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Julien Ignace 8 年前
当前提交
ad89bd6f
共有 27 个文件被更改,包括 2203 次插入6 次删除
  1. 6
      Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
  2. 23
      Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/DisneyGGX.shader
  3. 38
      ProjectSettings/GraphicsSettings.asset
  4. 4
      ProjectSettings/QualitySettings.asset
  5. 15
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
  6. 972
      Assets/TestScenes/HDTest/EnlightenTest.unity
  7. 8
      Assets/TestScenes/HDTest/EnlightenTest.unity.meta
  8. 9
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials.meta
  9. 9
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials.meta
  10. 232
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Gray.mat
  11. 8
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Gray.mat.meta
  12. 232
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Green.mat
  13. 8
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Green.mat.meta
  14. 232
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Red.mat
  15. 8
      Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Red.mat.meta
  16. 127
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Gray.mat
  17. 8
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Gray.mat.meta
  18. 127
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Green.mat
  19. 8
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Green.mat.meta
  20. 127
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Red.mat
  21. 8
      Assets/TestScenes/HDTest/Material/StandardShaderMaterials/Red.mat.meta
  22. 0
      /Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat.meta
  23. 0
      /Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Terrain.mat
  24. 0
      /Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/Terrain.mat.meta
  25. 0
      /Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat

6
Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs


//UpdateLightConstants(cullResults.culledLights /*, ref shadows */);
UpdatePunctualLights(cullResults.culledLights);
UpdatePunctualLights(cullResults.culledLights);
InitAndClearBuffer(camera, renderLoop);
InitAndClearBuffer(camera, renderLoop);
RenderGBuffer(cullResults, camera, renderLoop);
RenderGBuffer(cullResults, camera, renderLoop);
RenderDeferredLighting(camera, renderLoop);

23
Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/DisneyGGX.shader


ENDCG
}
// ------------------------------------------------------------------
// Extracts information for lightmapping, GI (emission, albedo, ...)
// This pass it not used during regular rendering.
Pass
{
Name "META"
Tags { "LightMode"="Meta" }
Cull Off
CGPROGRAM
#pragma vertex VertDefault
#pragma fragment FragMeta
#pragma shader_feature _EMISSION
#pragma shader_feature _METALLICGLOSSMAP
#pragma shader_feature _ _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
#pragma shader_feature ___ _DETAIL_MULX2
ENDCG
}
}
CustomEditor "DisneyGGXGUI"

38
ProjectSettings/GraphicsSettings.asset


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m_TierSettings:
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m_Tier: 0
m_Settings:
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renderingPath: 1
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m_Automatic: 0
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m_Automatic: 0
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m_BuildTarget: 1
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m_Settings:
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renderingPath: 1
useReflectionProbeBoxProjection: 1
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useDetailNormalMap: 1
useCascadedShadowMaps: 1
useDitherMaskForAlphaBlendedShadows: 1
m_Automatic: 0
m_LightmapStripping: 0
m_FogStripping: 0
m_LightmapKeepPlain: 1

4
ProjectSettings/QualitySettings.asset


shadows: 2
shadowResolution: 2
shadowProjection: 1
shadowCascades: 4
shadowDistance: 45.9
shadowCascades: 2
shadowDistance: 200
shadowNearPlaneOffset: 2
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.021409363, y: 0.051549375, z: 0.07213539}

15
Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat


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972
Assets/TestScenes/HDTest/EnlightenTest.unity


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