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New iteration for MaterialGraph integration (old code disabled)

/scriptablerenderloop-materialgraph
Paul Demeulenaere 8 年前
当前提交
1901074b
共有 1 个文件被更改,包括 7 次插入4 次删除
  1. 11
      Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs

11
Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs


using UnityEditor;
using UnityEngine.MaterialGraph;
#if ___DEPRECATED___
//New iteration is wip
namespace UnityEngine.Experimental.ScriptableRenderLoop
{
[Serializable]

}
}
#endif
namespace UnityEngine.Experimental.ScriptableRenderLoop
{

get { return m_DebugParameters; }
}
#if UNITY_EDITOR
#if UNITY_EDITOR
[MenuItem("Renderloop/CreateHDRenderLoop")]
static void CreateHDRenderLoop()
{

#endif
#endif
public class GBufferManager
{

// Post effects
}
#if UNITY_EDITOR
#if UNITY_EDITOR
public override UnityEditor.SupportedRenderingFeatures GetSupportedRenderingFeatures()
{
var features = new UnityEditor.SupportedRenderingFeatures

return features;
}
#endif
#endif
}
}
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