfb575 Rename HDRenderLoop to HDRenderPipeline 8 年前
sebastienlagarde b890244e HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
sebastienlagarde cb97b488 HDRenderLoop: Rename renderLoop to renderContext 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
Chman 9e250d76 Added a quick & dirty post-processing stack for artists until the big one is ready 8 年前
sebastienlagarde 886b32ec HDRenderPipeline: update unlit shader 8 年前
Aras Pranckevicius c089a76e Fallback to forward-only rendering when scene view is in wireframe mode 8 年前
sebastienlagarde 0646b112 Merge remote-tracking branch 'refs/remotes/origin/master' into Changed-transparent-opaque-Unlit-pass 8 年前
sebastienlagarde b354ea14 HDrenderPipeline: move call of UpdateSkyEnvironment 8 年前
vlad-andreev 367260ce various changes to the HD renderloop to match the preview camera changes 8 年前
vlad-andreev fac34a7d fix dumb 8 年前
Tim Cooper aa75277c [refactoring] HDLoop to do nice allocate / deallocate based on instantiation of loop instances. 8 年前
Tim Cooper c3449ff8 [HDLoop] Use scene singleton pattern for skysettings and common settings. The idea is that when a scene is activated we look to see if there are any override settings in that scene; if so we apply them. If there are no override settings we just do the default. 8 年前
Evgenii Golubev ddbfc573 Fix sky rendering bugs 8 年前
Evgenii Golubev 2bfdeef3 Output diffuse lighting into a separate render target 8 年前
Evgenii Golubev 8b521e10 Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 4cf1213b Implement the pass combining specular with diffuse and SSS 8 年前
Evgenii Golubev d1ed6394 Split lighting for all materials into diffuse and specular 8 年前
Sebastien Lagarde 6c05ce51 HDRenderPipeline: Fix compil issue + discrepencey forward deferred 8 年前
Evgenii Golubev 21be7561 Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev 738befc5 Make a copy of the stencil buffer 8 年前
Evgenii Golubev aa6bf886 Implement the initial version of the SSS algorithm 8 年前
Tim Cooper d4271c8c Merge remote-tracking branch 'origin/master' into preview-cameras 8 年前
Evgenii Golubev 0d58fd17 Use bilinear filtering for all textures 8 年前
Evgenii Golubev 3e4a07ec Rename '_FilterWidth' to '_FilterRadius' 8 年前
Tim Cooper 32acc565 [hdloop]Add sky asset + common settings asset. 8 年前
Evgenii Golubev df6d69e8 Implement the initial version of custom SSS filters 8 年前
Evgenii Golubev ae7b5723 Tweak the bilateral scale 8 年前
Julien Ignace 3a51e665 Start of new small framework for debugging stuff in HDRenderPipeline. Used it for shadow map visualization. 8 年前
Chman f8c4dad7 Find serialized properties using an expression instead of a string (safer and won't break on refactor) 8 年前
sebastienlagarde 810afcf1 HDRenderPipeline: Update layered material 8 年前
Evgenii Golubev 48b18910 Improve the quality of importance sampling 8 年前
Evgenii Golubev e4af7f76 Improve bilateral weighting 8 年前
Evgenii Golubev 1014d65e Improve bilateral weighting and alpha blending 8 年前
Evgenii Golubev 27059d4f Use standard deviation instead of variance as it is more intuitive 8 年前
Evgenii Golubev 93d62bbb Use point sampling to avoid filtering across depth discontinuities 8 年前
Tim Cooper d6293d68 [SRP]Fix changed API 8 年前
Tim Cooper 154f98dd Merge remote-tracking branch 'origin/preview-cameras' 8 年前
Tim Cooper 8f13ba4e Fix merge issues 8 年前
Tim Cooper 8ff712ff Merge branch 'master' into refactor-hdloop 8 年前
sebastienlagarde ada64deb HDRenderPipeline: Add tiling paramater for layered 8 年前
Tim Cooper 136a6bd0 Fixing assets. 8 年前
Tim Cooper d69bfb33 restore local post fx (remove global) 8 年前
Tim Cooper b999f813 fix formatting 8 年前
runes ccfbd936 Added UNITY_EDITOR #if's to fix ps4 build 8 年前
Tim Cooper a529e88b Add common / sky settings to HD Inspector 8 年前
Tim Cooper 72689571 Pulling tile pass into it's own asset. :) 8 年前
uygar 2a8f7eaa Added missing files from initial commit. 8 年前
Tim Cooper a1e72bda Merge remote-tracking branch 'origin/master' into refactor-hdloop 8 年前
sebastienlagarde 849021c0 HDRenderPipeline: Move menu item from RenderPipeline to HDRenderPipeline menu 8 年前
Evgenii Golubev ac23a82e Merge branch 'master' into SSSSS 8 年前
Evgenii Golubev f2bef29c Add blending support for the tessellation shader 8 年前
sebastienlagarde 13b60abb HDRenderPipeline: Update default config so it display correctly 8 年前
Evgenii Golubev 0ca79425 Merge branch 'SSSSS' 8 年前
Evgenii Golubev 60731810 Make improvements based on feedback 8 年前
sebastienlagarde 8db38bc1 HDRenderPipeline: Fix issue with debug view mode not render at all after merge of loop refactor 8 年前
Julien Ignace df95d960 Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace e851ea7f Fixed Debug GUI and "Enable shadow" parameters. 8 年前
sebastienlagarde 0470b640 HDRenderPipeline: Fix issue with debug view mode 8 年前
Evgenii Golubev 517ba2ae Create an asset for the SSS UI 8 年前
Julien Ignace 9410e16d Merge branch 'master' into Branch_DebugShadows 8 年前
Julien Ignace fe794f54 - Fixed shadow map debug max slider value with the correct number of visible shadows 8 年前
Evgenii Golubev f43fbd7c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace aab6d427 - Fixed last directional cascade to not be fully shadowed. 8 年前
Evgenii Golubev 62b97260 Improve naming 8 年前
Julien Ignace 62fe15a4 Refactored current debug structures to be consistent with how Shadow Debug worked and correctly split Settings and Debug Parameters 8 年前
Evgenii Golubev 20a45ba0 Use per-pixel SSS radius scale 8 年前
Evgenii Golubev b3db0917 Allow for multiple SSS profiles 8 年前
Evgenii Golubev 3c0d55d7 Disable blending during the first SSS pass 8 年前
Julien Ignace 506c1212 Merge branch 'master' into Branch_DebugShadows 8 年前
Evgenii Golubev fb6b5b98 Replace 'new' with 'CreateInstance' 8 年前
Evgenii Golubev be01c5e2 Perform proper bilateral filtering 8 年前
Julien Ignace 81caf93b Added back the "ref" modifiers to DrawRenderer APIs (needs C++ too) 8 年前
Julien Ignace 0da32ed1 Merge branch 'master' into Branch_DebugLighting 8 年前
Evgenii Golubev 00ba8344 Remove the bilateral scale and store RGB (1 / (2 * WeightedVariance)) 8 年前
Julien Ignace 60dd6c48 Implemented lighting debug in the shader. 8 年前
Evgenii Golubev 538bf3b2 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub c66d98c1 Merge pull request #135 from Unity-Technologies/Branch_DebugLighting 8 年前
Evgenii Golubev 7cabcadf Use DrawProcedural() for drawing full screen 8 年前
Julien Ignace e39df9e7 Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders. 8 年前
Julien Ignace d967a950 Made a copy of the depth buffer after all opaque so that it can be read during the transparent pass. 8 年前
GitHub d0d937c5 Merge pull request #141 from EvgeniiG/master 8 年前
GitHub ee6a8dfe Merge pull request #139 from Unity-Technologies/Branch_DebugLighting 8 年前
GitHub 055563fb Merge pull request #144 from Unity-Technologies/Branch_CopyDepthPostOpaque 8 年前
Robert Cupisz bc3905d5 Directional shadow near plane offset was the last dir shadow setting left in quality settings. Reunite with friends. 8 年前
Evgenii Golubev e5974544 Factor out 'halfRcpVariance' 8 年前
Evgenii Golubev fb05108b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 750eb7b3 Improve SSS parameter caching 8 年前
Evgenii Golubev 02b8a18b Implement SSS transmittance for punctual and directional lights 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
uygar c8a27740 Merge branch 'master' into shadows 8 年前
Evgenii Golubev ff92221a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 05811cac Moved SkyManager Build() to the HDRenderPipeline constructor to avoid leaking Materials each frame. 8 年前
Julien Ignace 2a8e9ce0 Renamed all XXXParametrers class to XXXSettings for consistency. 8 年前
Evgenii Golubev 92b18150 Add thickness scale to the profile information 8 年前
Evgenii Golubev 967eec25 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 7b4ab969 Merge branch 'master' into Branch_SceneSettings 8 年前
Evgenii Golubev c444fb8a Add an option to globally disable SSS 8 年前
Evgenii Golubev 672495ee Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev 13c21d32 Rename "transmittance" to "transmission" where applicable 8 年前
uygar 77102a68 Merge branch 'master' into shadows 8 年前
sebastienlagarde 88adb5fc HDRenderPipeline: Minor reformat 8 年前
sebastienlagarde dede83da HDRednerPipeline: Fix issue with sky + do HDR capture of reflection probe 8 年前
sebastienlagarde 86828cff Merge remote-tracking branch 'origin/master' 8 年前
sebastienlagarde 70e640d7 Merge remote-tracking branch 'refs/remotes/origin/master' into HDR-capture-for-reflection-probe 8 年前
Evgenii Golubev fb5cc01d Implement the min-max slider for thickness 8 年前
Evgenii Golubev a5c5f339 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c74a3040 Rename 'ThicknessMap' to 'ThicknessRemap' to avoid confusion 8 年前
Evgenii Golubev b764b1b3 Implement efficient depth linearization for oblique view frustums 8 年前
Evgenii Golubev aee19128 Remove 'positionCS' from 'PositionInputs' 8 年前
Julien Ignace 6f47c87f Moved SSS settings to HDRenderPipeline asset (because it's an engine settings, not per scene). 8 年前
Julien Ignace 2b3c73fa Changed the way we handle reading into the bound depth buffer. 8 年前
Evgenii Golubev 9470df9a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
GitHub 5cb0e855 Merge pull request #173 from Unity-Technologies/Branch_CopyDepthTexture 8 年前
Julien Ignace 455c2c85 Fixed a bug with depth buffer not being properly created when switching scenes. 8 年前
Julien Ignace d11b8e6e Added an option in Lighting debug to display the sky reflection probe cubemap. 8 年前
Julien Ignace c57422d9 - Removed all specular from direct lighting when rendering reflection probes. 8 年前
Julien Ignace 17a9cbd9 Added a lighting debug mode to visualize Cascaded shadow splits. 8 年前
Evgenii Golubev d75bcfa1 Implement 3 texturing modes for SSS 8 年前
Evgenii Golubev b845978c Fix a copy-paste error 8 年前
