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HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
HDRenderPipeline: move DefaultMaterial and Default Shader to resource pipeline
- Also fix an issue with enableDBuffer not correctly take into account in depth prepass/feature-ReflectionProbeFit
sebastienlagarde
7 年前
当前提交
f784a196
共有 8 个文件被更改,包括 19 次插入 和 57 次删除
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15ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDAssetFactory.cs
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDEditorUtils.cs
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2ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRenderPipelineInspector.Styles.cs
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20ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/HDRenderPipelineInspector.cs
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6ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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22ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipelineAsset.cs
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3ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/HDRenderPipelineResources.asset
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4ScriptableRenderPipeline/HDRenderPipeline/HDRP/RenderPipelineResources/RenderPipelineResources.cs
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