浏览代码
HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
/RenderPassXR_Sandbox
HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
/RenderPassXR_Sandbox
sebastienlagarde
7 年前
当前提交
8ad719be
共有 6 个文件被更改,包括 74 次插入 和 7 次删除
-
19Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
-
27Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
-
10Assets/ScriptableRenderPipeline/HDRenderPipeline/AdditionalData.meta
-
12Assets/ScriptableRenderPipeline/HDRenderPipeline/AdditionalData/HDAdditionalCameraData.cs
-
13Assets/ScriptableRenderPipeline/HDRenderPipeline/AdditionalData/HDAdditionalCameraData.cs.meta
|
|||
fileFormatVersion: 2 |
|||
guid: 969f45cd0fa680646a77e82d620ba21d |
|||
folderAsset: yes |
|||
timeCreated: 1498051186 |
|||
licenseType: Pro |
|||
DefaultImporter: |
|||
externalObjects: {} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
|
|||
namespace UnityEngine.Experimental.Rendering |
|||
{ |
|||
// This struct allow to add specialized path in HDRenderPipeline (can be use to render mini map or planar reflection etc...)
|
|||
public enum RenderingPathHDRP { Default, Unlit }; |
|||
|
|||
[DisallowMultipleComponent, ExecuteInEditMode] |
|||
[RequireComponent(typeof(Camera))] |
|||
public class HDAdditionalCameraData : MonoBehaviour |
|||
{ |
|||
public RenderingPathHDRP renderingPath; |
|||
} |
|||
} |
|
|||
fileFormatVersion: 2 |
|||
guid: 23c1ce4fb46143f46bc5cb5224c934f6 |
|||
timeCreated: 1498052298 |
|||
licenseType: Pro |
|||
MonoImporter: |
|||
externalObjects: {} |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
撰写
预览
正在加载...
取消
保存
Reference in new issue