Arnaud Carre
7 年前
当前提交
3787c4e6
共有 16 个文件被更改,包括 962 次插入 和 14 次删除
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4SampleScenes/HDTest/CullingTest/Material1.mat
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4SampleScenes/HDTest/CullingTest/Material2.mat
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2SampleScenes/HDTest/CullingTest/MiniProfilerCulling.cs
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82SampleScenes/HDTest/CullingTest1.unity
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2SampleScenes/HDTest/CullingTest1/OcclusionCullingData.asset
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4SampleScenes/HDTest/CullingTest1/OcclusionCullingData.asset.meta
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36ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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28ScriptableRenderPipeline/HDRenderPipeline/RenderPipelineResources/DefaultHDMaterial.mat
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16SampleScenes/HDTest/CullingTest/NewCommonSettingsculling.asset
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10SampleScenes/HDTest/CullingTest/NewCommonSettingsculling.asset.meta
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23SampleScenes/HDTest/CullingTest/lightMover.cs
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13SampleScenes/HDTest/CullingTest/lightMover.cs.meta
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25SampleScenes/HDTest/CullingTest/lightSelector.cs
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13SampleScenes/HDTest/CullingTest/lightSelector.cs.meta
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705SampleScenes/HDTest/CullingTest2.unity
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9SampleScenes/HDTest/CullingTest2.unity.meta
2
SampleScenes/HDTest/CullingTest1/OcclusionCullingData.asset
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class lightMover : MonoBehaviour { |
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private Vector3 m_pos; |
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public float test = 0.0f; |
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// Use this for initialization
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void Start () |
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{ |
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m_pos = transform.position; |
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} |
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// Update is called once per frame
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void Update () |
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{ |
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Vector3 pos = m_pos; |
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pos.z = m_pos.z + 5.0f * Mathf.Sin(Time.time * test); |
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transform.position = pos; |
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} |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class lightSelector : MonoBehaviour |
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{ |
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[NonSerialized] |
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public bool[] testBool = new bool[128]; |
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[NonSerialized] |
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public int m_count; |
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void Start() |
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{ |
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// ToggleTest toggleTest = camera.GetComponent<ToggleTest>();
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// toggleTest.testBool[]
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} |
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void OnGUI() |
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{ |
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for (int i = 0; i < m_count; i++) |
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testBool[i] = GUI.Toggle(new Rect(0, i * 20f, 100, 20), testBool[i], "Checkbox"); |
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