Evgenii Golubev 5a2aa8b3 Fix flickering issues on PS4 for the single pass loop (+ initial fixes for FPTL) 8 年前
Torbjorn Laedre 4a41f355 SRP PostProcess renaming. 8 年前
Evgenii Golubev 1cbcdabc Turn SSS profiles into assets 8 年前
Evgenii Golubev 8add767a Turn SSS profiles into assets (2) 8 年前
Evgenii Golubev 92012aec Fix serialization issues 8 年前
Evgenii Golubev 589e1b1d Remove the getter of SubsurfaceScatteringSettings 8 年前
GitHub 05d5c60c Merge pull request #190 from EvgeniiG/master 8 年前
Torbjorn Laedre 8ff47ffa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Julien Ignace 0c28f619 - PushGlobalXXX methods in TilePass.cs now use command buffer (all but Int version which does not exist yet) 8 年前
uygar 3043024a First step in removing the old shadow system. Stubbed out the old system in HDRenderloop. 8 年前
Evgenii Golubev ced19359 Make the SSS texturing mode a profile-local property 8 年前
uygar 1d081a77 Moved shadow related files into ShaderLibrary and common to reflect their general usage. 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前
Julien Ignace bdfcdce0 Added the possibility to export the currently rendered sky to a Texture2D and then to an EXR. 8 年前
Julien Ignace 5702f00d Added proper error messages for "ExportSkyToTexture" to the method. 8 年前
uygar 8db09493 Merge branch 'master' into shadows 8 年前
Evgenii Golubev 85a5ac90 Enable SSS in the player 8 年前
Julien Ignace 0682d57b - Implemented first debug menu items (bool and float) in the player 8 年前
Evgenii Golubev 9eb00477 Add transmission tint color 8 年前
sebastienlagarde ed55ce8f HDRenderPipeline: Clean debgu settings 8 年前
uygar d82162c7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows 8 年前
Sebastien Lagarde 4ec50247 HDRenderPipeline: Revert a small change about DebugViewMaterialGBuffer.shader 8 年前
uygar c0b6dcd6 Removed the old shadow system. 8 年前
sebastienlagarde 16f5c698 HDRenderPipeline: Add missing name for counter 8 年前
Julien Ignace c31d6106 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu 8 年前
Julien Ignace 5708842d Fixed compilation after merge and small menu layout mistake. 8 年前
Julien Ignace 25092737 Simplified (hopefully) the way we display material and lighting debug modes. 8 年前
Chman 2539fceb Removed temporary post-processing effects 8 年前
sebastienlagarde 314924b2 HDRenderPipeline: Fix issue with SSS + add test scene 8 年前
GitHub 05b08a59 Merge pull request #239 from Unity-Technologies/Branch_DebugMenu 8 年前
Chman 3f710860 PostProcessing integration 8 年前
Chman c814cbc2 Small naming refactor 8 年前
GitHub 0f1a3e92 Merge pull request #240 from Unity-Technologies/postfx 8 年前
Sebastien Lagarde 58f36f39 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
runes 506f89be Bugfix PreIntegratedFGD is now initialized even if there is no active camera on init. 8 年前
runes 3b96f39a Moved tiled lighting debug to separate function so that it also works for forward. 8 年前
Sebastien Lagarde 8eeef7b8 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Sebastien Lagarde b8eb29db HDRenderPipeline: Fixing end of line with LF 8 年前
Evgenii Golubev 8ced0098 Partially fix broken sky lighting on scene reload 8 年前
sebastienlagarde 0ded8f98 Merge remote-tracking branch 'refs/remotes/origin/master' into shadows 8 年前
Evgenii Golubev 162d8e01 Disney SSS WIP 8 年前
sebastienlagarde 8aa908b7 HDRenderPipeline: Add thin material option + Fix issue with transmission and shadow 8 年前
Evgenii Golubev 1a787e97 Improve the quality of bilateral weighting 8 年前
sebastienlagarde 46417646 HDRednerPipeline: Update transmission test + clean code 8 年前
Evgenii Golubev 17647325 Multiply transmittance by the surface albedo 8 年前
sebastienlagarde 17fe6711 HDRenderPipeline: Add default material for HDRenderPipeline 8 年前
sebastienlagarde 81dd6661 HDRenderPipeline: Fix SSS display with diffuse only display mode 8 年前
sebastienlagarde dd356d49 HDRenderPipeline: Add support for defaultShader 8 年前
sebastienlagarde 36fbd6cc HDRenderPipeline: Relink enable shadow option + add test shadow scene 8 年前
Evgenii Golubev e146d124 Add the world scale to the SSS pass 8 年前
sebastienlagarde dc6d3e84 HDRenderPipeline: Re-enable shadow atlas visualization + some clean 8 年前
Evgenii Golubev 9c98dd63 Move the world scale into the SSS pass 8 年前
Sebastien Lagarde 89a7c17b Clenaup of folders, renaming and warning fix (see details in description) 8 年前
Julien Ignace 8c46a6ee Fixed default materials for UI/Line etc. 8 年前
Keijiro Takahashi 2a5a3d5c Added SSAO implementation preliminary. 8 年前
Keijiro Takahashi 705fd129 Moved SSAO settings into CommonSettings. 8 年前
Keijiro Takahashi 925e0fdd Null check before using CommonSettings 8 年前
Keijiro Takahashi b88fea8f Changed directory structure. 8 年前
Keijiro Takahashi 6ee4ca5a Renamed some classes. 8 年前
Keijiro Takahashi 9ab50093 Moved SSAO after depth copying. 8 年前
Keijiro Takahashi bbf78b3f Added null checks. 8 年前
sebastienlagarde 6d899dd0 HDRenderPipeline: Rename HDRenderPipeline to HDRenderPipelineAsset and split in dedicated file 8 年前
sebastienlagarde 72362297 HDRenderPipeline: TilePass now use RenderPipelineResources from HDRenderPipeline 8 年前
sebastienlagarde d6537189 HDRenderPipeline: Make TilePass.LightLoop a regular class, not an asset 8 年前
sebastienlagarde b088bb9a HDRenderPipeline: Moive all shaders/compute into resources asset 8 年前
sebastienlagarde 27f03e37 HDRenderPipeline: More update for moving shaders 8 年前
Sebastien Lagarde dee59c09 Merge branch 'master' into ssao-test 8 年前
sebastienlagarde 87ec1c17 HDRenderPipeline: m_LightLoop is always existing, no need to test for null in HDRenderPipeline.cs 8 年前
Sebastien Lagarde 36142eb8 HDRenderPipeline: Update SSAO effect 8 年前
Sebastien Lagarde 9fc86a1e HDRenderPipeline: Update SSAO settings 8 年前
Keijiro Takahashi b9613a40 An attempt at fixing issues. 8 年前
sebastienlagarde fc60f6b5 HDRenderPipeline: Remove AO settings from lightloop 8 年前
sebastienlagarde 3ccea10f Merge branch 'master' into ssao-test 8 年前
Evgenii Golubev 85e3c31c Merge branch 'disney_sss' 8 年前
sebastienlagarde a711b9ee HDRenderPipeline: Also split tangent 8 年前
GitHub 836d2674 Merge pull request #277 from EvgeniiG/master 8 年前
Julien Ignace b09d5f72 - Cleaned up CommonSettings from Cascaded parameters which are now in the light. 8 年前
Sebastien Lagarde bc69fad2 HDRenderPipeline: Change material framework 8 年前
Sebastien Lagarde 0c9cfa60 HDRenderPipeline: Fix small issue with Assert trigger when it shouldn't 8 年前
Sebastien Lagarde d06af446 HDrenderPipeline: Update stencil bits 8 年前
Evgenii Golubev 01f7c4f9 Revert back to wrapped diffuse for the transmission angular dependency 8 年前
Sebastien Lagarde 0377308a Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
GitHub db3ff271 Merge pull request #285 from Unity-Technologies/Branch_CommonSettingCleanup 8 年前
sebastienlagarde 8be7d43d Merge remote-tracking branch 'refs/remotes/origin/master' into Update-material-framework 8 年前
Evgenii Golubev f1785861 Use a separate shape parameter for transmission 8 年前
GitHub 6c04469e Merge pull request #287 from EvgeniiG/master 8 年前
Julien Ignace 278154db Added FullScreenDebug modes and implemented it for SSAO. 8 年前
Evgenii Golubev 70499455 Switch to HDCamera matrices (WIP, shadows have not yet been fixed) 8 年前
Julien Ignace 205fb8de Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugMenu2 8 年前
Julien Ignace 8db13baa Refactored shadow map debug views. Now ShadowMap implementation is responsible for display. 8 年前
Keijiro Takahashi bd54b010 [SSAO] General refactoring 8 年前
GitHub fb10c3b0 Merge pull request #292 from Unity-Technologies/Branch_DebugMenu2 8 年前
Evgenii Golubev d238793c Add the old SSS model back 8 年前
sebastienlagarde fd7b61ab Switch to the single-color SSS parametrization 8 年前
Tim Cooper acb5e6cb rename CullingParameters -> ScriptableCullingParameters 8 年前
sebastienlagarde 525f10dd HDrenderPipeline: Add transmissoin on GI 8 年前
Evgenii Golubev 14475c37 Set world scales for the basic SSS 8 年前
Evgenii Golubev aab84ed7 Fix the vertical SSS pass 8 年前
Evgenii Golubev a61d4a42 Fix the issue with selection of the SSS model at runtime 8 年前
sebastienlagarde 9fd195b4 Set world scales for the basic SSS 8 年前
sebastienlagarde 9f8e113e Fix the vertical SSS pass 8 年前
Thomas Hourdel dcedff6e Added motion vectors support; Refactored HDCamera 8 年前
Evgenii Golubev 627000c2 Merge branch 'master' 8 年前
Evgenii Golubev bb3e5805 Support transmission for the Basic SSS 8 年前
Tim Cooper 8b0f6d4c use pooling 8 年前
Tim Cooper 696ae193 Fixing memory allocations 8 年前
sebastienlagarde 9b276ecd HDRenderPipeline: Update SSS comment 8 年前
Thomas Hourdel 4acdd75e Merge branch 'master' into movecs 8 年前
Evgenii Golubev 2ecf7c3d Implement world-space tangent plane integration 8 年前
Thomas Hourdel d6d79ab8 Added a few comments 8 年前
Thomas Hourdel 511c92a2 Comment 8 年前
GitHub 2238da85 Merge pull request #307 from EvgeniiG/upstream 8 年前
Evgenii Golubev 0a7924ff Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into hdrp_matrix 8 年前
Tim Cooper 0da91305 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into reduce-gc 8 年前
Tim Cooper b1156959 [gc]Convert to pooling 8 年前
sebastienlagarde 8ad719be HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path 8 年前
Evgenii Golubev 5570c647 Merge branch 'master' 8 年前
Evgenii Golubev 8be8c50b Fix tangent space SSS integration 8 年前
Evgenii Golubev d8386bd4 Address the PR feedback 8 年前
Evgenii Golubev b3bd2618 Camera-relative rendering WIP 7 年前
Julien Ignace a097b170 Changed HDRP and Shadow system APIs to take command buffers instead of ScriptableRenderPipeline. 7 年前
Evgenii Golubev 46657cba Merge branch 'master' 7 年前
sebastienlagarde 801b76ed Remove utilities function SetMatrixCS, SetMatrixArrayCS, SetVectorArrayCS and replace by correct API call 7 年前
GitHub fa35a3fd Merge branch 'master' into cam_rel_render 7 年前
Evgenii Golubev bd246e69 Clean up redundant calls & allocations 7 年前
