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AssetDatabase.CreateAsset(instance, k_HDRenderPipelinePath); |
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} |
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[UnityEditor.MenuItem("HDRenderPipeline/UpdateHDLoop")] |
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static void UpdateHDLoop() |
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[UnityEditor.MenuItem("HDRenderPipeline/UpdateHDRenderPipeline")] |
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static void UpdateHDRenderPipeline() |
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var loop = AssetDatabase.LoadAssetAtPath<HDRenderPipeline>(path); |
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// loop.m_Setup = AssetDatabase.LoadAssetAtPath<TilePassSetup>("Assets/HDRenderPipelineSetup.asset");
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EditorUtility.SetDirty(loop); |
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var pipeline = AssetDatabase.LoadAssetAtPath<HDRenderPipeline>(path); |
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EditorUtility.SetDirty(pipeline); |
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} |
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} |
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