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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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namespace UnityEngine.Experimental.Rendering.HDPipeline |
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{ |
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public class TilePassResources : ScriptableObject |
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{ |
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[UnityEditor.MenuItem("RenderPipeline/CreateTilePassResources")] |
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[UnityEditor.MenuItem("HDRenderPipeline/TilePass/CreateTilePassResources")] |
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static void CreateTilePassSetup() |
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{ |
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var instance = CreateInstance<TilePassResources>(); |
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