// We use the Disney transmission code with the parameters of Jimenez in order not to add an extra shader variant.
// We are currently supporting two different SSS mode: Jimenez (with 2-Gaussian profile) and Disney
// We have added the ability to switch between each other for subsurface scattering, but for transmittance this is more tricky as we need to add
// shader variant for forward, gbuffer and deferred shader. We want to avoid this.
// So for transmittance we use Disney profile formulation (that we know is more correct) in both case, and in the case of Jimenez we hack the parameters with 2-Gaussian parameters (Ideally we should fit but haven't find good fit) so it approximately match.
// Note: Jimenez SSS is in cm unit whereas Disney is in mm unit making an inconsistency here to compare model side by side