GitHub ed08e957 Fix frustum culling of tessellated geometry 7 年前
sebastienlagarde 3cfcd772 HDRenderPipeline: Fix compil after Postprocess update (moving out of experimental namespace) 7 年前
sebastienlagarde 0f0fe524 HDRenderPipeline: Remove specific command buffer of SSAO 7 年前
runes deb5f6f3 Fixed flickering SSAO by splitting and submitting HDRP commandbuffer before 'async' jobs 7 年前
Evgenii Golubev c4d72f2c Add a stencil copy, fix the deferred CS and enable it by default 7 年前
Thomas Hourdel db994ece Added support for jittered projection matrix; Fixed motion vectors 7 年前
Evgenii Golubev 2c8fcff2 Output HTile via a pixel shader 7 年前
Evgenii Golubev 7894e720 Rename SSS stuff for simplicity and consistency 7 年前
Evgenii Golubev f30f49e7 Port SSS to compute WIP 7 年前
sebastienlagarde ac29144b HDRenderPipeline: Fix issue with Transmission due to padding between compute and shader float array 7 年前
GitHub 57ab30c0 Merge pull request #339 from Unity-Technologies/taa 7 年前
Thomas Hourdel efcdad03 Fixed motion vectors and camera relative rendering 7 年前
Evgenii Golubev 62076a23 Merge branch 'master' 7 年前
Evgenii Golubev 98cec915 Port SSS to compute with an LDS texture cache 7 年前
Evgenii Golubev 41ed2b47 Remove the Disney model from the pixel shader 7 年前
Evgenii Golubev f3d8504d Add the SSS profiling scene 7 年前
Evgenii Golubev 49e51a0f Fix the UAV issues on PS4 7 年前
Julien Ignace 292b0868 Moved tile debug modes into debug settings (and debug menu). 7 年前
Thomas Hourdel a512c881 Added a fullscreen debug view for motion vectors 7 年前
Julien Ignace 93186c84 Fixed GBuffer full screen debug pass to use DrawFullScreen instead of blit (blit would not work on PS4 with a shader that use only vertexIDs as input). 7 年前
Thomas Hourdel c4976158 Added a NaN/Inf tracker to the debug modes 7 年前
GitHub fc525a52 Merge pull request #344 from Unity-Technologies/movecs-debugview 7 年前
GitHub a5a09659 Merge pull request #345 from Unity-Technologies/nan-debugviews 7 年前
Evgenii Golubev a04a82ab Merge branch 'master' 7 年前
GitHub a8c5d6d8 Merge pull request #351 from Unity-Technologies/Branch_FixGBufferDebugPS4 7 年前
Evgenii Golubev 860587d6 Perform the stencil test during the MaterialFeatureFlag generation 7 年前
GitHub 36fc976c Merge pull request #353 from EvgeniiG/fix_mat_class_fwd 7 年前
Julien Ignace 5a6b2e9c Various fix for debug modes: 7 年前
Evgenii Golubev 09de458a Make sure the stencil buffer is copied for the shader feature classification pass 7 年前
sebastienlagarde edcb2bf5 More ShaderIds convertion 7 年前
GitHub 36dc2912 Merge pull request #355 from Unity-Technologies/Precompute-ShaderIds 7 年前
Julien Ignace cfe40176 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_DebugViewFixes 7 年前
Arnaud Carre 048901c2 adding profiling to C# scriptable loop code 7 年前
Arnaud Carre 1a62e64c dummy change to tets commit 7 年前
Evgenii Golubev 9b33356f Fix Disney SSS for Intel GPUs 7 年前
Evgenii Golubev 2a4e6b99 Switch transmission units of Jimenez SSS to millimeters 7 年前
sebastienlagarde 1a15899e HDRenderPipeline: few minor cleanup comment 7 年前
Peter Bay Bastian d969dce9 Update to work with graphics/srp/prepare-filtering 7 年前
Julien Ignace f9fe42af Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels 7 年前
Evgenii Golubev 824c6f37 Add a null VolumetricLighting shader 7 年前
Evgenii Golubev ad1c0846 Ray marching WIP 7 年前
Peter Bay Bastian a4ea9ff8 Merge branch 'master' into prepare-filtering 7 年前
Evgenii Golubev adcfcfd6 Implement a very basic ray marcher for homogeneous volumes 7 年前
Tim Cooper 994119c6 Add showing invalid materials to HDpipe 7 年前
Evgenii Golubev 2cba6a27 Add support for volumetric shadowing and spot lights 7 年前
Evgenii Golubev 6e212a8c Add a random offset to the ray marching algorithm 7 年前
Evgenii Golubev 7c8fbd71 Improve fog parametrization (+optimize) 7 年前
GitHub 34abb246 Merge pull request #384 from EvgeniiG/volumetrics 7 年前
Evgenii Golubev a14273a0 Factor out volumetric lighting code 7 年前
Arnaud Carre 35f03480 added CullingTest1 scene 7 年前
Julien Ignace d4b9dd15 Split directional shadow resolution in a different pass to reduce VGPR pressure during tile lighting. 7 年前
Arnaud Carre 3787c4e6 [culling] added sample scene & C# script to test the new "splited" culling code 7 年前
Julien Ignace 49dab125 Removed Arnaud's branch specific code. 7 年前
Julien Ignace 9e3a6300 Fixed directional shadow for transparent shaders by adding the right defines. 7 年前
Julien Ignace 5c499a91 Fixed Deferred shadows for forward opaque by using GetTemporaryRT (to pass automatically the texture to pixel shaders) 7 年前
Peter Andreasen 42abb1bd Local changes in p4 since last 7 年前
sebastienlagarde 7934dae3 HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor 7 年前
sebastienlagarde 8cd88913 HDRenderPipeline: Remove baked lighting configuration when rendering error 7 年前
sebastienlagarde 1a895aa3 Update after feedback, minor refactor 7 年前
Peter Andreasen c62bfeca Merged with master 7 年前
sebastienlagarde d9e257bc HDRenderPipeline: Disable debug mode in reflection view 7 年前
sebastienlagarde 956e0bf3 HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap 7 年前
Julien Ignace 60566108 Properly implemented Depth pre-pass in HDRP for Alpha tested geometry (do pre-pass with clip in the shader and then main pass without to avoid bypassing HiZ on GCN hardware) 7 年前
Julien Ignace 9314e011 Added the possibility to do alpha test only depth prepass in deferred. 7 年前
Julien Ignace ce27bfcb - Added possibility to add "Runtime Only" debug items to the debug window. 7 年前
Peter Andreasen 867c8236 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde 938357d4 HDRenderPipeline: Avoid divide by zero in shader + fix typo 7 年前
Julien Ignace bc57fd4a Small fixes based on PR feedback 7 年前
sebastienlagarde 771c8d04 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3 7 年前
sebastienlagarde cdd59e19 HDRenderPipeline: Split opaque and opaque alpha tested prepass 7 年前
sebastienlagarde 77e60645 HDRenderPipeline: Draft with temporary code for testing performance 7 年前
sebastienlagarde 577e2bef HDRenderPipeline: Remove useless code as RenderQueue system already handle it 7 年前
Julien Ignace 920bc9cb Moved the Depth Buffer copy at the right place when in forward (it was done too late, resulting in various bias problem in shadows/ssao) 7 年前
Julien Ignace 293ed886 Forgot to remove useless Depth Buffer copy 7 年前
Julien Ignace 674d0efe Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into culling 7 年前
sebastienlagarde 5a6d78c4 Update project from sratch 7 年前
sebastienlagarde cd5fd6d3 merge latest 2017.3 7 年前
sebastienlagarde 66a7d8bd update 7 年前
Thomas 2cdd3c12 Moved most of HDRP utilities to Core 7 年前
Sebastien Lagarde 78609ffc Merge branch 'Unity-2017.3' into YibingProject 7 年前
sebastienlagarde 2727603e HDRenderPipeline: Create Camera directory and move HDCamera so a separte file 7 年前
Frédéric Vauchelles 90b2eb1e Added refraction, roughness refraction and transparency absorption 7 年前
Thomas 895c04b2 Improved ProfilingSample API 7 年前
Sebastien Lagarde 81143750 Update code 7 年前
Frédéric Vauchelles ec4b0369 Added a utility to copy channels in a compute shader 7 年前
Frédéric Vauchelles 690a1a14 Added copy utility 7 年前
GitHub 58da4099 Merge pull request #442 from Unity-Technologies/feature/transparency 7 年前
Frédéric Vauchelles 275d1f0a Added utility to copy channels from textures with compute buffer (generate C# and compute shader) 7 年前
sebastienlagarde a2f9aa81 HDRenderPipeline: Fix Rough refraction PR after merge with ProfilingSample refactor 7 年前
Thomas 076b0d65 Cleaned up unused usings 7 年前
Thomas a682d870 Fixed code conventions 7 年前
Thomas 94953ff8 Enables `RenderForwardError` in editor and development builds 7 年前
GitHub a1e127a4 Merge pull request #447 from Unity-Technologies/feature/transparency 7 年前
Thomas 43e595f8 Missed a spot 7 年前
Thomas 5ccae08c Merge branch 'Unity-2017.3' into refactor-episode-2 7 年前
sebastienlagarde a40f87a0 Clean/update for distortion + add a transparent depth prepass 7 年前
Thomas 639c3a54 Code conventions 7 年前
Peter Andreasen 2ef7d649 merged with master 7 年前
Thomas dd931f16 More cleanup / formatting / conventions; removed a few warnings 7 年前
Thomas e932b818 GC fix (96B) 7 年前
Thomas d31bb3b1 GC fix (36B) 7 年前
Thomas 4a7306d9 GC fix (36B) 7 年前
Thomas 0b10abd1 Reverted a change that introduced some garbage 7 年前
Thomas 4549b888 GC fix (120B) 7 年前
Thomas 30219850 GC fix (160B) 7 年前
Thomas be45204b GC fix (112B) 7 年前
Thomas 9582c28d Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific 7 年前
sebastienlagarde 0e87ca3f Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into Distortion-cleanup-and-transparent-depth-pass 7 年前
Thomas 3d4686f1 Full SSS refactor 7 年前
Julien Ignace 6f585179 Implemented base of "Atmospheric Scattering" framework. 7 年前
Julien Ignace 6b716493 Added global fog toggle. 7 年前
Frédéric Vauchelles 448737fc Prototype for distorstion 7 年前
Frédéric Vauchelles e9e9db20 Don't reject distortion on z when applying 7 年前
Frédéric Vauchelles 315455b3 (wip) distortion rejection with stencil buffer 7 年前
Frédéric Vauchelles e533651d Added a nullify option for distortion, based on stencil buffer usage 7 年前
Thomas 3a53b044 MSVO integration 7 年前
Frédéric Vauchelles acca5c71 Use a multiply blend mode instead of stencil to control distortion 7 年前
Frédéric Vauchelles ba8dc625 (wip) Use depth to discard pixels in front of distortion object 7 年前
Frédéric Vauchelles 9bf881d7 Write depth in distortion pass and ztest to discard pixel in front of distorted object 7 年前
Frédéric Vauchelles c38d4aba Use a distortion mask to discard pixels instead of depth 7 年前
Frédéric Vauchelles 7d4ce9e6 Use CeilToInt to process texture borders when its size is not a power of 8 7 年前
Frédéric Vauchelles e8af5b56 Removed useless code 7 年前
Frédéric Vauchelles 396f2c8c Removed unused code 7 年前
