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using UnityEditor; |
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using UnityEngine.MaterialGraph; |
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#if ___DEPRECATED___
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//New iteration is wip
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namespace UnityEngine.Experimental.ScriptableRenderLoop |
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{ |
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[Serializable] |
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} |
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} |
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#endif
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namespace UnityEngine.Experimental.ScriptableRenderLoop |
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{ |
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get { return m_DebugParameters; } |
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} |
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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[MenuItem("Renderloop/CreateHDRenderLoop")] |
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static void CreateHDRenderLoop() |
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{ |
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#endif
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#endif
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public class GBufferManager |
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{ |
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// Post effects
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} |
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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public override UnityEditor.SupportedRenderingFeatures GetSupportedRenderingFeatures() |
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{ |
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var features = new UnityEditor.SupportedRenderingFeatures |
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return features; |
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} |
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#endif
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#endif
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} |
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} |