RenderOpaqueRenderList(cull, camera, renderLoop, "DebugViewMaterial");
}
// Render GBUffer opaque
// Render GBuffer opaque
if (!debugParameters.useForwardRenderingOnly)
{
Vector4 screenSize = ComputeScreenSize(camera);
m_DebugViewMaterialGBuffer.SetVector("_ScreenSize", screenSize);