sebastienlagarde
7 年前
当前提交
feabd543
共有 15 个文件被更改,包括 123 次插入 和 131 次删除
-
22ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.Styles.cs
-
18ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
-
9ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
-
4ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/Lit/LitUI.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/Editor/Material/SubsurfaceScattering/SubsurfaceScatteringSettingsEditor.cs
-
45ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
-
58ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
-
29ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs
-
9ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
-
2ScriptableRenderPipeline/HDRenderPipeline/Material/RenderPipelineMaterial.cs
-
14ScriptableRenderPipeline/HDRenderPipeline/Material/SubsurfaceScattering/SubsurfaceScatteringManager.cs
-
8ScriptableRenderPipeline/HDRenderPipeline/Sky/SkyManager.cs
-
21ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/RenderPipelineSettings.cs
-
11ScriptableRenderPipeline/HDRenderPipeline/RenderPipeline/RenderPipelineSettings.cs.meta
|
|||
using System; |
|||
using UnityEngine; |
|||
|
|||
namespace UnityEngine.Experimental.Rendering.HDPipeline |
|||
{ |
|||
public class RenderPipelineSettings : Singleton<RenderPipelineSettings> |
|||
{ |
|||
[SerializeField] |
|||
GlobalFrameSettings m_globalFrameSettings; |
|||
|
|||
static public GlobalFrameSettings GetGlobalFrameSettings() |
|||
{ |
|||
if (instance.m_globalFrameSettings == null) |
|||
{ |
|||
instance.m_globalFrameSettings = new GlobalFrameSettings(); |
|||
} |
|||
|
|||
return instance.m_globalFrameSettings; |
|||
} |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 1f7e249841334a44f809b475ea9ae2cf |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
撰写
预览
正在加载...
取消
保存
Reference in new issue