EditorGUILayout.PropertyField(p.backgroundColor,_.GetContent("Background Color|The Camera clears the screen to this color before rendering."));
EditorGUILayout.PropertyField(p.backgroundColorHDR,_.GetContent("Background Color|The BackgroundColor use to clear screen when selecting BackgrounColor before rendering."));
// TODO: As we are in development and have not all the setup pass we still clear the color in emissive buffer and gbuffer, but this will be removed later.