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Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
/Branch_Batching2
Fixed BakedLighting in debug lighting mode and properly implemented them for forward shaders.
/Branch_Batching2
Julien Ignace
8 年前
当前提交
e39df9e7
共有 11 个文件被更改,包括 176 次插入 和 42 次删除
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22Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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18Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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48Assets/ScriptableRenderLoop/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
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1Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.hlsl
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56Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.shader
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2ProjectSettings/QualitySettings.asset
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19Assets/TestScenes/HDTest/CascadedShadowsTest/CommonSettings_Cascaded.asset
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20Assets/TestScenes/HDTest/CascadedShadowsTest/HDRISkyParameters_Cascaded.asset
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9Assets/TestScenes/HDTest/CascadedShadowsTest/HDRISkyParameters_Cascaded.asset.meta
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23Assets/TestScenes/HDTest/CascadedShadowsTest/CommonSettings.asset
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0/Assets/TestScenes/HDTest/CascadedShadowsTest/CommonSettings_Cascaded.asset.meta
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