publicreadonlyGUIContentprofileMinMaxThickness=newGUIContent("Min-Max Thickness (mm)","Shows the values of the thickness remap below (in millimeters).");
publicreadonlyGUIContentprofileThicknessRemap=newGUIContent("Thickness Remap (mm)","Remaps the thickness parameter from [0, 1] to the desired range (in millimeters).");
publicreadonlyGUIContentprofileWorldScale=newGUIContent("World Scale","Size of the world unit in meters.");
publicreadonlyGUIContentprofileFresnel0=newGUIContent("Specular","Percentage of light reflected at incident angle. Typical skin value is 0.028");
// Old SSS Model >>>
publicreadonlyGUIContentprofileFresnel0=newGUIContent("Specular","Fraction of light reflected at the normal angle of incidence. Typical skin value is 0.028");
// In both forward and deferred, everything opaque should have been rendered at this point so we can safely copy the depth buffer for later processing.