base.Render(renderLoop, dataStore);
cameraProvider.GetCamerasToRender(m_CamerasToRender);
Render(renderLoop, m_CamerasToRender);
CleanCameras(m_CamerasToRender);
m_CamerasToRender.Clear();
}
// Main entry point for our scriptable render loop
renderLoop.Submit();
public static void Run(TestDelegate renderCallback)
protected override void InternalBuild()
{
base.InternalBuild();
HDRenderLoop realOwner = GetRealOwner<HDRenderLoop>();
realOwner.Build();
// Post effects
void FinalPass(ScriptableRenderContext loop)