Frédéric Vauchelles
7 年前
当前提交
722dee63
共有 12 个文件被更改,包括 447 次插入 和 24 次删除
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68ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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4ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
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2ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
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13ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Editor/BaseUnlitUI.cs
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3ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.shader
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251SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_EarthMap_pretransparent.mat
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8SampleScenes/HDTest/GraphicTest/Common/Material/Mat_refraction_thicksphere_EarthMap_pretransparent.mat.meta
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84SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Map Earth - PreTransparent.prefab
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10SampleScenes/HDTest/GraphicTest/Common/Prefabs/Refraction ThickSphere Sphere Map Earth - PreTransparent.prefab.meta
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15ScriptableRenderPipeline/HDRenderPipeline/HDRenderQueue.cs
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13ScriptableRenderPipeline/HDRenderPipeline/HDRenderQueue.cs.meta
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using System; |
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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public enum HDRenderQueue |
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{ |
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Background = UnityEngine.Rendering.RenderQueue.Background, |
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Geometry = UnityEngine.Rendering.RenderQueue.Geometry, |
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AlphaTest = UnityEngine.Rendering.RenderQueue.AlphaTest, |
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GeometryLast = UnityEngine.Rendering.RenderQueue.GeometryLast, |
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PreTransparent = 2750, |
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Transparent = UnityEngine.Rendering.RenderQueue.Transparent, |
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Overlay = UnityEngine.Rendering.RenderQueue.Overlay |
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} |
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} |
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