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Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
/Add-support-for-light-specular-color-tint
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
/Add-support-for-light-specular-color-tint
sebastienlagarde
7 年前
当前提交
771c8d04
共有 15 个文件被更改,包括 284 次插入 和 33 次删除
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4ScriptableRenderPipeline/Core/Debugging/DebugActionManager.cs
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3ScriptableRenderPipeline/Core/Debugging/DebugItemHandler.cs
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9ScriptableRenderPipeline/Core/Debugging/DebugPanel.cs
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7ScriptableRenderPipeline/Core/Debugging/DebugPanelUI.cs
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5ScriptableRenderPipeline/Core/TextureCache.cs
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25ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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125ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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1ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
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29ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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32ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
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29ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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13ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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32ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
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1TestbedPipelines/Fptl/FptlLighting.cs
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