Sebastien Lagarde 6dd42b8c Update forward only mechanism 7 年前
Thomas 83fb54f8 Merge branch 'Unity-2017.3' into msvo 7 年前
Thomas 14bce4b3 Added support for direct lighting strength to MSVO 7 年前
Peter Andreasen e2332032 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Sebastien Lagarde 87019308 Remove old SSAO code 7 年前
Sebastien Lagarde 6c0c95bd Add support for AOColor 7 年前
Frédéric Vauchelles 722dee63 (wip) Prepass for transparent 7 年前
Frédéric Vauchelles 4ea18fae Disable refraction for pre-transparents 7 年前
Frédéric Vauchelles bb7f87de Added debug display for pyramids 7 年前
Frédéric Vauchelles 1e32285e Renamed PreTransparent to PreRefraction 7 年前
Frédéric Vauchelles 275b1a41 Added entry for last render queue 7 年前
Frédéric Vauchelles 54f15320 Cache string for pass names 7 年前
Frédéric Vauchelles 147b2531 Updated render queue definition 7 年前
Julien Ignace 1e8876bf Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_FogAndProceduralSky 7 年前
Robert Srinivasiah 1cae2f94 Add master stereo disable switch to HDRP 7 年前
Robert Srinivasiah 27b4f37f WIP of RT prototype 7 年前
Tim Cooper 3af1cbbf fix up HD to work with latests graphics/srp 7 年前
Paul Melamed 0be6b369 started the decal branch 7 年前
Paul Melamed 982555b5 beginning work on decal shader 7 年前
Paul Melamed 650a7ab4 debugging projecting a decal onto geometry 7 年前
Paul Melamed c4761310 color map and normal maps working for decals 7 年前
Paul Melamed d9d7b2cb refactor to address all comments by Sebastien in slack conversation. 7 年前
Sebastien Lagarde a4fddf9c Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Evgenii Golubev c7cb0506 Add a copy-free fast path for the Disney SSS 7 年前
sebastienlagarde 92c9a705 Fix SSS issue in forward 7 年前
Evgenii Golubev a5a2abf8 Optimize Disney SSS using the tagged irradiance buffer 7 年前
GitHub b6cf8abe Merge pull request #549 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev 2be2153d Move the volumetric lighting code to another branch 7 年前
GitHub 1886d3d6 Merge pull request #555 from Unity-Technologies/Unity-2017.3 7 年前
Evgenii Golubev c212b126 Clean up the volumetric lighting code 7 年前
sebastienlagarde a1929730 Merge remote-tracking branch 'refs/remotes/origin/Unity-2017.3' into YibingProject 7 年前
Sebastien Lagarde 555c387b HDRenderPipeline: Move CPU light gathering ahead to prepare for shadowmask 7 年前
GitHub 64affbce Merge pull request #559 from Unity-Technologies/Unity-2017.3 7 年前
Sebastien Lagarde 69f19bc0 HDRenderPipeline: Add support of shadow mask (Disabled in 2017.3) - require C++ change 7 年前
GitHub aeb0b914 Merge pull request #565 from Unity-Technologies/Unity-2017.3 7 年前
Julien Ignace f901ecbc Realtime Reflection Probes WIP: Implemented Specific Reflection Probe cache and do the GGX convolution on GPU for every probes. 7 年前
Arnaud Carre 532e9568 fix profiling markers for C# 7 年前
Evgenii Golubev b452c309 Merge branch 'Unity-2017.3' 7 年前
Julien Ignace 8b37cbb5 Reflection Probe Cache: Handled input of the wrong size/format with an additional conversion step. 7 年前
Julien Ignace faa9bda2 - ConvertTexture is now properly called from the CommandBuffer and not Graphics in the Texture Cache 7 年前
Peter Andreasen f052451a merged from master 7 年前
sebastienlagarde 29b3af39 Start cleanup 7 年前
Thomas b0d82989 Small but important MSVO fixes 7 年前
sebastienlagarde ee88aa31 More cleanup 7 年前
GitHub f940251c Merge pull request #580 from Unity-Technologies/script_profiling_c# 7 年前
sebastienlagarde 52be8b62 More clean, GBuffer and deferredshadow 7 年前
GitHub 26d799fa Merge branch 'YibingProject' into Unity-2017.3 7 年前
sebastienlagarde 255c6c84 clean sky setup 7 年前
sebastienlagarde a6d6c29f HDRenderPipeline: remove camera param 7 年前
Sebastien Lagarde 4b16d92b Reinit Yibing project 7 年前
Arnaud Carre ee2bccb1 Merge remote-tracking branch 'refs/remotes/origin/script_profiling_c#' into cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde 382663af Merge remote-tracking branch 'refs/remotes/origin/master' into cleanup-parameter-setup-compute-code 7 年前
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
Evgenii Golubev adf10ea1 Fix SSS-related integer passing to the shader system 7 年前
Evgenii Golubev d1c74bcb Merge branch 'master' 7 年前
Julien Ignace 0a60dd2a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Julien Ignace 202259ba - Fixed Render() to loop over all cameras (otherwise more than one off-screen camera did not work...) 7 年前
Julien Ignace e6fca8d2 Fixed crash in editor caused by previoous CL 7 年前
Paul Melamed d31d3ab4 Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into prototype/decals 7 年前
Paul Melamed ddee46ec fix decal rendering in editor 7 年前
Julien Ignace a7fec507 - Added new Global and Frame settings to start refactoring them. 7 年前
Peter Andreasen 5d36f104 Merged master 7 年前
Sebastien Lagarde 61e9390a HDRenderPipeline: Fix the pipeline to be fptl for opaque and cluster for transparent 7 年前
Sebastien Lagarde 2b182986 HDRenderPipeline: Update tile/cluster debug menu 7 年前
Sebastien Lagarde a1452574 Move RenderLightingDebug to RenderDebugOverlay 7 年前
Sebastien Lagarde ccb1518c HDRenderPipeline: Re-enable option to have forward opaque cluster (for MSAA) 7 年前
Peter Andreasen 1432e316 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
Evgenii Golubev 7b797ff7 Merge branch 'master' 7 年前
Evgenii Golubev bb677806 Implement ray-cone intersection 7 年前
Sebastien Lagarde 61e38068 HDRenderPipeline: Add support for depth postpass and backface/frontface rendering 7 年前
Sebastien Lagarde f98dfd68 HDRenderPipeline: Fix debug pass for now backface rendering pass and forward only 7 年前
Thomas f81cb735 Fixed profiler errors 7 年前
sebastienlagarde eea6961b HDRenderPipeline: Fix issue with double sided and back face rendering + move transparent prepass to prepass 7 年前
GitHub 3724d5b6 Merge pull request #602 from Unity-Technologies/fix-profiler-error 7 年前
sebastienlagarde 9b7dcf8f HDRenderPipeline: indent code correctly 7 年前
sebastienlagarde 55499af1 HDRenderPipeline: Update creation of RenderPipeline asset and resources 7 年前
sebastienlagarde 61f5b7f5 HDRenderPipeline: Move postprocessRenderContext per camera 7 年前
Frédéric Vauchelles fe773302 Merge master 7 年前
Julien Ignace 1308feb1 Merge branch 'feature/realtimeCubemap' of https://github.com/Unity-Technologies/ScriptableRenderLoop into feature/realtimeCubemap 7 年前
Frédéric Vauchelles b3297fb6 [Cubemap] Added BC6H support for ReflectionProbeCache 7 年前
Evgenii Golubev 8ee2d44f Merge 'master' 7 年前
Robert Srinivasiah d71a9b3a Debug option to disable stereo paths 7 年前
Julien Ignace 5a107310 Renamed TilePass to LightLoop 7 年前
Robert Srinivasiah 450bb70b Fix mismatched option name and debug menu item 7 年前
Robert Srinivasiah aae9568f Generate stereo and forward-rendering state in HDCamera 7 年前
Robert Srinivasiah 981474c5 Hook up forward-only checks 7 年前
Julien Ignace b8a4b09f - Fixed simple wireframe mode (shaded wireframe still does not work for now) 7 年前
Sebastien Lagarde fd3a0fb2 HDRenderPipeline: Minor correction of k_RenderQueue_Transparent 7 年前
Sebastien Lagarde 2d0640a5 Draft 2 7 年前
Thomas d9eda761 HDRP integration 7 年前
Thomas 823650a0 Added missing todo 7 年前
sebastienlagarde b0813df9 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Frédéric Vauchelles 6541de0b Merge master 7 年前
Peter Andreasen b6423cf9 merge 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
Evgenii Golubev 651c0d2c Add shadowing to the regular ("thick object") transmission mode 7 年前
Sebastien Lagarde 13cec969 Make it work in full forward, fix other compil issue. Disney/Jimenez ok, transmission not working 7 年前
sebastienlagarde e89a930f Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
sebastienlagarde b2780d61 Add a subsurface scattering manager to allocate RT 7 年前
sebastienlagarde fa7475f2 Bind correctly the buffer in forward 7 年前
GitHub 7a242318 Merge pull request #637 from EvgeniiG/master 7 年前
Julien Ignace 10007208 Porting sky/fog systems to Interpolation volumes. 7 年前
Sebastien Lagarde 414e5846 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
Robert Srinivasiah ea2646a5 Merge remote-tracking branch 'origin/master' into xr-hdrp_options 7 年前
runes f9d6e4d8 support for tile binning in async compute (disabled) 7 年前
GitHub f3a217df Merge pull request #635 from Unity-Technologies/xr-hdrp_options 7 年前
sebastienlagarde f142c657 Merge remote-tracking branch 'refs/remotes/origin/master' into Support-forward-SSS 7 年前
sebastienlagarde f3d7f5bf Address feedback 7 年前
sebastienlagarde c2788a9b HDRenderPipeline: rename tileSettings -> lightLoopSettings 7 年前
Julien Ignace 256c35aa Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
sebastienlagarde e523664a HDRenderPipeline: fix identation in HDRenderPipeline 7 年前
Julien Ignace 7389ca21 Rewrote Sky/fog component with latest Volume APIs after merge. 7 年前
sebastienlagarde 3b719a47 HDRenderPipeline: Fix issue with performance marker 7 年前
Evgenii Golubev 811c0769 Dispatch the SSS CS in 4x swizzled 16x16 groups per a 32x32 macrotile 7 年前
Paul Melamed 68425c93 Merge branch 'master' into prototype/decals 7 年前
Paul Melamed dd2f4c60 Decals work with master and trunk 7 年前
Paul Melamed 8fd4e73b fix some empty lines and indentation 7 年前
sebastienlagarde 0af1be7a HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader 7 年前
GitHub ab46a9d8 Merge pull request #650 from EvgeniiG/master 7 年前
Evgenii Golubev 81d62eb8 Merge branch 'master' 7 年前
GitHub d1768cbc Merge pull request #654 from Unity-Technologies/Add-transparent-depth-postpass-support 7 年前
sebastienlagarde cb7ed0c9 HDRenderPipeline: Move velocity pass to earlier in the frame 7 年前
sebastienlagarde 04b2dec6 Merge remote-tracking branch 'refs/remotes/origin/master' into prototype/decals 7 年前
sebastienlagarde 2f16949c HDRenderPipeline decals: Addressed PR feedback 7 年前
sebastienlagarde e1357721 Disable decal for now, (WIP) 7 年前
