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- Fixed shadow map debug max slider value with the correct number of visible shadows
- Fixed shadow map debug max slider value with the correct number of visible shadows
- Fixed the shadow debug display shader to use the full screen quad GetVertexPosition method./main
Julien Ignace
8 年前
当前提交
fe794f54
共有 4 个文件被更改,包括 25 次插入 和 37 次删除
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26Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/Resources/DebugDisplayShadowMap.shader
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13Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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14Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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9Assets/ScriptableRenderLoop/ShaderLibrary/Common.hlsl
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