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HDRenderPipeline: Update default config so it display correctly

/Branch_Batching2
sebastienlagarde 8 年前
当前提交
13b60abb
共有 9 个文件被更改,包括 47 次插入12 次删除
  1. 4
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset
  2. 3
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset.meta
  3. 9
      Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs
  4. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset.meta
  5. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.asset
  6. 2
      Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.asset.meta
  7. 19
      Assets/ScriptableRenderLoop/HDRenderPipeline/DefaultCommonSettings.asset
  8. 9
      Assets/ScriptableRenderLoop/HDRenderPipeline/DefaultCommonSettings.asset.meta
  9. 9
      Assets/TestScenes/HDTest/HDRenderLoopTest.meta

4
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset


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m_Script: {fileID: 11500000, guid: d440c0deec24a2f478b3e9021cb66c29, type: 3}
m_Name:
m_Name: HDRenderPipeline
m_EditorClassIdentifier:
m_CommonSettings:
m_ShadowMaxDistance: 1000

m_ShadowCascadeSplit2: 0.3
m_SkyParameters: {fileID: 11400000, guid: 12b814c3b2e53c246a0c9f1594c01532, type: 2}
m_SkyParameters: {fileID: 0}
m_LightLoopProducer: {fileID: 11400000, guid: bf8cd9ae03ff7d54c89603e67be0bfc5,
type: 2}
m_ShadowSettings:

3
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.asset.meta


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9
Assets/ScriptableRenderLoop/HDRenderPipeline/HDRenderPipeline.cs


AssetDatabase.CreateAsset(instance, k_HDRenderPipelinePath);
}
[UnityEditor.MenuItem("HDRenderPipeline/UpdateHDLoop")]
static void UpdateHDLoop()
[UnityEditor.MenuItem("HDRenderPipeline/UpdateHDRenderPipeline")]
static void UpdateHDRenderPipeline()
var loop = AssetDatabase.LoadAssetAtPath<HDRenderPipeline>(path);
// loop.m_Setup = AssetDatabase.LoadAssetAtPath<TilePassSetup>("Assets/HDRenderPipelineSetup.asset");
EditorUtility.SetDirty(loop);
var pipeline = AssetDatabase.LoadAssetAtPath<HDRenderPipeline>(path);
EditorUtility.SetDirty(pipeline);
}
}

2
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassProducer.asset.meta


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2
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.asset


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2
Assets/ScriptableRenderLoop/HDRenderPipeline/Lighting/TilePass/TilePassResources.asset.meta


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19
Assets/ScriptableRenderLoop/HDRenderPipeline/DefaultCommonSettings.asset


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m_Name: DefaultCommonSettings
m_EditorClassIdentifier:
m_Settings:
m_ShadowMaxDistance: 1000
m_ShadowCascadeCount: 4
m_ShadowCascadeSplit0: 0.05
m_ShadowCascadeSplit1: 0.2
m_ShadowCascadeSplit2: 0.3

9
Assets/ScriptableRenderLoop/HDRenderPipeline/DefaultCommonSettings.asset.meta


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9
Assets/TestScenes/HDTest/HDRenderLoopTest.meta


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