Julien Ignace 1ce75e59 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Evgenii Golubev 7106bb0a Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into volumetrics 7 年前
Julien Ignace d210135e - Added HDShadowSettings component for volumes 7 年前
Evgenii Golubev 41170e86 Fix the priority of the volumetric lighting pass 7 年前
sebastienlagarde 4b3eb2ca Move files to subsurface scattering folder and code to subsurface manager 7 年前
runes da5e6aa6 Optimized Depth Pyramid Generation with Gather 7 年前
Paul Melamed 1f7d870b addressed some PR commenst, started adding metal, smoothnes, height to decals. 7 年前
Arnaud Carre 881e0ad2 Refactor to match c++ engine for: 7 年前
Julien Ignace dae258a5 Refactored SkyManager to be able to handle several sky rendering context at the same time (baking, visual and lighting override sky) 7 年前
Paul Melamed 6a91487b Added CullingGroup API functionality for culling decal objects 7 年前
Evgenii Golubev c16681df Merge branch 'master' 7 年前
Robert Srinivasiah 4ca996b7 Initial RenderTextureDescriptor management 7 年前
Robert Srinivasiah 37789fec Hook up DBuffer manager with RenderTextureDescriptor 7 年前
Sebastien Lagarde 1240cc88 Merge remote-tracking branch 'refs/remotes/origin/master' into Clean-SSS-code 7 年前
Robert Srinivasiah 8fea3b39 Add RenderTexture helper methods to HDRenderPipeline 7 年前
Sebastien Lagarde 44dc1fce Move SSS files, move code to Subsurface manager 7 年前
Robert Srinivasiah ca90ec7d Start using RenderTextureDescriptor (WIP) 7 年前
Robert Srinivasiah 26babfa7 Use RenderTextureDescriptor with CreateDepthStencilBuffer 7 年前
Robert Srinivasiah 8dcec595 Move all RenderTexture creation to RenderTextureDescriptor 7 年前
Sebastien Lagarde 3900be38 Revert various change, as RenderTexture are needed for UAV + fix issue in Jimenez 7 年前
Robert Srinivasiah 4823e8b3 Cleanup some of the Gaussian pyramid gen code 7 年前
Sebastien Lagarde 30b2b456 Add Fresnel term to SSS profile 7 年前
Sebastien Lagarde 0f08d1ce Move SSS PushGlobalParams code into SSS Manager 7 年前
Robert Srinivasiah bb14bba1 Add size overrides to CreateTemporaryRT 7 年前
sebastienlagarde f41dc2ff HDRenderPipeline: adress PR feedback 7 年前
Robert Srinivasiah f6e2cf38 Use RenderTextureDescriptor as argument, not HDCamera 7 年前
sebastienlagarde a8480a83 First draft 7 年前
Robert Srinivasiah 47d0cf6e Move temp RT to CoreUtils 7 年前
Sebastien Lagarde b8b6dd9b Push second draft 7 年前
sebastienlagarde 1dc58532 Add global/local/debug system (Working version) 7 年前
sebastienlagarde feabd543 another round of change 7 年前
sebastienlagarde cf6142d2 Another no compiling draft 7 年前
sebastienlagarde db2bdfc0 More dfraft 7 年前
Julien Ignace 71f453af Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace 688234ed Update after last merge 7 年前
Evgenii Golubev 7779e807 Merge branch 'master' 7 年前
Sebastien Lagarde 13eb066f Fixed various issue and follow the deisng done with Julien. Working version 7 年前
Sebastien Lagarde 9bf2a15f Add a static function to register framesettings to debug windows 7 年前
Sebastien Lagarde d657b39c Add support of transparent depth prepass 7 年前
sebastienlagarde 2c5f3036 Update frame settings - adress various feedback 7 年前
sebastienlagarde f3665ff6 Remove code for Motion vectors in GBuffer as it don't fit our need (and don't work) 7 年前
sebastienlagarde 519339f6 Rename to serializedFrameSettings 7 年前
sebastienlagarde 10b356c3 Merge remote-tracking branch 'refs/remotes/origin/master' into Update-motion-vector-behavior 7 年前
Julien Ignace c02d593d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkySettingsVolume 7 年前
Julien Ignace b782a332 Update code with last merge changes and fixed some formatting issues. 7 年前
sebastienlagarde f10a2a97 Add stencil test + split object and camera velocity 7 年前
sebastienlagarde 06922d8a minor update 7 年前
GitHub 75d76261 Merge pull request #692 from Unity-Technologies/Branch_SkySettingsVolume 7 年前
Evgenii Golubev 78563feb Merge branch 'master' 7 年前
Paul Melamed db6f48d8 Merge branch 'master' into prototype/decals 7 年前
Peter Andreasen 87c36d52 merged with master 7 年前
Evgenii Golubev 3f20aa04 Modify _PrevViewProjMatrix for camera-relative rendering 7 年前
Paul Melamed 50503a53 Merged with master. 7 年前
Evgenii Golubev ed2c8061 Merge branch 'cam_rel_magic' of https://github.com/EvgeniiG/ScriptableRenderLoop into volumetrics 7 年前
Peter Andreasen 422f8443 compile fixes 7 年前
sebastienlagarde 87cc0a2f HDRenderPipeline: update SupportedRenderingFeatures 7 年前
lyndon homewood 430ca284 Added mip debugging support 7 年前
lyndon homewood 595016ea Moved MipMap Debug rendering to its own mode. 7 年前
sebastienlagarde f784a196 HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline 7 年前
Julien Ignace 71b6b5f0 Added Sky Lighting Override through layers specific interpolation volumes. 7 年前
Evgenii Golubev 389ea636 Move the volumetric lighting preset to ShaderConfig 7 年前
Evgenii Golubev 3edb0ad6 Add support for multiple VBuffer views 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
Julien Ignace f6a78dc5 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_SkyLightingOverride 7 年前
Robert Srinivasiah 0c9c55a9 Merge in master, with lots of fixups 7 年前
Robert Srinivasiah b777d288 Enable stereo RenderTexture paths 7 年前
Robert Srinivasiah 7b4b8233 Keep stereo Guassian pyramids square (for now) 7 年前
Robert Srinivasiah 68fce059 Use HDCamera.screenSize instead of HDRP.m_current[Width|Height] 7 年前
Robert Srinivasiah f77d89b1 Use FrameSettings more appropriately 7 年前
Sebastien Lagarde 505c829f HDRenderPipeline: use width instead of height for depth and color pyramid for consistency 7 年前
Paul Melamed 8efbc8a6 Merge branch 'master' into prototype/decals_no_height 7 年前
Robert Srinivasiah 0768f357 Use pyramid height instead of width when calculating pyramid mips 7 年前
Paul Melamed 2e24a6c9 fixed merge errors 7 年前
Paul Melamed 57775e99 Clean up decal culling. New global shader variable to skip decal contribution when none are visible. 7 年前
Remy 9aa10739 Dtart debug view tests (motion vectors) 7 年前
sebastienlagarde 9719be6b HDRenderPipeline: Fix shadow mask enabling in frame settings 7 年前
sebastienlagarde 87474f24 Change selection of SSS method from dynamic to static 7 年前
GitHub ca60bb19 Merge pull request #742 from Unity-Technologies/prototype/decals_no_height 7 年前
sebastienlagarde 71b735aa HDRenderPipeline: Add stencil readmask where it make sense 7 年前
GitHub b83e5de0 Merge branch 'master' into feature/mip-debug 7 年前
lyndon homewood 064d57c1 Merge branch 'feature/mip-debug' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into feature/mip-debug 7 年前
sebastienlagarde 0f9e6e60 HDRenderPipeline: Remove useless bind 7 年前
Evgenii Golubev c86b3214 Merge branch 'master' 7 年前
Evgenii Golubev 6cfd56fe Enable opaque atmospheric scattering for volumetric lighting 7 年前
Sebastien Lagarde a8ab890d Rename SubsurfaceScattering Settings/Editor to DiffusionProfile + various file renaming/moving 7 年前
Sebastien Lagarde 28402e59 Fix an issue with UI not displaying that no diffusion profile is present 7 年前
Evgenii Golubev b323dae6 Small bugfixes 7 年前
Sebastien Lagarde 814bb007 Decouple SSS and Transmission option 7 年前
Frédéric Vauchelles 3e63b300 [PlanarReflection] (wip) refactoring projection volume in light loop 7 年前
Thomas eb2eeb7a Moved graphics features being set on every frame to init time 7 年前
Evgenii Golubev 7e74580b Merge branch 'master' 7 年前
Evgenii Golubev 170a4fb7 Make SampleInScatteredRadianceAndTransmittance() return transmittance 7 年前
Thomas 69b36beb Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
Thomas c2f60a14 Reuse internal FrameSettings to avoid GC stress 7 年前
Frédéric Vauchelles 790cee43 Merge branch 'master' into feature/PlanarReflection 7 年前
Thomas e05f7f24 Fixed gaussian pyramid first blit (point -> bilinear filtering) 7 年前
GitHub 4013d3fa Merge pull request #775 from Unity-Technologies/HDRP-GraphicTests 7 年前
Robert Srinivasiah 66789f87 Temp hack enabling some MSAA state 7 年前
Robert Srinivasiah d3425de4 Temp updates to enable MSAA rendering w/o errors 7 年前
Sebastien Lagarde f97342c5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/mip-debug 7 年前
Robert Srinivasiah 4a125ead MSAA works with clustered light list generation 7 年前
Robert Srinivasiah 42711992 Editor UI + QualitySettings adjusting MSAA HDRP paths 7 年前
Robert Srinivasiah 3ad8312c Proper QualitySettings interface 7 年前
Robert Srinivasiah 9e90b376 Further cleanups for partial-functionality PR 7 年前
Robert Srinivasiah 3b9c6146 Remove UAV hack from CoreUtils.UpdateRenderTextureDescriptor 7 年前
Frédéric Vauchelles 4a5cb1e8 [PlanarReflection] Fixed culling 7 年前
Frédéric Vauchelles 6611be52 [PlanarReflection] Update planar sampling 7 年前
Frédéric Vauchelles 21df13ee [PlanarReflection] Update mirrored position 7 年前
Peter Andreasen 3ccf74cc merged from master 7 年前
sebastienlagarde d1c884e4 Add Lux meter debug mode 7 年前
sebastienlagarde a0d8e8b4 Add support of debug font for debugging 7 年前
Frédéric Vauchelles 86df6636 Merge master 7 年前
Paul Melamed 54cd8dad Use alpha compositing to blend decals 7 年前
Sebastien Lagarde 8820a5f9 Update LuxMeter debugview 7 年前
sebastienlagarde 6c8462a0 Refactor all the code of colorpicking to make a more general version 7 年前
sebastienlagarde 466305bb Fix missing mouse position 7 年前
sebastienlagarde 3bf6049c HDRenderPipeline: push small improvement to color Picker debug mode 7 年前
Paul Melamed c5fce3e3 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Frédéric Vauchelles ca10cd2f Merge 7 年前
Frédéric Vauchelles b3b971f1 [PlanarReflection] Use non oblique projection matrix for light culling 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Julien Ignace 9b8805cb - Fixed Depth/Color size mismatch for scene view by copying our depth buffer into the right depth target 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
sebastienlagarde 64b952d8 Add sRGB support for color picker debug 7 年前
