Julien Ignace
8 年前
当前提交
60dd6c48
共有 15 个文件被更改,包括 189 次插入 和 34 次删除
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13Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs
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28Assets/ScriptableRenderLoop/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
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19Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
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1Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/LightLoop.cs
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6Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/Resources/Deferred.shader
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2Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TileLightLoopProducer.cs
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/Resources/shadeopaque.compute
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46Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePass.cs
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20Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
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8Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
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32Assets/ScriptableRenderLoop/HDRenderPipeline/Material/Lit/Lit.hlsl
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7Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/DebugLighting.hlsl
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9Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/DebugLighting.hlsl.meta
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15Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs.hlsl
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9Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs.hlsl.meta
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#ifndef UNITY_DEBUG_LIGHTING_INCLUDED |
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#define UNITY_DEBUG_LIGHTING_INCLUDED |
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float4 _DebugLightModeAndAlbedo; // x == debug mode, yzw = albedo for diffuse. |
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float4 _DebugLightingSmoothness; // x == bool override, y == override value |
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#endif |
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fileFormatVersion: 2 |
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guid: 1af9f7b2ee767504fb89dc98550d62f6 |
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timeCreated: 1486032323 |
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licenseType: Pro |
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ShaderImporter: |
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defaultTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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// |
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// This file was automatically generated from Assets/ScriptableRenderLoop/HDRenderPipeline/Debug/HDRenderPipelineDebug.cs. Please don't edit by hand. |
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// |
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#ifndef HDRENDERPIPELINEDEBUG_CS_HLSL |
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#define HDRENDERPIPELINEDEBUG_CS_HLSL |
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// |
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// UnityEngine.Experimental.Rendering.HDPipeline.LightingDebugMode: static fields |
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// |
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#define LIGHTINGDEBUGMODE_NONE (0) |
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#define LIGHTINGDEBUGMODE_DIFFUSE_LIGHTING (1) |
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#define LIGHTINGDEBUGMODE_SPECULAR_LIGHTING (2) |
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#endif |
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fileFormatVersion: 2 |
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guid: 04e346a720261d94b85f6d20b0cd8064 |
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timeCreated: 1486041561 |
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licenseType: Pro |
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ShaderImporter: |
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defaultTextures: [] |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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