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HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
/RenderPassXR_Sandbox
HDRenderPipeline: Add AdditionalCameraData to have choice of rendering path
/RenderPassXR_Sandbox
sebastienlagarde
8 年前
当前提交
8ad719be
共有 6 个文件被更改,包括 74 次插入 和 7 次删除
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19Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineMenuItems.cs
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27Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
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10Assets/ScriptableRenderPipeline/HDRenderPipeline/AdditionalData.meta
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12Assets/ScriptableRenderPipeline/HDRenderPipeline/AdditionalData/HDAdditionalCameraData.cs
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13Assets/ScriptableRenderPipeline/HDRenderPipeline/AdditionalData/HDAdditionalCameraData.cs.meta
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folderAsset: yes |
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timeCreated: 1498051186 |
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licenseType: Pro |
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namespace UnityEngine.Experimental.Rendering |
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{ |
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// This struct allow to add specialized path in HDRenderPipeline (can be use to render mini map or planar reflection etc...)
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public enum RenderingPathHDRP { Default, Unlit }; |
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[DisallowMultipleComponent, ExecuteInEditMode] |
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[RequireComponent(typeof(Camera))] |
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public class HDAdditionalCameraData : MonoBehaviour |
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{ |
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public RenderingPathHDRP renderingPath; |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 23c1ce4fb46143f46bc5cb5224c934f6 |
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timeCreated: 1498052298 |
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licenseType: Pro |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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