Frédéric Vauchelles 5f6876d6 Merge branch 'master' into feature/PlanarReflection 7 年前
Frédéric Vauchelles 9a41a6d7 [PlanarReflections] Small fixes 7 年前
Paul Melamed 15162b54 Merge branch 'master' into prototype/decals_premult_alpha 7 年前
Sebastien Lagarde 0cca4945 HDRenderPipeline: Fix issue with camera frame settings not working correctly in stand alone 7 年前
Sebastien Lagarde 0e6b2e32 more improvement on framesettings and asset 7 年前
Sebastien Lagarde a5003db5 Merge remote-tracking branch 'refs/remotes/origin/master' into feature/PlanarReflection 7 年前
Evgenii Golubev 9e4045c2 Make VBuffer view handling less error prone 7 年前
Evgenii Golubev 5db1724a Factor out VolumetricLightingModule 7 年前
Evgenii Golubev 9a866381 Perform a minor clean up 7 年前
Frédéric Vauchelles 02b21ed1 [PlanarReflection] Added argument to explicilty render planar probes 7 年前
Frédéric Vauchelles bb3a6683 [PlanarReflection] Render only visible probes 7 年前
GitHub 6e5bc8c0 Merge pull request #848 from Unity-Technologies/prototype/decals_premult_alpha 7 年前
GitHub cc8c318a Merge pull request #850 from EvgeniiG/master 7 年前
sebastienlagarde 10a938eb Add support for transparent queue priority 7 年前
sebastienlagarde c99235da Move range renderqueue to class HDRenderQueue 7 年前
GitHub 4cb77cb7 Merge pull request #851 from Unity-Technologies/Add-transparent-priority-support 7 年前
Paul Melamed 163fdc44 Intermediate commit 7 年前
sebastienlagarde 9269e0af First draft 7 年前
sebastienlagarde 3623b5e1 add mipindex for blit + add a separate sahder resources 7 年前
Paul Melamed 8c9541db Filling out HTile mask in DBuffer, fix for material foldout update on decal material change 7 年前
Paul Melamed 6aaa2cd7 using HTile mask to determine what decal properties affect drawable geometry 7 年前
sebastienlagarde 64839789 Working version 7 年前
sebastienlagarde 25cb23c4 Fix various issue, remove previous code 7 年前
sebastienlagarde f2ca455a HDRenderPipeline: Remove useless code 7 年前
Frédéric Vauchelles d6743fba Merge branch 'master' into feature/PlanarReflection 7 年前
Peter Andreasen 8b8ef607 Merge remote-tracking branch 'origin/master' into sample_game 7 年前
sebastienlagarde 4dd82f2d HDRenderPipeline: Debug the correct texture when using FullscreenDebug 7 年前
sebastienlagarde 4a59f964 HDRenderPipeline: fix naming of _DepthPyramidTexture => _PyramidDepthTexture 7 年前
sebastienlagarde 1b7573a4 HDRenderPipeline: Don't do depth pyramid if no refraction 7 年前
Julien Ignace 19029ddd Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Frédéric Vauchelles f7bd8fd7 Merge branch 'master' into feature/PlanarReflection 7 年前
Julien Ignace 4568be12 Post merge fixes 7 年前
Julien Ignace 4ee4d22b Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion) 7 年前
Julien Ignace 39692887 - Fixed Gaussian/Depth pyramid rendering and debug 7 年前
Paul Melamed 19876ed2 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
Paul Melamed afb8df01 Cleanup PR, add decal HTile mask defines 7 年前
sebastienlagarde c3198024 Merge remote-tracking branch 'refs/remotes/origin/master' into hdrp-msaa 7 年前
Frédéric Vauchelles eba4a6c3 [PyramidBuffer] use screen size for depth pyramid 7 年前
Frédéric Vauchelles e4b8c57a [DepthPyramid] Refactored depth pyramid 7 年前
Frédéric Vauchelles e178299e [DepthPyramid] Smal refactor 7 年前
Frédéric Vauchelles e9e53a3d [ColorPyramid] (wip) refactoring of color pyramid 7 年前
Frédéric Vauchelles 2fd72ffd Full screen color pyramid 7 年前
Frédéric Vauchelles 8fc3f919 Merge all pyramid code into a single file 7 年前
Frédéric Vauchelles f84484dc [ScreenSpaceProjection] added debug modes 7 年前
Paul Melamed 3441b497 Merge branch 'master' into prototype/decals_gpu_optimization 7 年前
sebastienlagarde 238158b1 Fix enableShadows in framesettings nor working 7 年前
sebastienlagarde 97369805 HDRenderPipeline: Exclude undesired camera from debug menu 7 年前
sebastienlagarde 9afa4d41 First draft 7 年前
sebastienlagarde e9d63252 HDRenderPipeline: Disable Unused camera draw mode 7 年前
Julien Ignace 950b560d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
sebastienlagarde 6b5a7931 Apply on array 7 年前
Julien Ignace bac44977 Post merge fixes 7 年前
sebastienlagarde 0a639940 Split files 7 年前
Julien Ignace d57bd221 Fixed viewport for post HDRP rendering in the editor. 7 年前
Julien Ignace fa58b33b Fixed some of the remaining problematic full screen passes (shadow and debug) 7 年前
Julien Ignace 15e143c1 Temporary Fix for Post Processes 7 年前
Julien Ignace c1097c06 Fixed clear color parameter in some SetRenderTarget overloads 7 年前
Julien Ignace 55ae07e1 Fixed DBuffer HTile binding when ShadowMask or enabled. 7 年前
sebastienlagarde ae7b43f7 HDRenderPipeline: Re-add #ifeditor to compile standalone player 7 年前
GitHub 9f5cddad Merge pull request #892 from Unity-Technologies/feature/ReflectionRefraction 7 年前
Frédéric Vauchelles 672c909b Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
Paul Melamed ffd9f57f intermediate commit, decals pass info to gpu light culling 7 年前
Paul Melamed cf795cc1 intermediate commit, switching to another branch 7 年前
Paul Melamed 8668ed75 decals working on transparency 7 年前
Julien Ignace 85039c4d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Branch_RTRefactoring 7 年前
Julien Ignace a4625b1c Fixed Depth/Color pyramid after last merge 7 年前
Evgenii Golubev 840edb50 Implement frustum-OBB culling 7 年前
sebastienlagarde a640342d Remove 's' in SupportsXXX 7 年前
sebastienlagarde a31f7464 typo 7 年前
sebastienlagarde f020afb2 Rename GetShadowMask_sRGBFlag to GetShadowMaskSRGBFlag + fix CustomSamplerId 7 年前
Sebastien Lagarde 9f9a66d6 Fix issue with cluter shaders 7 年前
Sebastien Lagarde 71d0fd3a Rename MSAAAntiAliasing to MSAA as AA is for antialiasing already 7 年前
Julien Ignace c81b04cf Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet) 7 年前
Julien Ignace c67546c5 Fixed pyramid debug visualization. 7 年前
Evgenii Golubev e6540dfa Implement clustering of density volumes 7 年前
Julien Ignace bcdb94ce Added comment 7 年前
sebastienlagarde 3d4d194e Debug display is now a multi compile option 7 年前
Julien Ignace 5749cc0f Fixed HDRP when decal are disabled (issue caused by RTHandle PR) 7 年前
Julien Ignace a3e234fe Bind an empty UAV when decal are disabled to avoid crash on PS4 7 年前
Julien Ignace e1d35dae Don't allocate GBuffer in forward only mode. 7 年前
Frédéric Vauchelles 78ba9e5b Merge master 7 年前
Frédéric Vauchelles 17eb7e3c [ScreenSpaceTracing] (wip) step by step debugging 7 年前
Frédéric Vauchelles 210bb00c (wip) screen space tracing debug 7 年前
Frédéric Vauchelles 177273e3 (wip) screen space tracing debug - using a RT instead of a StructuredBuffer for UAV target in pixel shader 7 年前
sebastienlagarde 8c774475 HDRenderPipeline: Move htile for material classification before async compute. 7 年前
Paul Melamed f2019f6b Bind decal HTile as a texture 7 年前
sebastienlagarde 116379ee Add memory RT name/information everywhere 7 年前
Robert Srinivasiah 84dcd92c Plug-in stereo matrices plus bind new stereo matrices 7 年前
sebastienlagarde cd3c2788 Merge remote-tracking branch 'refs/remotes/origin/master' into Test-RTHandleNaming 7 年前
Robert Srinivasiah d3363c5b Add initial stereo hookups to ScriptableRenderContext 7 年前
Robert Srinivasiah 44fabb65 Merge branch 'master' into hdrp-xr-initial 7 年前
Robert Srinivasiah 50a1c71f Use helper function to turn stereo drawing on/off 7 年前
sebastienlagarde f0e0be49 Push first draft 7 年前
sebastienlagarde a52da444 Disable by default 7 年前
sebastienlagarde da640b25 Update GI baking 7 年前
Robert Srinivasiah 9c3ed431 Prelim usage of combined stereo VP for constant generation 7 年前
sebastienlagarde c218e424 HDRenderPipeline: Fix issue with global illumination (now it match mitsuba) 7 年前
Paul Melamed 75b17fab Merge branch 'master' into decals/clustered 7 年前
Evgenii Golubev 070349c8 Merge branch 'master' 7 年前
Paul Melamed db42063a clustered decal refactor 7 年前
Paul Melamed 382f92e6 Some refactoring and cleanup of how decal draw data gets prepared 7 年前
Paul Melamed 8f62c9e6 shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance 7 年前
Paul Melamed 67ffc876 PR cleanup 7 年前
Paul Melamed a9485cff more PR cleanup 7 年前
sebastienlagarde 8a1d7457 Forward pass now control its depth test. Optimization with clip and depth prepass is only for Lit/layeredLit shader 7 年前
Robert Srinivasiah 7427bb14 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Frédéric Vauchelles daae5ce2 (wip) Reflection system for reflection probes 7 年前
Robert Srinivasiah 64e65354 Fix post-merge issues with new Frustum struct 7 年前
Robert Srinivasiah f603164d Add stereo support to the light loop resolution-dependent buffers 7 年前
Evgenii Golubev e768893e Merge branch 'master' 7 年前
Robert Srinivasiah a3ddcd05 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Thomas 45dc22f9 Refactored the debug menu 7 年前
Sebastien Lagarde 32b1fe35 HDRenderPipeline: Add support for camera features flags 7 年前
Sebastien Lagarde 85b4f2bb Add support for black Thumbnail 7 年前
Robert Srinivasiah 971061f5 Build right eye light cull information 7 年前
Robert Srinivasiah 736da156 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Peter Andreasen 04b933d9 merged with master 7 年前
sebastienlagarde 64d02d61 Fix material debug mode 7 年前
sebastienlagarde bdb10d8a HDRenderPipeline: Fix issue with Velocity buffer being null when motion vector are disabled 7 年前
Robert Srinivasiah 6626255e Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
Paul Melamed 429be124 Merge branch 'master' into decals/clustered 7 年前
Robert Srinivasiah 91d96ee3 Start building out stereo matrix arrays for tiled lighting jobs (WIP) 7 年前
Robert Srinivasiah 3c4e8108 Discard accidental usage of FrameSettings argument 7 年前
Thomas 44dd9f42 Merge branch 'master' into debug-menu-refactor 7 年前
Evgenii Golubev 3ad3c7d7 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
GitHub e8bd5bcf Merge pull request #966 from Unity-Technologies/decals/clustered 7 年前
