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Merge branch 'master' into Branch_DebugShadows
Merge branch 'master' into Branch_DebugShadows
# Conflicts: # Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs/main
Julien Ignace
8 年前
当前提交
506c1212
共有 33 个文件被更改,包括 382 次插入 和 276 次删除
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/Resources/DebugViewMaterialGBuffer.shader
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/Resources/DebugViewTiles.shader
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7Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipeWindow.cs
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20Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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38Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/Resources/Deferred.shader
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/LightingConvexHullUtils.hlsl
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/Resources/shadeopaque.compute
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1Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
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37Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Editor/LitUI.cs
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12Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.cs
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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22Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.hlsl
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15Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.shader
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4Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitData.hlsl
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18Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
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17Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitProperties.hlsl
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12Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/LitTessellation.shader
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
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31Assets/ScriptableRenderLoop/HDRenderPipeline/SceneSettings/CommonSettings.cs
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29Assets/ScriptableRenderLoop/HDRenderPipeline/SceneSettings/Editor/CommonSettingsEditor.cs
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197Assets/ScriptableRenderLoop/HDRenderPipeline/SceneSettings/SubsurfaceScatteringParameters.cs
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2Assets/ScriptableRenderLoop/HDRenderPipeline/ShaderVariables.hlsl
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Sky/ProceduralSky/Resources/AtmosphericScattering.hlsl
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2Assets/ScriptableRenderLoop/ShaderLibrary/API/D3D11.hlsl
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2Assets/ScriptableRenderLoop/ShaderLibrary/API/Metal.hlsl
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2Assets/ScriptableRenderLoop/ShaderLibrary/API/PSSL.hlsl
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2Assets/ScriptableRenderLoop/ShaderLibrary/Hammersley.hlsl
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72Assets/ScriptableRenderLoop/ShaderLibrary/ImageBasedLighting.hlsl
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83Assets/ScriptableRenderLoop/ShaderLibrary/Sampling.hlsl
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1Assets/ScriptableRenderLoop/fptl/FptlLighting.cs
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2Assets/ScriptableRenderLoop/fptl/LightingConvexHullUtils.hlsl
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