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Merge branch 'master' into prototype/decals
Merge branch 'master' into prototype/decals
# Conflicts: # SampleScenes/HDTest/GraphicTest/RealtimeCubemaps.meta # ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs # ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs # ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl/Add-support-for-light-specular-color-tint
Paul Melamed
7 年前
当前提交
68425c93
共有 628 个文件被更改,包括 5079 次插入 和 6140 次删除
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1.npmignore
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1101_Unlit.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1201_Lit_Features.unity.png.meta
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1202_Lit_DoubleSideNormalMode.unity.png.meta
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1203_Lit_Transparent.unity.png.meta
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1204_Lit_Transparent_Fog.unity.png.meta
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1205_Lit_Transparent_Refraction.unity.png.meta
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999ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png
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59ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1206_Lit_Transparent_Distortion.unity.png.meta
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999ImageTemplates/LightweightPipeline/Scenes/007_LitShaderMaps.unity.png
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14ImageTemplates/LightweightPipeline/Scenes/007_LitShaderMaps.unity.png.meta
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14ImageTemplates/LightweightPipeline/Scenes/023_Lighting_Mixed.unity.png.meta
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14ImageTemplates/LightweightPipeline/Scenes/027_PostProcessing.unity.png.meta
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14ImageTemplates/LightweightPipeline/Scenes/036_Lighting_Scene_DirectionalBakedDirectional.unity.png.meta
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27SampleScenes/FPTL/FPTL.unity
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20SampleScenes/FPTL/Materials/FwdMat.mat
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588SampleScenes/HDTest/BasicProfiling.unity
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14SampleScenes/HDTest/BasicProfiling/Lit_SSS.mat
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150SampleScenes/HDTest/HDRenderLoopTest.unity
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115SampleScenes/HDTest/ShadowsTest.unity
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13SampleScenes/HDTest/SkyFogTest.unity
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4ScriptableRenderPipeline/Core/Camera/FreeCamera.cs
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31ScriptableRenderPipeline/Core/CoreUtils.cs
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15ScriptableRenderPipeline/Core/Debugging/DebugMenuManager.cs
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5ScriptableRenderPipeline/Core/Debugging/Editor/DebugMenuEditor.cs
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113ScriptableRenderPipeline/Core/Editor/CoreEditorUtils.cs
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35ScriptableRenderPipeline/Core/ProfilingSample.cs
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2ScriptableRenderPipeline/Core/Resources/GPUCopy.compute
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4ScriptableRenderPipeline/Core/ShaderGenerator/Editor/ShaderGeneratorMenu.cs
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3ScriptableRenderPipeline/Core/ShaderLibrary/API/D3D11.hlsl
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3ScriptableRenderPipeline/Core/ShaderLibrary/API/Metal.hlsl
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3ScriptableRenderPipeline/Core/ShaderLibrary/API/PSSL.hlsl
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69ScriptableRenderPipeline/Core/ShaderLibrary/BSDF.hlsl
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25ScriptableRenderPipeline/Core/ShaderLibrary/Color.hlsl
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370ScriptableRenderPipeline/Core/ShaderLibrary/Common.hlsl
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27ScriptableRenderPipeline/Core/ShaderLibrary/CommonLighting.hlsl
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111ScriptableRenderPipeline/Core/ShaderLibrary/CommonMaterial.hlsl
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6ScriptableRenderPipeline/Core/ShaderLibrary/ImageBasedLighting.hlsl
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2ScriptableRenderPipeline/Core/ShaderLibrary/NormalSurfaceGradient.hlsl
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8ScriptableRenderPipeline/Core/ShaderLibrary/Packing.hlsl
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57ScriptableRenderPipeline/Core/ShaderLibrary/Sampling.hlsl
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106ScriptableRenderPipeline/Core/ShaderLibrary/Shadow/Shadow.hlsl
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6ScriptableRenderPipeline/Core/ShaderLibrary/Tessellation.hlsl
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2ScriptableRenderPipeline/Core/ShaderLibrary/VolumeRendering.hlsl
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4ScriptableRenderPipeline/Core/Shadow/Resources/DebugDisplayShadowMap.shader
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16ScriptableRenderPipeline/Core/Shadow/Shadow.cs
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146ScriptableRenderPipeline/Core/TextureCache.cs
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12ScriptableRenderPipeline/HDRenderPipeline/Camera/HDAdditionalCameraData.cs
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30ScriptableRenderPipeline/HDRenderPipeline/Camera/HDCamera.cs
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412ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs
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50ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.cs.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplay.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugDisplayLatlong.shader
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4ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugFullScreen.shader
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17ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugViewMaterialGBuffer.shader
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17ScriptableRenderPipeline/HDRenderPipeline/Debug/DebugViewTiles.shader
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12ScriptableRenderPipeline/HDRenderPipeline/Debug/LightingDebugPanel.cs
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140ScriptableRenderPipeline/HDRenderPipeline/Editor/HDAssetFactory.cs
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4ScriptableRenderPipeline/HDRenderPipeline/Editor/HDEditorCLI.cs
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19ScriptableRenderPipeline/HDRenderPipeline/Editor/HDEditorUtils.cs
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8ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.Styles.cs
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57ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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38ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
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7ScriptableRenderPipeline/HDRenderPipeline/Editor/UpgradeStandardShaderMaterials.cs
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793ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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19ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
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3ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset.meta
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17ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.cs
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21ScriptableRenderPipeline/HDRenderPipeline/HDStringConstants.cs
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42ScriptableRenderPipeline/HDRenderPipeline/HDUtils.cs
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30ScriptableRenderPipeline/HDRenderPipeline/Lighting/Deferred.shader
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14ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.Styles.cs
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319ScriptableRenderPipeline/HDRenderPipeline/Lighting/Editor/HDLightEditor.cs
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13ScriptableRenderPipeline/HDRenderPipeline/Lighting/Forward.hlsl
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/HDAdditionalLightData.cs
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15ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs
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20ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs.hlsl
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18ScriptableRenderPipeline/HDRenderPipeline/Lighting/Lighting.hlsl
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21ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/Shadow.hlsl
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5ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoopDef.hlsl
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116ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.hlsl
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20ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs.hlsl
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981ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightLoop.cs
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6ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/scrbound.compute
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12ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/materialflags.compute
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/lightlistbuild.compute
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8ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/lightlistbuild-clustered.compute
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8ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/lightlistbuild-bigtile.compute
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/builddispatchindirect.compute
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/SortingComputeUtils.hlsl
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/ShadowContext.hlsl.meta
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9ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/ShadowContext.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/LightingConvexHullUtils.hlsl
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163ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/Deferred.compute
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4ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightLoop/ClusteredUtils.hlsl
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ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1102_Unlit_Distortion.unity.png
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ImageTemplates/HDRenderPipeline/Scenes/1xxx_Materials/1103_Unlit_Distortion_DepthTest.unity.png
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ImageTemplates/LightweightPipeline/Scenes/007_LitShaderMaps.unity.png
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588
SampleScenes/HDTest/BasicProfiling.unity
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SampleScenes/HDTest/HDRenderLoopTest.unity
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793
ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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