Robert Srinivasiah 6f2b52f2 Merge remote-tracking branch 'origin/master' into hdrp-xr-lighting 7 年前
sebastienlagarde 39e5b6fb HDRenderPipeline: Fix file format 7 年前
sebastienlagarde b0c23ff0 Fix sky issue 7 年前
sebastienlagarde b71add14 HDRenderPipeline: Rename Gaussian Pyramid Color pyramid in resource 7 年前
GitHub 771cccee Merge pull request #978 from Unity-Technologies/hdrp-xr-lighting 7 年前
Thomas b74496d0 Fixed a leak in the decal system 7 年前
Tim Cooper 940d74cc Add high level camera callbacks to HD / LW. 7 年前
Tim Cooper 552f83af Update Callback's to show they are static calls (thanks Rob). 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
sebastienlagarde 003ed8ce Add pipeline subshader tags for HD 7 年前
sebastienlagarde 9630d754 Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
sebastienlagarde ef3ceb25 Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 7 年前
Frédéric Vauchelles fd3d298d Merge branch 'master' into feature/ReflectionProbeBaking 7 年前
sebastienlagarde b0c0b431 Fix postprocess enabled when debug mode are enabled (now they are disabled) 7 年前
sebastienlagarde 2916f7c5 Rename 'Default Camera' => 'Scene View" in debug windows, less confusing for user 7 年前
sebastienlagarde bcc645de Fixed various issues with debug window 7 年前
sebastienlagarde 040b03ec Post merge fix 7 年前
sebastienlagarde a12382a2 - Removed useless shadow atlases from HDRP 7 年前
Robert Srinivasiah 6c272e47 Remove redundant binding of _PyramidDepthTexture 7 年前
Julien Ignace 5007f081 Fixed various issues with debug window 7 年前
Robert Srinivasiah 86c87d66 Prelim work on pyramid generation 7 年前
sebastienlagarde 00a9485d Remove receive shadow UI on renderers: Fogbuzz of HUP 7 年前
sebastienlagarde 0d28adac Removed GBufferWithPrepass pass from lit*.shader. Alpha tested materials now always have a depth prepass. 7 年前
sebastienlagarde 9817daec Update comment 7 年前
sebastienlagarde 6a0f8b9b Simplified test in RenderDepthPrepass 7 年前
sebastienlagarde 2859eff8 Remove useless test 7 年前
sebastienlagarde a4326814 Fix issue with resizing in player 7 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 7 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 7 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 7 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 7 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 7 年前
Frédéric Vauchelles d1dfdb4e Merge branch 'master' into feature/ScreenSpaceProjection 7 年前
sebastienlagarde e519cc25 HDRenderPipeline: Add specular color debug override 7 年前
Frédéric Vauchelles 801f262f debug fixes 7 年前
GitHub 992a18a3 Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes 7 年前
Frédéric Vauchelles ae245c12 Updated debug for screen space tracing 7 年前
Frédéric Vauchelles c2126e91 Added bruteforce screen space tracing 7 年前
Frédéric Vauchelles 070dec58 Added int to switch between raymarching algorithm for testing purpose 7 年前
Frédéric Vauchelles a30e7108 Fixed HiZ raymarching 7 年前
Frédéric Vauchelles 5ab7101f Moved algorithm selection to shader variant 7 年前
uygar 32641789 Enabled support for rendering into slices as the runtime supports it now. 7 年前
Julien Ignace 845f068a Fixed shadow and reflection debug overlay being flipped in game view. 7 年前
Julien Ignace 36fb4e21 Added debug exposure parameter to several debug modes. 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 7 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
GitHub b357f4bf Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer 7 年前
Frédéric Vauchelles b46b3284 (wip) Added planar convolution 7 年前
Paul Melamed d37105f2 Merge branch 'master' into decals/texture_atlas 7 年前
Frédéric Vauchelles 253790d4 Renamed properly buffer pyramid variables 7 年前
Frédéric Vauchelles 4fbb1c4f (wip) Added refraction model 7 年前
Julien Ignace c135df26 Added first version of shader variant stripper for Lit* shaders in HDRP. 7 年前
Frédéric Vauchelles 4f1b9eae Merge branch 'master' into feature/PlanarReflectionUI 7 年前
Frédéric Vauchelles 412bd010 Merge master 7 年前
Frédéric Vauchelles 5ef1d97f (wip) Added debug for proxy and hiz refraction modes 7 年前
Paul Melamed ae602283 Somre cleanup and refactoring of adding textures to decal atlas 7 年前
sebastienlagarde e3e75d45 Add test of supported platform 7 年前
Sebastien Lagarde 46d72597 Add platform support check 7 年前
Sebastien Lagarde 273759a7 Do some fixes 7 年前
Frédéric Vauchelles a39254c9 Merge branch 'master' into feature/RefractionModes 7 年前
Sebastien Lagarde 2a5419b3 Updated error message 7 年前
Frédéric Vauchelles 66076676 Added debug for HiZ SSRT 7 年前
Antti Tapaninen e81dd5d9 tweak IsSupportedPlatform and commenting 7 年前
Frédéric Vauchelles 4d04bd95 Added debug data binding inside RenderForward 7 年前
Frédéric Vauchelles 0406b0ae Renamed ScreenSpaceRefraction volume 7 年前
sebastienlagarde 6616bdb2 API validation improvement 7 年前
Thomas 71e3e26a Fixed Y-flip in HD when a camera is rendering to a RT 7 年前
sebastienlagarde e09e361e API validation improvement 7 年前
GitHub e8edce37 Merge pull request #1169 from Unity-Technologies/API-validation-improvement 7 年前
GitHub a2790a45 Merge pull request #1159 from Unity-Technologies/feature/RefractionModes 7 年前
Frédéric Vauchelles 7203df22 wip Screen Space Reflection forward pass 7 年前
Frédéric Vauchelles 659b634a Added wip pass for SSReflection 7 年前
Frédéric Vauchelles 0ade2a97 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles 7a47594e Updated RTHandle class to an instance class 7 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles ca61ff42 Updated beffered RTHandle system 7 年前
Evgenii Golubev 8d663ac4 Merge upstream/master 7 年前
Frédéric Vauchelles 12acef66 Fixed history buffer binding 7 年前
Paul Melamed 5e4ad2d7 Merge branch 'master' into decals/texture_atlas 7 年前
Frédéric Vauchelles 4474977e (wip) deferred SSR 7 年前
sebastienlagarde 58445f5d Move notification for API change to core 7 年前
Evgenii Golubev 41b3bcf7 Fix the bug with animated materials 7 年前
Evgenii Golubev 0d88963c Overwrite camera properties set during the shader pass with the original camera properties 7 年前
Evgenii Golubev 2bffbe72 Factor out CoreUtils.AreAnimatedMaterialsEnabled() 7 年前
Paul Melamed e711a574 Make dbuffer render target clearing code more efficient (also fixes and issue where the 'mask' target wasn't cleared) 7 年前
sebastienlagarde 500d0b60 Add FullscreenPassthrough render mode 7 年前
Evgenii Golubev 1c4ab14a Move stuff from `UnityPerFrame' which was actually updated at the per-view frequency 7 年前
Paul Melamed f084a015 cleanup some commented out and unused code 7 年前
Evgenii Golubev cfc871a0 Add more reliable detection of the start of the new frame 7 年前
Evgenii Golubev b2851e30 Clean up 7 年前
Evgenii Golubev 072a0aa3 Optimize 7 年前
GitHub bc2cc021 Merge pull request #1178 from Unity-Technologies/decals/texture_atlas 7 年前
GitHub 2a9a01f7 Merge pull request #1185 from Unity-Technologies/Add-FullScreeMedia-path 7 年前
Evgenii Golubev 2c4bd864 Add and/or rename to legacy Unity shader variables 7 年前
Evgenii Golubev b4708ef6 Merge upstream/master 7 年前
Frédéric Vauchelles 4bd00e90 Merge master 7 年前
GitHub 858b64ad Merge pull request #1197 from EvgeniiG/rename_unity_per_camera 7 年前
sebastienlagarde f0d38603 Display warning message with VR when not supported in HD 7 年前
Evgenii Golubev ad3d1e7c Enable volumetric fog by default 7 年前
Kay Chang 53b01e3a WIP adding Switch support. 7 年前
Kay Chang c279dc9c Re-added modified files for Switch without BOM. 7 年前
Frédéric Vauchelles 09596c67 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles b6f0098d (wip) SSR for deferred 7 年前
sebastienlagarde 5799a070 Fix issue with override value in debug 7 年前
Frédéric Vauchelles e98f1b57 Updated RTHandle class to an instance class 7 年前
Paul Melamed cef12462 Add debug decal atlas view. 7 年前
Frédéric Vauchelles e97721e9 wip buffered RTHandle system for cameras 7 年前
Frédéric Vauchelles c65c8258 Updated beffered RTHandle system 7 年前
Frédéric Vauchelles 32f00e77 Fixed history buffer binding 7 年前
Frédéric Vauchelles 3f5b485e Cleaning cherry-picked commits 7 年前
Frédéric Vauchelles ac28cd41 Fixed buffered RT handle system 7 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 7 年前
Paul Melamed 35466812 Only store decal textures to atlas if decal is visible, debounce out of memory decal atlas warning. 7 年前
Frédéric Vauchelles d9f5b4f5 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles a7658549 Various fixes 7 年前
Frédéric Vauchelles 41dc00b0 Various fixes 7 年前
GitHub d7990f7a Merge pull request #1179 from Unity-Technologies/Branch_HDRPVariantStripping 7 年前
Evgenii Golubev 9b95d6ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 7 年前
Evgenii Golubev 00676317 Introduce the VolumetricLightingController component 7 年前
sebastienlagarde 170e527c HDRP: Add build processor to reject unsupported build 7 年前
Raymond Graham 2e819225 Volumetric updates from Evgenii 7 年前
Frédéric Vauchelles 8676f2e5 Merge master 7 年前
Frédéric Vauchelles 5d36d9b4 Assign default texture for first frame 7 年前
GitHub 49988c37 Merge pull request #1265 from EvgeniiG/master 7 年前
Frédéric Vauchelles 6a14305e Merge branch 'master' into feature/SSR 7 年前
Evgenii Golubev 32c0fc42 Port integral and density buffers to the RTHandle system 7 年前
Evgenii Golubev 4c75cacd Port VBuffers to the RTHandle system 7 年前
Frédéric Vauchelles dd47524a Removed iteration blending for linear raymarching 7 年前
Evgenii Golubev e7f0a6d1 Fix issues with light leaking in volumetric lighting 7 年前
sebastienlagarde f5c6eec7 Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support 7 年前
sebastienlagarde 96365a48 Rename RoughnessToAnisotropy to ConvertRoughnessToAnisotropy 7 年前
Frédéric Vauchelles d823c8bd Disable planar probe rendering for orthographic camera (temporary) 7 年前
sebastienlagarde 4303de20 Merge remote-tracking branch 'refs/remotes/origin/master' into Cleanup-stacklit 7 年前
