浏览代码
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
/main
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop into shadows
/main
uygar
8 年前
当前提交
d82162c7
共有 69 个文件被更改,包括 2340 次插入 和 691 次删除
-
1Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileColors.mat.meta
-
1Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobileGlass.mat.meta
-
1Assets/LowEndMobilePipeline/TestScenes/Materials/LegacyMobileMaterials/LegacyMobilePlane.mat.meta
-
10Assets/ScriptableRenderPipeline/AdditionalLightData.cs
-
2Assets/ScriptableRenderPipeline/HDRenderPipeline/Editor/HDRenderPipelineInspector.cs
-
11Assets/ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
-
6Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs
-
98Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/LightDefinition.cs.hlsl
-
32Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/FeatureFlags.hlsl
-
7Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild-clustered.compute
-
6Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/Resources/lightlistbuild.compute
-
306Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs
-
46Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.cs.hlsl
-
2Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePass.hlsl
-
36Assets/ScriptableRenderPipeline/HDRenderPipeline/Lighting/TilePass/TilePassLoop.hlsl
-
11Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Builtin/BuiltinData.cs
-
63Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Builtin/BuiltinData.cs.hlsl
-
30Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Builtin/BuiltinData.hlsl
-
1Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLit.shader
-
1Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/LayeredLit/LayeredLitTessellation.shader
-
5Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Editor/BaseLitUI.cs
-
17Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs
-
130Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.cs.hlsl
-
274Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.hlsl
-
6Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Lit.shader
-
17Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitDataInternal.hlsl
-
1Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitProperties.hlsl
-
6Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitTessellation.shader
-
11Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/Resources/CombineSubsurfaceScattering.shader
-
117Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/SubsurfaceScatteringProfile.cs
-
3Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.cs
-
28Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.cs.hlsl
-
26Assets/ScriptableRenderPipeline/HDRenderPipeline/Material/Unlit/Unlit.hlsl
-
5Assets/ScriptableRenderPipeline/HDRenderPipeline/SceneSettings/Resources/DrawTransmittanceGraph.shader
-
2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/ShaderPassLightTransport.hlsl
-
2Assets/ScriptableRenderPipeline/HDRenderPipeline/ShaderPass/VertMesh.hlsl
-
1Assets/ScriptableRenderPipeline/ShaderLibrary/API/D3D11.hlsl
-
1Assets/ScriptableRenderPipeline/ShaderLibrary/API/Metal.hlsl
-
1Assets/ScriptableRenderPipeline/ShaderLibrary/API/PSSL.hlsl
-
14Assets/ScriptableRenderPipeline/ShaderLibrary/Common.hlsl
-
19Assets/ScriptableRenderPipeline/ShaderLibrary/Wind.hlsl
-
2Assets/ScriptableRenderPipeline/common/Shadow/Shadow.cs
-
15Assets/ScriptableRenderPipeline/common/Shadow/ShadowUtilities.cs
-
11Assets/ScriptableRenderPipeline/common/TextureCache.cs
-
9Assets/ScriptableRenderPipeline/fptl/FptlLighting.cs
-
68Assets/ScriptableRenderPipeline/fptl/LightDefinitions.cs.hlsl
-
9Assets/ShaderGenerator/Editor/CSharpToHLSL.cs
-
126Assets/ShaderGenerator/Editor/ShaderTypeGeneration.cs
-
12Assets/ShaderGenerator/ShaderGeneratorAttributes.cs
-
6Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials.meta
-
625Assets/TestScenes/HDTest/HDRenderLoopTest.unity
-
6Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials.meta
-
6Assets/TestScenes/HDTest/WindTest/Materials.meta
-
59Assets/Textures/cookieTest.png.meta
-
202Assets/Textures/Batman.png
-
98Assets/Textures/Batman.png.meta
-
75Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials/GroundLeaf_Albedo.mat
-
9Assets/TestScenes/HDTest/GraphicTest/Two Sided/Prefabs/Materials/GroundLeaf_Albedo.mat.meta
-
75Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials/No Name.mat
-
9Assets/TestScenes/HDTest/LayeredLitTest/Mesh/Materials/No Name.mat.meta
-
75Assets/TestScenes/HDTest/WindTest/Materials/Branches_03_BC.mat
-
9Assets/TestScenes/HDTest/WindTest/Materials/Branches_03_BC.mat.meta
-
75Assets/TestScenes/HDTest/WindTest/Materials/Material #30.mat
-
9Assets/TestScenes/HDTest/WindTest/Materials/Material #30.mat.meta
-
75Assets/TestScenes/HDTest/WindTest/Materials/Tree_03_Trunk_BC.mat
-
9Assets/TestScenes/HDTest/WindTest/Materials/Tree_03_Trunk_BC.mat.meta