Evgenii Golubev 91dc696c Merge upstream/master 7 年前
sebastienlagarde 298e1251 Rename _MainDepthTexture to _CameraDepthTexture C# side 7 年前
Frédéric Vauchelles 4bfaa623 merge master 7 年前
GitHub c3aaee56 Merge pull request #1302 from EvgeniiG/master 7 年前
Evgenii Golubev 5216c6eb Fix the infinite recursion bug in the VolumetricLightingSystem 7 年前
Frédéric Vauchelles 27865707 Reproject SSR with motion vectors 7 年前
Frédéric Vauchelles f994c6c3 displaye sampled color in HiZ for debug 7 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 7 年前
sebastienlagarde 01cd6f98 Add FrameSettings to hdCamera 7 年前
sebastienlagarde 9ab1b257 more fix on hdCamera and frameSettings 7 年前
sebastienlagarde fa4df596 Fix camera editor preview 7 年前
sebastienlagarde 4859eb76 Fix preview when there is a planar reflection 7 年前
sebastienlagarde 96ce456b Fix issue with framesettings on HDRP Asset and debug windows 7 年前
sebastienlagarde 2712646c Fix issue with Lightloop not using correctly the shadow mask flag 7 年前
Thomas 7fc1f0a9 Fixed empty editor debug window on srp asset reload 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
Frédéric Vauchelles e98eb92e Use current frame motion vector 7 年前
sebastienlagarde 55941473 Fix issue with OnWillRenderObject in HDRP 7 年前
GitHub bdeba039 Merge pull request #1270 from Unity-Technologies/feature/SSR 7 年前
Frédéric Vauchelles d20bf61e Push properly motion vectors 7 年前
sebastienlagarde b9bb2978 Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment 7 年前
Tim Cooper fafb59af Run code formatter. 7 年前
sebastienlagarde e5cd80fe Fix issue with camera motion vector 7 年前
GitHub 49b6bb90 Merge pull request #1397 from Unity-Technologies/feature/SSR 7 年前
sebastienlagarde 356dc884 optimization: Don't clear Gbuffer in player (but clear in debug mode) 7 年前
sebastienlagarde d542c30b HDRP: Remove m_IsCameraRendering fix as it don't work with planar reflection in HD 7 年前
sebastienlagarde bba0731d HDRP: Change settigs name from supportForwardOnly to supportOnlyForward 7 年前
sebastienlagarde 7b576061 HDRP: Solve issue with motion blur - Move object velocity render before camera velocity 7 年前
sebastienlagarde 44bfcd3c Fix issue with motion vector in scene view 7 年前
Paul Melamed 34a0dcbf intermediate commit 7 年前
Paul Melamed 6459cbb2 mesh decals somewhat working 7 年前
Paul Melamed 737f9f82 mesh decal working with an option to use albedo as mask only 7 年前
Raymond Graham d3582088 Mipmapping support for local volume mask textures. 7 年前
Julien Ignace a7299df5 Forward Error pass in HDRP is now only rendered once with a full renderqueue (former split was pointless) 7 年前
Antoine Lelievre c19674c0 Added false color debug mode 7 年前
Julien Ignace 6ccff1e8 Remove useless test. 7 年前
Paul Melamed 797daf79 Merge branch 'master' into decals/ss3_channel_mask 7 年前
Paul Melamed f961e596 Albedo contribution flag works on transparency 7 年前
Paul Melamed dcfe380d Added affects transparency flag to decal projectors 7 年前
Paul Melamed a95094c7 Address PR comments 7 年前
sebastienlagarde 6c870111 Merge branch 'master' into FalseColorMode 7 年前
Paul Melamed 29ce571e Merge branch 'master' into decals/ss3_channel_mask 7 年前
Sebastien Lagarde c7c66abc Add normalBufferManagement 7 年前
Sebastien Lagarde 0ec73e5c Merge branch 'master' into normal-buffer-support 7 年前
Sebastien Lagarde f22b94b1 Fix depth prepass for full deferred 7 年前
Sebastien Lagarde 23c3f077 various fix + backport change of WRITE_NORMAL_BUFFER on all shader + add shader preprocessor 7 年前
Antoine Lelievre b3d835fa Begin to fix the color picker intensity for luxmeter (not enough precision right now) 7 年前
Julien Ignace 0e6fbcd6 - Fixed useless code causing exception in LightLoop UI 7 年前
Sebastien Lagarde 69fc3303 edit profiler depth prepass caption + fix roughness for clearcoat 7 年前
GitHub 1e1467c4 Merge pull request #1515 from Unity-Technologies/FixColorPickerPrecisionLimit 7 年前
Frédéric Vauchelles 7252b568 Removed unused line that cause a NPE when using debug without refraction enabled 7 年前
Paul Melamed de7b8a99 mesh decals work with some per channel masks 7 年前
Paul Melamed c6fc1808 Added per channel blend selection mode for decals to render pipe asset 6 年前
Paul Melamed 30ddbe57 renamed and added the pragma multi_compile for decals to Lit shaders 6 年前
Stephane Laroche b915d855 Fix color picker mode in forward only shaders. 6 年前
Peter Bay Bastian 9c5843f7 Remove PostProcessing dependency from Core 6 年前
Paul Melamed 141afc6f Merge branch 'master' into decals/v2/per_channel_mask 6 年前
Paul Melamed 1fc5aacc adressed PR comments 6 年前
Paul Melamed c26acc53 intermediate commit 6 年前
Paul Melamed d25c0df6 New ui and 3RT/4RT modes work for decals 6 年前
Stephane Laroche cbb9a885 Merge branch 'master' into StackLit2 6 年前
Thomas b9fcc418 Fixed distortion 1-frame delay 6 年前
Sebastien Lagarde 7be73727 Add renderer priority support for HDRP 6 年前
Julien Ignace 0188d2f6 PostProcess input buffers are not copied anymore on PC if the viewport size matches the final render target size 6 年前
GitHub 7281fe31 Merge branch 'HDRP/staging' into decals/v2/per_channel_mask_new_ui 6 年前
Julien Ignace 15880a68 Move transparent depth prepass just after the sky to avoid problems with opaque classification for lighting. 6 年前
Stephane Laroche 73aab246 Merge branch 'hdrp/staging' into StackLit2_TrunkTest 6 年前
Nerites 0a934824 Removed all includes of UnityEngine.XR from HDRP. Removed all calls to 6 年前
Nerites 5182ab18 Revert "Revert "Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings"" 6 年前
Nerites 8996ef80 Removed ifdefs which should be unneeded with proper XRGraphicsConfig 6 年前
sebastienlagarde f222f97c Rename DBuffer -> Decals + Add decal multicompile option 6 年前
Sebastien Lagarde a8187784 Add shader stripper support for decal variant + update HDRP asset 6 年前
Sebastien Lagarde 09ca5ea6 Rename EnableDBuffer to EnableDecals + Fix issue with MAOS 6 年前
Sebastien Lagarde cb44566e Rename _DECALS_3RT to DECALS_3RT and lower variant count 6 年前
Sebastien Lagarde fbcdb866 Add DECAL_OFF for decal to remove more variant + rename 6 年前
GitHub 80d748f5 Add light linking support (#1758) 6 年前
Julien Ignace 057e32db Added the possibility to setup an override transform for volume interpolation. 6 年前
Nerites b088283d Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 6 年前
Antoine Lelievre 03c9b17a Add option to disable light by type in the debug menu 6 年前
Antoine Lelievre 27b1c3dc Fixed volume update light loop bug 6 年前
sebastienlagarde 26c608bb Move files to screenspace lighting and move Reflection enum in it 6 年前
Antoine Lelievre 5fe5a99f Fixed global param not pushed before rendering 6 年前
GitHub f09cd77a Merge pull request #1799 from Unity-Technologies/Create-screenspace-lighting-folder 6 年前
Antoine Lelievre 4979052d Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization 6 年前
Paul Melamed 5f083851 decal normal buffer works, 1st draft 6 年前
Paul Melamed 009933ca cleanup 6 年前
Antoine Lelievre 7c21615a Added Luminance meter 6 年前
Antoine Lelievre 87a6834f Clear sky color to black when lux meter is enabled 6 年前
GitHub ee4e73a4 Merge branch 'HDRP/staging' into RemoveSkyInLuxMeter 6 年前
GitHub ae4294ea Merge pull request #1731 from Unity-Technologies/xrsettings 6 年前
GitHub 1d48127a Merge pull request #1827 from Unity-Technologies/HDRP/staging 6 年前
Antoine Lelievre ff2128f3 Disable SSS when luxmeter is enabled 6 年前
Antoine Lelievre 3e0249d9 Moved disable SSS when luxmeter outside of frame settings initialization 6 年前
GitHub d0830c44 Merge pull request #1832 from Unity-Technologies/RemoveSSSInLuxMeter 6 年前
RSlysz f7eb9399 rewrite realtime reflection probe capture 6 年前
sebastienlagarde 4a415b0c rename deferredShadow => screenspaceshadow + change to RG16 6 年前
RSlysz 05f23629 Merge branch 'HDRP/refactor-reflectionProbe/merge-probe-editors' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
Sebastien Lagarde 9c4acb91 Import various stacklit branch change 6 年前
Remy 106a0d43 Merge branch 'hdrp/staging' into hdrp/refactor-reflectionProbe/merge-probe-editors 6 年前
sebastienlagarde f30aa731 Add warning message for platform not supported 6 年前
Julien Ignace 5c5547e8 Removed a bunch of GC.Alloc each frame. 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Anis Benyoub e30715d6 Implement an option to display the light volumes of Point, Spot, Line, Rectangular Lights and Reflection probes 6 年前
GitHub 543c68af Merge pull request #1813 from Unity-Technologies/HDRP/refactor-reflectionProbe/merge-probe-editors 6 年前
Julien Ignace ab8c4439 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-gcalloc 6 年前
GitHub e5d59bcd Merge pull request #1864 from Unity-Technologies/HDRP/fix-gcalloc 6 年前
GitHub ef3dbfb8 Merge pull request #1861 from Unity-Technologies/DebugLightVolumes 6 年前
Paul Melamed f1d163d5 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
sebastienlagarde 8f96dc05 Merge branch 'master' into HDRP/staging 6 年前
Paul Melamed 0533e490 address PR comments 6 年前
Paul Melamed 26eb1cae add decals to stacklit material 6 年前
Paul Melamed 376207de Address PR comments and fix player build 6 年前
RSlysz f81f8c80 fix small logic issue in reflection system 6 年前
GitHub b6f96081 Merge pull request #1869 from Unity-Technologies/onceagain 6 年前
GitHub 92fa3473 Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
Julien Ignace 29a7899c Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering. 6 年前
GitHub bb90e2f2 Update HDRenderPipeline.cs 6 年前
Yao Xiao Ling 6e836668 Implement mipmap debug mode for terrain. 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前
Thomas e7f10913 Do the color pyramid in a separate buffer 6 年前
Thomas a9219e03 Cleaned up old pyramid code 6 年前
Thomas f49d867e Fixed distortion scale 6 年前
GitHub 4d9d0f45 Fix deferred shadow init (#1900) 6 年前
Thomas 468989ad Merge branch 'master' into pyramid-rework 6 年前
Thomas 24f53672 Disabled MSAA on the color pyramid 6 年前